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Minit

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2018

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Quick resume

Minit is a peculiar little adventure played sixty seconds at a time.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Unique 60-second time loop mechanic
  • Charming art style and music
  • Engaging puzzles and exploration
  • Short and accessible gameplay
  • Quirky characters and humor

Cons

  • Short overall playtime
  • Some puzzles can be obscure
  • Minimal combat and story depth
  • Price considered high by some
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to explore the world and choose their own path and actions within the 60-second time limit, with non-linear quests and multiple homes as checkpoints."

  • Competence
    3

    "The game involves puzzle solving and some combat challenges with feedback and progression, though combat is minimal and puzzles are generally accessible."

  • Competition
    -4

    "Focus is on personal exploration and puzzle solving without leaderboards or direct player-vs-player competition."

  • Continuation
    2

    "Players often engage in multiple short sessions and some replay for 100% completion and New Game+ modes, but overall the game is short and not highly addictive."

  • Cooperation
    -5

    "The game is a single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively solve puzzles and explore secrets; the game features unique mechanics and encourages experimentation within its design."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and non-competitive."

  • Escapism
    3

    "The game offers a charming, whimsical world and a unique time-loop mechanic that provides a lighthearted escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    4

    "The game encourages trying new strategies and exploring different areas within the time constraints; players experiment with puzzle solutions and item usage."

  • Exploration
    4

    "Exploration is a core element, with discovery of new areas, secrets, and items driving progression."

  • Expression
    -3

    "Minimal character customization or avatar personalization; focus is on gameplay rather than self-expression."

  • Fantasy
    4

    "The game features an imaginative, whimsical world with a cursed sword and anthropomorphic characters, evoking a fantasy setting."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    3

    "Players develop skills in puzzle solving and map navigation, learning to optimize their 60-second runs."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and planning within short time limits; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management elements; single-player gameplay."

  • Progression
    4

    "Players accumulate items, unlock new areas, and gain abilities that persist between lives, enabling progression."

  • Relaxation
    2

    "While the time limit adds some urgency, the overall tone and music provide a relaxing and charming experience."

  • Sensation
    2

    "The game features appealing retro visuals and a catchy soundtrack that provide enjoyable sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "The game has a simple but charming narrative with quirky characters and a clear goal, enhancing immersion."

  • Strategy
    3

    "Players must plan their actions carefully within the 60-second limit and devise solutions to puzzles and obstacles."

  • Thrill
    2

    "The time limit creates some suspense and urgency, but the game is generally lighthearted rather than tense."

  • Value
    0

    "Mixed player opinions on price versus content; some feel the game is worth full price, others recommend waiting for a sale."

  • Violence
    1

    "Minimal combat with sword usage; violence is light and not a central focus."

  • Survival
    2

    "Players must avoid death within the time limit and manage resources like health, though death is not heavily punishing."

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    Last update: 06/03/2026