Insider Trading similar games & best alternatives

Insider Trading

Linux, PC (Microsoft Windows), Mac • 2026

Should you play it?

Insider Trading is a roguelike deckbuilder where you bend the market to your will. Synergize perks, manipulate stock prices, and trade wisely or risk pricing yourself out.

What works
  • Deep and challenging gameplay
  • Unique stock market theme
  • Addictive deckbuilding and combos
  • Catchy music and satisfying audiovisuals
  • Good linux and steam deck support
Things to keep in mind
  • Steep learning curve and high difficulty
  • Some rng frustration and balance issues
  • Limited content and replayability at launch
  • Lack of controller support
  • Ui and accessibility could be improved

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Safety First!

  • Nucleares

  • FreeCell Quest

  • Clockwork Cleanup

  • Mini Motorways

  • Size Matters

  • Death Fungeon

  • Not The Robots

  • Fly Corp

Hidden Gems

Less popular games with surprisingly high similarity

  • Safety First!

  • Clockwork Cleanup

  • Size Matters

If you liked…

Recommendations by what you enjoyed most

  • Competence

    PUSS!

  • Growth

    Endless ATC

  • Strategy

    Space Food Truck

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Insider Trading: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Story, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deckbuilding, card choices, and unit placement, allowing strategic decisions and personal freedom."

    Capsule for Commander Quest Commander Quest

    "Players have significant control over deck building, card placement, and strategic decisions to manipulate the market."

  • Competence

    Game with the same Competence vibe

    5

    "High difficulty and skill-based gameplay with challenging levels and bosses requiring mastery and precision."

    Capsule for PUSS! PUSS!

    "High difficulty and skill-based gameplay requiring mastery of combos, synergies, and market manipulation."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal mastery and self-improvement rather than direct player-vs-player competition."

    Capsule for Assault Spy Assault Spy

    "Focus is on personal progression and self-improvement rather than direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Addictive gameplay loop encourages repeated runs and extended play sessions."

    Capsule for Arrow a Row Arrow a Row

    "Addictive gameplay loop encourages repeated runs and long play sessions despite difficulty."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative multiplayer elements."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with deck building, tower combinations, and strategic synergies, allowing creative approaches to gameplay."

    Capsule for Tower Tactics: Liberation Tower Tactics: Liberation

    "Players experiment with deck building, combos, and strategic market manipulation to find unique solutions."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; focus is on personal challenge."

    Capsule for ASTLIBRA Revision ASTLIBRA Revision

    "No evidence of exerting control or superiority over other players; focus is on self-challenge."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and mental exercise, often to relieve boredom or stress."

    Capsule for OLDTV OLDTV

    "Players use the game as a challenging distraction and engaging mental exercise."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new cards, strategies, and adapting to RNG and different leaders, fostering experimentation."

    Capsule for Ratropolis Ratropolis

    "Strong emphasis on trying new card combinations, strategies, and adapting to RNG elements."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new card synergies, unlockables, and challenges, though within a fixed card game environment."

    Capsule for Balatro Balatro

    "Players discover new cards, perks, and synergies but within a fixed game environment."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization beyond deckbuilding; no avatar personalization or cosmetic modifications."

    Capsule for Fate Hunters Fate Hunters

    "Limited customization beyond deck building; no avatar or cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game features exaggerated, stylized scenarios with satirical and symbolic elements."

    Capsule for TYRONE vs COPS TYRONE vs COPS

    "Stylized, satirical stock market theme with some imaginative elements but grounded in financial concepts."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; primarily a solo experience."

    Capsule for Maneater Maneater

    "No social or community features; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    5

    "Strong learning curve with skill development, strategy improvement, and mastery over time."

    Capsule for Endless ATC Endless ATC

    "Strong learning curve with meaningful skill development and strategic mastery."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity components."

    Capsule for Stray Stray

    "Sedentary gameplay with no physical activity components."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not suitable for passive or background play."

    Capsule for Aotenjo: Infinite Hands Aotenjo: Infinite Hands

    "Requires focused attention and strategic thinking; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building elements."

    Capsule for The Tiny Bang Story The Tiny Bang Story

    "No social or emotional relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focus."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No leadership or group management roles; single-player focus."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate cards, upgrades, and resources through runs, advancing their deck and abilities."

    Capsule for Fights in Tight Spaces (Prologue) Fights in Tight Spaces (Prologue)

    "Players accumulate cards, perks, and upgrades across runs to improve performance."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging, with high stakes and potential frustration."

    Capsule for Rebel Cops Rebel Cops

    "Game is challenging and tense, though some find the gameplay loop satisfying and engaging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual feedback with dynamic visuals and music effects."

    Capsule for Intralism Intralism

    "Enjoyable audiovisual feedback with catchy music and satisfying UI sounds."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative or lore; gameplay focuses on mechanics rather than story immersion."

    Capsule for Just A Humble Swordsmith Just A Humble Swordsmith

    "Minimal narrative; gameplay is focused on mechanics rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "High strategic depth in deck building, resource management, and cooperative planning."

    Capsule for Space Food Truck Space Food Truck

    "Deep strategic planning required for deck building, market manipulation, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense, suspenseful gameplay with risk of failure and emotional stakes."

    Capsule for SAEKO: Giantess Dating Sim SAEKO: Giantess Dating Sim

    "Tense and suspenseful gameplay with risk of failure and high stakes decisions."

  • Value

    Game with the same Value vibe

    4

    "Good perceived value for price with solid gameplay, content, and replayability."

    Capsule for Pharaoh Rebirth+ Pharaoh Rebirth+

    "Good perceived value for price with engaging gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive trading and survival."

    Capsule for A Merchant's Promise A Merchant's Promise

    "No combat or destructive gameplay; focus on constructive market manipulation."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid failure and stay alive through careful tactics and resource management."

    Capsule for Hot Brass Hot Brass

    "Players must avoid failure by meeting weekly targets and managing risk carefully."

Last update: 27/05/2026