ZERO Sievert similar games & best alternatives

ZERO Sievert

PC (Microsoft Windows) • 2024

Should you play it?

Now with over 500,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

What works
  • Addictive and challenging gameplay loop
  • Deep weapon customization and crafting
  • Immersive post-apocalyptic atmosphere
  • Single-player pve experience without toxic multiplayer
  • Procedurally generated maps for replayability
Things to keep in mind
  • Ui and inventory management need improvement
  • Long loading times between raids
  • Some ai behaviors feel unfair or overpowered
  • Lack of multiplayer or co-op mode
  • Early access state with bugs and balance issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • ATOM RPG: Post-apocalyptic indie game

  • Hail to the Rainbow

  • Fallout 3: Game of the Year Edition

  • HighFleet

  • ZED ZONE

  • Echoes of the Living

  • The Surge

  • Brigand: Oaxaca

  • Dark Light

Hidden Gems

Less popular games with surprisingly high similarity

  • Echoes of the Living

  • Brigand: Oaxaca

  • Monomyth

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Sacred Gold

  • Survival

    S.T.A.L.K.E.R. 2: Heart of Chornobyl

  • Autonomy

    TRON 2.0

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ZERO Sievert: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose upgrades, weapons, and playstyle; exploration and customization are encouraged."

    Capsule for TRON 2.0 TRON 2.0

    "Players have freedom to choose starting equipment, customize weapons, upgrade hideout, and tune difficulty settings, encouraging self-directed play and experimentation."

  • Competence

    Game with the same Competence vibe

    4

    "The game is described as challenging, skill-based, with competent AI and requiring strategy to survive."

    Capsule for Object N Object N

    "Game is challenging with difficult AI, requiring skillful combat, resource management, and strategic decision-making; players receive feedback through progression and survival success."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or PvP; focus is on singleplayer experience without comparison to others."

    Capsule for Block Story™ Block Story™

    "Single-player PvE experience with no multiplayer or PvP; focus is on personal progress and survival rather than comparing to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loop, long sessions, and desire to keep playing and improving."

    Capsule for Marathon Marathon

    "Players report addictive gameplay loop with long sessions, repeated raids, and desire to keep improving gear and skills."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player game with no cooperative multiplayer or teamwork elements."

    Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

    "Entirely single-player game with no cooperative multiplayer; all tasks and goals are performed independently."

  • Creativity

    Game with the same Creativity vibe

    3

    "Extensive weapon and gear customization, bunker upgrades, and loadout personalization allow creative expression within game systems."

    Capsule for Contractors Showdown : ExfilZone Contractors Showdown : ExfilZone

    "Weapon customization, hideout upgrades, and crafting systems allow creative modification and personalization of gear and base."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; interactions are with AI and story."

    Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

    "No multiplayer or social dominance elements; interactions are with AI and focus on individual survival."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive post-apocalyptic setting and tense survival gameplay provide strong escape from real life."

    Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

    "Post-apocalyptic setting and tense survival gameplay provide immersive escape from real life stress and routine."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for Soulmask Soulmask

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players encouraged to try different weapons, strategies, and paths to overcome challenges."

    Capsule for DarkMaus DarkMaus

    "Encouraged to try different weapons, ammo types, tactics, and hideout upgrades; players experiment with strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated maps with changing biomes encourage discovery and exploration."

    Capsule for 10 Miles To Safety 10 Miles To Safety

    "Procedurally generated maps and multiple biomes encourage discovery of new areas and secrets, though some maps feel repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Character and weapon customization allow some self-expression."

    Capsule for Far Cry® 4 Far Cry® 4

    "Customization of weapons and base modules allows some degree of self-expression, though character appearance customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Post-apocalyptic fiction with mutants and anomalies; blends realistic and imaginative elements."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Imaginative post-apocalyptic fiction with mutants, anomalies, and lore inspired by STALKER and Tarkov worlds."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay features; strictly solo experience."

    Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

    "No social or community gameplay features; strictly solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Progression through leveling, gear upgrades, and skill mastery provides learning and personal development."

    Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

    "Skill progression, leveling, and upgrading gear provide learning and personal development opportunities."

  • Health

    Game with the same Health vibe

    -3

    "Primarily sedentary gameplay with some optional real-world activities; no emphasis on physical health."

    Capsule for The Black Watchmen The Black Watchmen

    "Primarily sedentary gameplay; some survival mechanics like managing food, water, and radiation but no physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active engagement during raids; not designed for background or casual play."

    Capsule for CONVRGENCE CONVRGENCE

    "Requires focused attention and continuous engagement during raids; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building; purely individual gameplay."

    Capsule for Belko VR: An Escape Room Experiment Belko VR: An Escape Room Experiment

    "No social interaction or relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and character power through quests and combat."

    Capsule for Sacred Gold Sacred Gold

    "Strong emphasis on accumulating items, upgrading weapons and base, and completing quests to gain power and resources."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and challenging with frequent death and high stakes, not focused on relaxation."

    Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

    "Gameplay is tense and challenging with high stakes; relaxation is limited due to difficulty and threat of death."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong atmospheric sound design and pixel art visuals provide sensory stimulation and emotional impact."

    Capsule for CONSCRIPT: Director’s Cut CONSCRIPT: Director’s Cut

    "Sound design and atmospheric effects create immersive sensory experience; pixel art visuals are stylized but effective."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or multiplayer ranking; achievements are personal and not publicly ranked."

    Capsule for iBomber Defense Pacific iBomber Defense Pacific

    "No social recognition or multiplayer ranking; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative and lore are present and appreciated but not the main focus; story elements enhance immersion."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Narrative elements and lore provide context and immersion, though story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical defense against raids."

    Capsule for Noble Fates Noble Fates

    "Requires tactical planning, resource management, and problem solving to survive and succeed in raids."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension from sudden threats, resource scarcity, and permadeath create thrilling gameplay moments."

    Capsule for Duskers Duskers

    "High tension and suspense from risk of death, enemy encounters, and resource scarcity create thrilling gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good return on investment with deep gameplay and long playtime."

    Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

    "Players feel the game offers good return on investment with deep gameplay and replayability for the price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements; violence is fantasy-based and stylized."

    Capsule for EverQuest II EverQuest II

    "Combat and destruction of enemies are core gameplay elements; violence is stylized but frequent."

  • Survival

    Game with the same Survival vibe

    5

    "Strong survival mechanics including resource management, stamina, hunger, radiation, and threat avoidance."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Strong survival mechanics including managing health, food, water, radiation, and avoiding threats."

Last update: 01/06/2026