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First Strike

iOS, Android, PC (Microsoft Windows), Mac • 2017

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Quick resume

FIRST STRIKE is a fast paced real time strategy game where you play one of the twelve biggest nuclear superpowers of the world – from known superpowers like the USA to an upstart hellraiser like North Korea – and try to be the last one remaining when the whole world blows to smithereens.

Global score

76/100

Genres

Action, Indie, Simulator, Strategy

Pros

  • Addictive and engaging gameplay
  • Good strategic depth and variety
  • Smooth controls and ui improvements over mobile
  • Interesting superweapons and diplomacy mechanics
  • Accessible for quick sessions

Cons

  • No multiplayer in pc version
  • Some bugs and ui issues
  • Limited content compared to mobile version
  • Ai can be inconsistent or unbalanced
  • Price considered high by some players

Motivations

  • Autonomy
    4

    "Players have freedom to choose countries, superweapons, and strategies including diplomacy or aggressive expansion."

  • Competence
    3

    "Game involves strategic decision-making and skillful micromanagement, with a learning curve and challenge especially in hardcore mode."

  • Competition
    4

    "Focus on competing against AI opponents with potential for multiplayer; leaderboards or ranked modes not mentioned."

  • Continuation
    3

    "Players report addictive gameplay and replayability, though some mention burnout after many sessions."

  • Cooperation
    1

    "Diplomacy and alliances exist but mostly singleplayer; multiplayer absent or requested by users."

  • Creativity
    2

    "Players can customize strategies, choose superweapons and diplomatic approaches, but within predefined game structures."

  • Domination
    2

    "Game involves exerting superiority over opponents via nuclear strikes, but no evidence of toxic social dominance."

  • Escapism
    3

    "Players use the game as distraction and stress relief, enjoying the fantasy of global nuclear conflict."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different countries, superweapons, and tactics; experimentation encouraged by game design."

  • Exploration
    1

    "Some discovery of new superweapons and strategies, but map and regions are fixed and familiar."

  • Expression
    -3

    "Limited customization beyond choosing country and weapons; no avatar personalization or environment modification."

  • Fantasy
    4

    "Game simulates nuclear war with fictional superweapons and scenarios beyond realistic experience."

  • Fellowship
    -2

    "Mostly singleplayer experience with minimal social interaction; multiplayer requested but not present."

  • Growth
    3

    "Players learn new tactics, improve skills, and unlock new content through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and decision-making; not a background or idle game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    2

    "Players lead their chosen nation and make strategic decisions; no evidence of managing groups of players."

  • Progression
    4

    "Players accumulate missiles, superweapons, and territory; unlock new nations and weapons."

  • Relaxation
    1

    "Some players find it relaxing and enjoyable; others find it tense and challenging."

  • Sensation
    3

    "Visual and auditory effects of explosions and music provide sensory stimulation and excitement."

  • Status
    -3

    "No mention of social recognition or leaderboards; achievements exist but limited social evaluation."

  • Story
    1

    "Minimal narrative or lore; some background information on superweapons but gameplay is mostly context-free."

  • Strategy
    4

    "Strong emphasis on strategic planning, resource management, and tactical decision-making."

  • Thrill
    3

    "Game creates suspense and tension with real-time missile launches and uncertain outcomes."

  • Value
    1

    "Generally considered worth the price especially on sale; some complaints about content and bugs."

  • Violence
    5

    "Core gameplay revolves around nuclear destruction and combat."

  • Survival
    3

    "Players must defend territory, manage resources, and avoid annihilation."

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    Last update: 06/03/2026