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Safety First!

Nintendo Switch, PC (Microsoft Windows) • 2016

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Quick resume

Safety First! is a twin stick physics puzzler in which you have to fix broken electric wires using your Magical Yellow Repair Liquid (MYRL). Can you beat all 69 levels?

Global score

81/100

Genres

Casual, Indie, Simulator, Sport, Puzzle, Arcade

Pros

  • Unique and humorous concept
  • Challenging and skillful physics-based puzzles
  • Good value for price
  • Multiple game modes and campaigns
  • Addictive and funny gameplay

Cons

  • Frustrating difficulty spikes
  • Minimal graphics and sound quality
  • Awkward keyboard controls
  • Lack of multiplayer or social features
  • Some levels rely on luck or have inconsistent physics

Motivations

  • Autonomy
    4

    "Players have direct control over individual legs and precise movements, allowing freedom in how to approach puzzles."

  • Competence
    4

    "Game requires skillful coordination and dexterity to master challenging physics-based puzzles."

  • Competition
    -3

    "Focus is on personal puzzle solving and mastery rather than competing against others."

  • Continuation
    3

    "Many players report addictive gameplay and repeated attempts to overcome difficult levels."

  • Cooperation
    -4

    "Primarily a single-player experience with individual control and no multiplayer modes."

  • Creativity
    3

    "Players creatively solve puzzles using physics and unique movement mechanics."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a humorous distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting
    4

    "Game encourages trying different movements and strategies to solve puzzles."

  • Exploration
    2

    "Players explore new level designs and physics challenges, though within a limited environment."

  • Expression
    -3

    "Minimal customization or personalization; character and environment are standardized."

  • Fantasy
    2

    "Game features a humorous fictional premise with exaggerated physics and cartoonish elements."

  • Fellowship
    -4

    "Mostly solo play with limited social interaction or community involvement."

  • Growth
    4

    "Players develop skills in precise control and puzzle solving over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to manage complex controls."

  • Intimacy
    -5

    "No close social relationships or emotional sharing involved in gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual control."

  • Progression
    3

    "Players progress through multiple levels and unlock game modes, showing advancement."

  • Relaxation
    -2

    "Game can be frustrating and tense due to difficulty and physics unpredictability."

  • Sensation
    2

    "Humorous sounds and ragdoll physics provide sensory stimulation and emotional fun."

  • Status
    -4

    "No social status or recognition systems like leaderboards or rankings."

  • Story
    -4

    "Minimal narrative; gameplay is context-free and focused on puzzle mechanics."

  • Strategy
    3

    "Players plan routes and movements to solve increasingly complex puzzles."

  • Thrill
    2

    "Some tension and suspense arise from challenging physics and risk of failure."

  • Value
    4

    "Players perceive good value for money given the amount of content and fun."

  • Violence
    -3

    "Game features cartoonish dismemberment but focuses on constructive puzzle solving."

  • Survival
    3

    "Players must avoid failure by carefully managing fragile character limbs and limited resources."

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    Last update: 06/03/2026