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Linea, the Game

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

The goal of the game is to survive for more than 60 seconds on each level, dodging platforms and objects, listening to bitpop soundtracks. Four levels, online-records, achievements and trading cards are waiting for you.

Global score

86/100

Genres

Action, Casual, Indie

Pros

  • Challenging and addictive gameplay
  • Low price with good value
  • Minimalistic and clear graphics
  • Good electronic/chiptune soundtrack
  • Leaderboards and achievements add replayability

Cons

  • Very short with limited levels
  • High difficulty may frustrate some players
  • Lack of content variety and customization
  • Some ui issues (restart menu)
  • Music can become repetitive

Motivations

  • Autonomy
    4

    "Players control their own movements precisely with WASD or controller inputs to dodge obstacles, requiring active decision-making and personal control."

  • Competence
    5

    "The game is described as very challenging, requiring fast reflexes and skillful dodging, with increasing difficulty and a steep learning curve."

  • Competition
    3

    "Presence of global leaderboards and rankings motivates players to compete for high scores, though the game is primarily single-player."

  • Continuation
    3

    "Players report addictive qualities and replaying levels to improve scores and achievements, though the game is short and some find it frustrating."

  • Cooperation
    -5

    "The game is strictly single-player with no multiplayer or cooperative elements."

  • Creativity
    -4

    "Gameplay involves dodging preset obstacles with minimal variation; no building or customization is present."

  • Domination
    -4

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a distraction and stress relief, immersing themselves in the fast-paced challenge to forget real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting
    -3

    "Players mostly repeat known patterns and refine skills rather than exploring new mechanics or novel gameplay elements."

  • Exploration
    -4

    "Levels are fixed and repeatable with limited variation; no open-world or discovery elements."

  • Expression
    -5

    "No character or environment customization; minimalistic and standardized visual presentation."

  • Fantasy
    -5

    "The game is abstract and minimalistic, with no narrative or fictional roleplaying elements."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop reaction skills and muscle memory through repeated practice and overcoming increasing difficulty."

  • Health
    -5

    "The game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and focus; fast-paced gameplay demands active engagement."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interaction."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Players unlock new levels by surviving 60 seconds, and can collect achievements and trading cards, showing some progression."

  • Relaxation
    -3

    "The game induces tension and frustration due to difficulty, though some find flow states when mastering levels."

  • Sensation
    3

    "Fast-paced visuals and electronic music provide sensory stimulation and excitement."

  • Status
    2

    "Leaderboards and achievements provide some social recognition, though the game is mostly individual."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free and abstract."

  • Strategy
    2

    "Some pattern recognition and planning of movement trajectories are required, though mostly reflex-based."

  • Thrill
    4

    "High tension and adrenaline from fast-paced dodging and risk of failure create a thrilling experience."

  • Value
    3

    "Players find the game worth its low price, especially on sale, with achievements and trading cards adding value."

  • Violence
    -5

    "No combat or destructive elements; gameplay focuses on avoidance and survival."

  • Survival
    4

    "Core gameplay revolves around avoiding obstacles to survive for 60 seconds per level."

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    Last update: 06/03/2026