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Interplanetary: Enhanced Edition

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

In this turn-based strategic artillery game, players wage interplanetary wars by developing their home planets and firing massive barrages through the unpredictable gravity fields of the solar system.

Global score

85/100

Genres

Indie, Simulator, Strategy

Pros

  • Unique and engaging orbital artillery gameplay
  • High replayability with varied strategies and tech paths
  • Fun and stable multiplayer experience
  • Satisfying visual and sound effects
  • Good balance of strategy and skill

Cons

  • Long match durations can be tedious
  • Ai can feel unfair with high accuracy
  • Limited narrative or campaign content
  • Some ui and quality-of-life issues
  • Small multiplayer community limits matchmaking

Motivations

  • Autonomy
    4

    "Players freely choose what and where to build, research paths, and weapon targeting, allowing high control over actions and strategies."

  • Competence
    4

    "Game involves skillful aiming with orbital mechanics, strategic resource management, and overcoming AI challenges with feedback on performance."

  • Competition
    4

    "Strong emphasis on multiplayer battles, ranking, and outsmarting other players or AI opponents with skillful shots and strategy."

  • Continuation
    3

    "Players report a 'one more game' mentality and replayability due to varied strategies and multiplayer fun, though matches can be long."

  • Cooperation
    1

    "Some cooperation possible in multiplayer with friends, but core gameplay is competitive; limited evidence of teamwork or shared goals."

  • Creativity
    3

    "Players customize planet layouts, research different tech paths, and devise unique firing strategies including trick shots."

  • Domination
    2

    "Game involves exerting superiority over others via planetary bombardment, but no strong evidence of toxic or aggressive social dominance."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief through engaging in imaginative interplanetary warfare."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    3

    "Players try different tech trees, weapons, and strategies; experimentation with orbital trajectories and weapon combos is encouraged."

  • Exploration
    1

    "Limited exploration of new areas; gameplay focuses more on managing known planetary systems and strategic combat."

  • Expression
    2

    "Some self-expression through planet building and weapon customization, though limited cosmetic personalization."

  • Fantasy
    3

    "Imaginative sci-fi setting with interplanetary warfare, superweapons, and orbital artillery, providing a strong fantasy experience."

  • Fellowship
    2

    "Community and multiplayer with friends is valued; some social interaction but not deeply emphasized."

  • Growth
    3

    "Players develop skills in aiming, strategy, and resource management; learning curve acknowledged in reviews."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary."

  • Idle
    -3

    "Requires focused attention during turns and aiming; matches can be long but demand active engagement."

  • Intimacy
    -3

    "Social interactions are mostly surface-level multiplayer; no evidence of close emotional relationships formed."

  • Leadership
    -2

    "Players act individually managing their own planets; no evidence of formal leadership or group management roles."

  • Progression
    4

    "Strong progression through research, building upgrades, and weapon unlocks driving gameplay advancement."

  • Relaxation
    1

    "Some players find the game relaxing and satisfying, but matches can be tense and long, with moments of stress."

  • Sensation
    3

    "Enjoyable visual and auditory effects of explosions and weapon fire contribute to sensory stimulation."

  • Status
    1

    "Some recognition through multiplayer victories and stats, but no strong emphasis on social status or popularity."

  • Story
    -3

    "No campaign or narrative mode; gameplay is context-free and focused on tactical battles."

  • Strategy
    5

    "Core gameplay revolves around strategic planning, resource management, and complex aiming using orbital physics."

  • Thrill
    3

    "Players experience suspense and excitement from trick shots, close matches, and chaotic multiplayer battles."

  • Value
    3

    "Players perceive good value for time and money, especially at sale prices and for multiplayer fun."

  • Violence
    5

    "Game centers on destruction of planets and populations via weapons, explosions, and mass devastation."

  • Survival
    3

    "Players must protect their planets and resources to survive attacks, emphasizing threat avoidance and defense."

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    Last update: 06/03/2026