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Gedonia similar games & best alternatives

Gedonia

PC (Microsoft Windows) • 2022

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Quick resume

Gedonia is a classic open world rpg, featuring a complete freedom of building your character, exploring a huge world and completing quests.

Global score

87/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Deep character customization and builds
    • Large open world with exploration and secrets
    • Frequent developer updates and community engagement
    • Good value for price
    • Varied gameplay systems including crafting and housing

    Cons

    • Clunky combat and animations
    • Bugs and occasional glitches
    • Poor voice acting and simple story
    • Some ui and control issues
    • Graphics are simple and low-poly

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have strong freedom to choose character stats, skill trees, and playstyle with no forced linearity."

    • Competence
      3

      "Players experience skill-based combat and character build challenges, though some combat is described as clunky."

    • Competition
      -3

      "Focus is on solo play and personal progression without emphasis on competing against others."

    • Continuation
      4

      "Many players report long playtimes, replayability, and habitual engagement with the game."

    • Cooperation
      -4

      "Game is single-player focused with limited or no multiplayer cooperation; companions exist but are AI controlled."

    • Creativity
      4

      "Extensive character customization, skill mixing, crafting, and building allow creative player expression."

    • Domination
      -4

      "Interactions emphasize balanced gameplay and exploration rather than exerting control over others."

    • Escapism
      4

      "Players use the game as a means to escape reality, relax, and immerse in exploration and fantasy."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

    • Experimenting
      4

      "Players try diverse builds, skills, and strategies, encouraged by the game's flexible systems."

    • Exploration
      5

      "Strong emphasis on open world exploration, discovering secrets, puzzles, and hidden areas."

    • Expression
      3

      "Character customization and housing/building features support player self-expression."

    • Fantasy
      5

      "Game world is a fantasy setting with magic, dragons, and mythical elements."

    • Fellowship
      -4

      "Primarily single-player experience with minimal social or community interaction."

    • Growth
      4

      "Players develop skills, learn mechanics, and improve character builds over time."

    • Health
      -4

      "Typical sedentary gaming experience with no physical activity components."

    • Idle
      -3

      "Requires focused attention during combat and exploration; not designed for passive play."

    • Intimacy
      -4

      "Limited social interaction; companions are AI and no evidence of deep emotional connections."

    • Leadership
      -4

      "No player leadership roles; companions follow player commands but no group management."

    • Progression
      4

      "Strong focus on leveling, acquiring gear, upgrading skills, and character advancement."

    • Relaxation
      3

      "Players find the game relaxing and enjoyable despite some jank and bugs."

    • Sensation
      2

      "Visuals are simple but charming; sound and music contribute to immersion and enjoyment."

    • Status
      -4

      "No emphasis on social recognition or popularity; focus is on individual experience."

    • Story
      1

      "Story is present but simple and not a major focus; players mostly engage with gameplay and exploration."

    • Strategy
      3

      "Skill tree choices and combat require planning and tactical thinking."

    • Thrill
      2

      "Combat and exploration provide some excitement and challenge but not high suspense."

    • Value
      4

      "Players feel the game offers excellent value for price and time invested."

    • Violence
      3

      "Combat involves fighting enemies and bosses; violence is a core gameplay element."

    • Survival
      2

      "Players must manage threats and challenges but game is not focused on survival mechanics."

    Last update: 29/04/2026