FOOTSIES Rollback Edition similar games & best alternatives
FOOTSIES Rollback Edition
2020
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Quick resume
FOOTSIES is a simple 2D ground-based fighting game that both new and experienced players can pick up and enjoy right away. Featuring online battle mode with rollback netcode, implemented using GGPO open-source codes.
Global score
95/100
Genres
Action, Fighting
Similar games
Pros
- Excellent training tool for fighting game fundamentals
- Rollback netcode with crossplay
- Simple, accessible gameplay with high skill ceiling
- Customizable hats and cosmetic options
- Very affordable price
Cons
- Small and mostly inactive online player base
- Arcade ai can be overly difficult and punishing
- Limited game modes and no story content
- Controls and lobby system have minor usability issues
- Minimalistic visuals may not appeal to all
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Fantasy, Relaxation, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have full control over movement and attacks with minimal mechanics, allowing freedom in decision-making despite limited inputs."
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Competence5
"High skill ceiling with emphasis on mastering fundamentals like spacing, hit confirms, whiff punishing, and reaction timing."
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Competition3
"Includes online multiplayer and arcade mode with AI opponents emulating player archetypes, encouraging skill comparison."
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Continuation2
"Players engage in repeated practice and training modes; some mention habitual play but online population is low, limiting long sessions."
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Cooperation-4
"Focuses on 1v1 competitive play with minimal cooperative or team-based elements."
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Creativity3
"Customization options such as creating and modifying hats allow for player expression beyond core gameplay."
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Domination-3
"Community described as friendly and respectful; no reports of toxic dominance or trash talk."
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Escapism3
"Players use the game as a focused distraction and stress relief through mastering fundamentals and casual play."
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Expectation-4
"Engagement driven by intrinsic interest and personal desire to learn fighting game fundamentals rather than obligation."
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Experimenting4
"Encourages trying new strategies, learning spacing, and exploring timing through training modes and arcade challenges."
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Exploration-2
"Limited environment variety; exploration mostly in learning opponent behaviors and mastering mechanics rather than new areas."
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Expression3
"Hat customization and palette unlocks provide avenues for self-expression."
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Fantasy-3
"Grounded in realistic fighting fundamentals without fantastical elements or story-driven fiction."
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Fellowship2
"Some community interaction via Discord and local multiplayer, but online player base is small."
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Growth5
"Strong emphasis on learning, skill development, and improving reaction times and game knowledge."
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Health-4
"Typical sedentary gameplay with no physical activity elements."
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Idle-3
"Requires focused attention and quick reactions; not suitable for passive or background play."
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Intimacy-3
"Social interactions are mostly surface-level competitive matches; no emphasis on close relationships."
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Leadership-4
"No leadership or management roles; gameplay is individual competition."
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Progression2
"Some progression through unlocking colors and hats, but core gameplay remains static."
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Relaxation-2
"Gameplay is tense and challenging, requiring concentration and quick reactions, not primarily relaxing."
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Sensation2
"Minimalist visuals but satisfying feedback and intense moments provide moderate sensory stimulation."
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Status1
"Some recognition through online play and community, but limited due to small player base."
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Story-5
"No narrative or story elements; purely gameplay focused."
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Strategy5
"Core gameplay revolves around mental challenge, spacing, timing, and strategic decision-making."
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Thrill4
"High tension and thrill from tight matches, punishes, and mind games."
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Value5
"Highly praised for low price, quality netcode, and effective training value."
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Violence-3
"Combat is abstract and minimalistic without graphic violence or destruction."
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Survival3
"Players must avoid failure through precise timing and defense, especially against punishing AI."
Last update: 29/04/2026