Planets Under Attack Thumbnail

Planets Under Attack similar games & best alternatives

Planets Under Attack

PC (Microsoft Windows), Xbox 360, Mac, PlayStation 3 • 2012

Related articles

Quick resume

Play as humans or robots in a brand new sci-fi strategy adventure! Travel into the far reaches of space, through cleverly designed star constellations and variable game modes, conquering enemy planets using 15 combinable technologies.

Global score

73/100

Genres

Indie, Strategy, Simulator

Similar games

    Pros

    • Addictive and challenging gameplay
    • Simple to learn but deep strategy
    • Multiple game modes including multiplayer
    • Colorful cartoon graphics and sound
    • Progression system with unlockables

    Cons

    • Steep difficulty curve can frustrate
    • Limited multiplayer player base
    • Some repetitive mission design
    • Lack of extensive customization
    • No co-op mode against ai

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Leadership, Domination, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make tactical decisions on which planets to attack or defend, and choose upgrades and skills, indicating high control over actions."

    • Competence
      3

      "Game requires mastering timing, resource management, and tactical thinking with increasing difficulty, providing skill challenges."

    • Competition
      3

      "Includes multiplayer modes with up to 4 players and leaderboards, encouraging comparison and competition."

    • Continuation
      3

      "Players report addictive gameplay and replayability with campaign, skirmish, and multiplayer modes encouraging extended play."

    • Cooperation
      1

      "Multiplayer supports team modes (2v2), but mostly PvP; limited evidence of cooperative gameplay against AI."

    • Creativity
      -2

      "Gameplay follows predefined mechanics with limited customization; some skill selection but no map or unit creation."

    • Domination
      1

      "Competitive multiplayer and tactical dominance are present, but no reports of toxic or aggressive player behavior."

    • Escapism
      3

      "Players use the game as a fun distraction and stress relief with engaging space strategy and cartoon style."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, no indication of obligation or pressure to play."

    • Experimenting
      2

      "Players experiment with different strategies, skill loadouts, and planet upgrades to overcome challenges."

    • Exploration
      -3

      "Game features fixed maps and levels with no procedural generation or discovery elements."

    • Expression
      -3

      "Limited customization mainly to skill choices and titles; no avatar or environment personalization."

    • Fantasy
      3

      "Set in a cartoonish sci-fi universe with fictional factions and humorous story elements."

    • Fellowship
      1

      "Some multiplayer community interaction but limited player base and matchmaking issues reduce social connection."

    • Growth
      3

      "Players unlock new technologies, skills, and improve tactics through experience and campaign progression."

    • Health
      -5

      "No physical activity involved; typical sedentary computer gameplay."

    • Idle
      -3

      "Requires active attention and quick decision-making; not suitable for passive or background play."

    • Intimacy
      -4

      "Minimal social interaction beyond competitive multiplayer; no evidence of close relationship building."

    • Leadership
      2

      "Players manage fleets and make strategic decisions, but no formal leadership or group management roles."

    • Progression
      4

      "Features experience gain, unlockable skills, upgrades, and achievements driving player progression."

    • Relaxation
      1

      "Some players find it relaxing and fun, but difficulty spikes and fast pace create tension at times."

    • Sensation
      2

      "Colorful cartoon graphics and sound effects provide moderate sensory stimulation and enjoyment."

    • Status
      1

      "Achievements and titles offer some recognition, but multiplayer player base is small limiting social status."

    • Story
      1

      "Simple narrative presented via text and voice acting; story is minimal but adds context to gameplay."

    • Strategy
      4

      "Core gameplay revolves around tactical decision-making, resource management, and timing attacks and defenses."

    • Thrill
      2

      "Fast-paced battles and challenging AI create moments of suspense and excitement."

    • Value
      3

      "Players report good value especially when purchased on sale; content and replayability justify cost."

    • Violence
      3

      "Combat involves attacking and conquering planets with fleets; destruction is a core mechanic."

    • Survival
      3

      "Players must defend planets and manage resources to avoid defeat, emphasizing survival under threat."

    Last update: 29/04/2026