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Planets Under Attack

Xbox 360, PlayStation 3, PC (Microsoft Windows), Mac • 2012

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Quick resume

Play as humans or robots in a brand new sci-fi strategy adventure! Travel into the far reaches of space, through cleverly designed star constellations and variable game modes, conquering enemy planets using 15 combinable technologies.

Global score

73/100

Genres

Indie, Strategy, Simulator

Pros

  • Addictive and challenging gameplay
  • Simple to learn but deep strategy
  • Multiple game modes including multiplayer
  • Colorful cartoon graphics and sound
  • Progression system with unlockables

Cons

  • Steep difficulty curve can frustrate
  • Limited multiplayer player base
  • Some repetitive mission design
  • Lack of extensive customization
  • No co-op mode against ai

Motivations

  • Autonomy
    4

    "Players make tactical decisions on which planets to attack or defend, and choose upgrades and skills, indicating high control over actions."

  • Competence
    3

    "Game requires mastering timing, resource management, and tactical thinking with increasing difficulty, providing skill challenges."

  • Competition
    3

    "Includes multiplayer modes with up to 4 players and leaderboards, encouraging comparison and competition."

  • Continuation
    3

    "Players report addictive gameplay and replayability with campaign, skirmish, and multiplayer modes encouraging extended play."

  • Cooperation
    1

    "Multiplayer supports team modes (2v2), but mostly PvP; limited evidence of cooperative gameplay against AI."

  • Creativity
    -2

    "Gameplay follows predefined mechanics with limited customization; some skill selection but no map or unit creation."

  • Domination
    1

    "Competitive multiplayer and tactical dominance are present, but no reports of toxic or aggressive player behavior."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief with engaging space strategy and cartoon style."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, no indication of obligation or pressure to play."

  • Experimenting
    2

    "Players experiment with different strategies, skill loadouts, and planet upgrades to overcome challenges."

  • Exploration
    -3

    "Game features fixed maps and levels with no procedural generation or discovery elements."

  • Expression
    -3

    "Limited customization mainly to skill choices and titles; no avatar or environment personalization."

  • Fantasy
    3

    "Set in a cartoonish sci-fi universe with fictional factions and humorous story elements."

  • Fellowship
    1

    "Some multiplayer community interaction but limited player base and matchmaking issues reduce social connection."

  • Growth
    3

    "Players unlock new technologies, skills, and improve tactics through experience and campaign progression."

  • Health
    -5

    "No physical activity involved; typical sedentary computer gameplay."

  • Idle
    -3

    "Requires active attention and quick decision-making; not suitable for passive or background play."

  • Intimacy
    -4

    "Minimal social interaction beyond competitive multiplayer; no evidence of close relationship building."

  • Leadership
    2

    "Players manage fleets and make strategic decisions, but no formal leadership or group management roles."

  • Progression
    4

    "Features experience gain, unlockable skills, upgrades, and achievements driving player progression."

  • Relaxation
    1

    "Some players find it relaxing and fun, but difficulty spikes and fast pace create tension at times."

  • Sensation
    2

    "Colorful cartoon graphics and sound effects provide moderate sensory stimulation and enjoyment."

  • Status
    1

    "Achievements and titles offer some recognition, but multiplayer player base is small limiting social status."

  • Story
    1

    "Simple narrative presented via text and voice acting; story is minimal but adds context to gameplay."

  • Strategy
    4

    "Core gameplay revolves around tactical decision-making, resource management, and timing attacks and defenses."

  • Thrill
    2

    "Fast-paced battles and challenging AI create moments of suspense and excitement."

  • Value
    3

    "Players report good value especially when purchased on sale; content and replayability justify cost."

  • Violence
    3

    "Combat involves attacking and conquering planets with fleets; destruction is a core mechanic."

  • Survival
    3

    "Players must defend planets and manage resources to avoid defeat, emphasizing survival under threat."

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    Last update: 06/03/2026