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ZERO Sievert

PC (Microsoft Windows) • 2024

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Quick resume

Now with over 500,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

Global score

85/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Addictive and challenging gameplay loop
  • Deep weapon customization and crafting
  • Immersive post-apocalyptic atmosphere
  • Single-player pve experience without toxic multiplayer
  • Procedurally generated maps for replayability

Cons

  • Ui and inventory management need improvement
  • Long loading times between raids
  • Some ai behaviors feel unfair or overpowered
  • Lack of multiplayer or co-op mode
  • Early access state with bugs and balance issues

Motivations

  • Autonomy
    4

    "Players have freedom to choose starting equipment, customize weapons, upgrade hideout, and tune difficulty settings, encouraging self-directed play and experimentation."

  • Competence
    4

    "Game is challenging with difficult AI, requiring skillful combat, resource management, and strategic decision-making; players receive feedback through progression and survival success."

  • Competition
    -4

    "Single-player PvE experience with no multiplayer or PvP; focus is on personal progress and survival rather than comparing to others."

  • Continuation
    4

    "Players report addictive gameplay loop with long sessions, repeated raids, and desire to keep improving gear and skills."

  • Cooperation
    -5

    "Entirely single-player game with no cooperative multiplayer; all tasks and goals are performed independently."

  • Creativity
    3

    "Weapon customization, hideout upgrades, and crafting systems allow creative modification and personalization of gear and base."

  • Domination
    -5

    "No multiplayer or social dominance elements; interactions are with AI and focus on individual survival."

  • Escapism
    4

    "Post-apocalyptic setting and tense survival gameplay provide immersive escape from real life stress and routine."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    4

    "Encouraged to try different weapons, ammo types, tactics, and hideout upgrades; players experiment with strategies to overcome challenges."

  • Exploration
    3

    "Procedurally generated maps and multiple biomes encourage discovery of new areas and secrets, though some maps feel repetitive."

  • Expression
    2

    "Customization of weapons and base modules allows some degree of self-expression, though character appearance customization is limited."

  • Fantasy
    3

    "Imaginative post-apocalyptic fiction with mutants, anomalies, and lore inspired by STALKER and Tarkov worlds."

  • Fellowship
    -5

    "No social or community gameplay features; strictly solo experience."

  • Growth
    4

    "Skill progression, leveling, and upgrading gear provide learning and personal development opportunities."

  • Health
    -3

    "Primarily sedentary gameplay; some survival mechanics like managing food, water, and radiation but no physical activity."

  • Idle
    -4

    "Requires focused attention and continuous engagement during raids; not suitable for background or idle play."

  • Intimacy
    -5

    "No social interaction or relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrading weapons and base, and completing quests to gain power and resources."

  • Relaxation
    -3

    "Gameplay is tense and challenging with high stakes; relaxation is limited due to difficulty and threat of death."

  • Sensation
    3

    "Sound design and atmospheric effects create immersive sensory experience; pixel art visuals are stylized but effective."

  • Status
    -4

    "No social recognition or multiplayer ranking; achievements are personal and not publicly ranked."

  • Story
    3

    "Narrative elements and lore provide context and immersion, though story is not the main focus."

  • Strategy
    4

    "Requires tactical planning, resource management, and problem solving to survive and succeed in raids."

  • Thrill
    4

    "High tension and suspense from risk of death, enemy encounters, and resource scarcity create thrilling gameplay."

  • Value
    4

    "Players feel the game offers good return on investment with deep gameplay and replayability for the price."

  • Violence
    3

    "Combat and destruction of enemies are core gameplay elements; violence is stylized but frequent."

  • Survival
    5

    "Strong survival mechanics including managing health, food, water, radiation, and avoiding threats."

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    Last update: 06/03/2026