ZERO Sievert similar games & best alternatives
ZERO Sievert
2024
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Quick resume
Now with over 500,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Global score
85/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Addictive and challenging gameplay loop
- Deep weapon customization and crafting
- Immersive post-apocalyptic atmosphere
- Single-player pve experience without toxic multiplayer
- Procedurally generated maps for replayability
Cons
- Ui and inventory management need improvement
- Long loading times between raids
- Some ai behaviors feel unfair or overpowered
- Lack of multiplayer or co-op mode
- Early access state with bugs and balance issues
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Health. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose starting equipment, customize weapons, upgrade hideout, and tune difficulty settings, encouraging self-directed play and experimentation."
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Competence4
"Game is challenging with difficult AI, requiring skillful combat, resource management, and strategic decision-making; players receive feedback through progression and survival success."
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Competition-4
"Single-player PvE experience with no multiplayer or PvP; focus is on personal progress and survival rather than comparing to others."
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Continuation4
"Players report addictive gameplay loop with long sessions, repeated raids, and desire to keep improving gear and skills."
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Cooperation-5
"Entirely single-player game with no cooperative multiplayer; all tasks and goals are performed independently."
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Creativity3
"Weapon customization, hideout upgrades, and crafting systems allow creative modification and personalization of gear and base."
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Domination-5
"No multiplayer or social dominance elements; interactions are with AI and focus on individual survival."
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Escapism4
"Post-apocalyptic setting and tense survival gameplay provide immersive escape from real life stress and routine."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
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Experimenting4
"Encouraged to try different weapons, ammo types, tactics, and hideout upgrades; players experiment with strategies to overcome challenges."
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Exploration3
"Procedurally generated maps and multiple biomes encourage discovery of new areas and secrets, though some maps feel repetitive."
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Expression2
"Customization of weapons and base modules allows some degree of self-expression, though character appearance customization is limited."
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Fantasy3
"Imaginative post-apocalyptic fiction with mutants, anomalies, and lore inspired by STALKER and Tarkov worlds."
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Fellowship-5
"No social or community gameplay features; strictly solo experience."
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Growth4
"Skill progression, leveling, and upgrading gear provide learning and personal development opportunities."
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Health-3
"Primarily sedentary gameplay; some survival mechanics like managing food, water, and radiation but no physical activity."
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Idle-4
"Requires focused attention and continuous engagement during raids; not suitable for background or idle play."
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Intimacy-5
"No social interaction or relationship building; purely individual gameplay."
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Leadership-5
"No leadership or group management roles; player acts independently."
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Progression5
"Strong emphasis on accumulating items, upgrading weapons and base, and completing quests to gain power and resources."
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Relaxation-3
"Gameplay is tense and challenging with high stakes; relaxation is limited due to difficulty and threat of death."
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Sensation3
"Sound design and atmospheric effects create immersive sensory experience; pixel art visuals are stylized but effective."
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Status-4
"No social recognition or multiplayer ranking; achievements are personal and not publicly ranked."
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Story3
"Narrative elements and lore provide context and immersion, though story is not the main focus."
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Strategy4
"Requires tactical planning, resource management, and problem solving to survive and succeed in raids."
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Thrill4
"High tension and suspense from risk of death, enemy encounters, and resource scarcity create thrilling gameplay."
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Value4
"Players feel the game offers good return on investment with deep gameplay and replayability for the price."
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Violence3
"Combat and destruction of enemies are core gameplay elements; violence is stylized but frequent."
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Survival5
"Strong survival mechanics including managing health, food, water, radiation, and avoiding threats."
Last update: 29/04/2026