Wild West and Wizards similar games & best alternatives

Wild West and Wizards

PC (Microsoft Windows) • 2020

Should you play it?

Wild West and Wizards is an open world exploration RPG set in a re-imagined new frontier. Pick a class and level up unlocking abilities and exploring a world filled with quests, loot, outlaws, bosses, spells, caves, towns, and other mysterious places.

What works
  • Large open world exploration
  • Interesting mix of western and magic fantasy
  • Engaging combat with guns and spells
  • Flexible skill and class system
  • Active developer support and updates
Things to keep in mind
  • Performance and optimization issues
  • Repetitive enemy types and environments
  • Lack of mounts or faster travel options
  • Some quests involve tedious key hunting
  • Limited npc variety and social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Magic Research 2

  • Immortals of Aveum™

  • Magicmaker

  • Zwei: The Arges Adventure

  • Dread Delusion

  • Fictorum

  • Super Chibi Knight

  • Venetica - Gold Edition

  • Mandragora: Whispers of the Witch Tree

Hidden Gems

Less popular games with surprisingly high similarity

  • Zwei: The Arges Adventure

  • Sands of Aura

  • Kristala

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Assassin's Creed® Origins

  • Fantasy

    GreedFall

  • Autonomy

    Ocean's Heart

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Wild West and Wizards: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration, Relaxation. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world with many side quests and secrets, and can choose their own path and playstyle."

    Capsule for Ocean's Heart Ocean's Heart

    "Players can explore a large open world at their own pace with freedom to choose quests and playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves skillful shooting, parrying, and mastering mechanics; some players find it challenging but rewarding."

    Capsule for Chambers: The Outlaw Chambers: The Outlaw

    "Combat involves skillful aiming, dodging, and spell use; some players find it challenging and rewarding."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo survival and exploration without competitive or ranked modes."

    Capsule for Zompiercer Zompiercer

    "Focus is on solo exploration and questing without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes and habitual engagement with collecting, exploring, and completing side quests."

    Capsule for Ogu and the Secret Forest Ogu and the Secret Forest

    "Many players report long playtimes and habitual engagement with exploration and quest completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no multiplayer or cooperative features."

    Capsule for High On Life High On Life

    "Single-player game with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize character skills, develop various builds, craft items, and choose different playstyles."

    Capsule for Gothic® 3 Gothic® 3

    "Players can customize skills and spells, respec talents, and choose different classes."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of power over others; gameplay is individual and balanced without social dominance."

    Capsule for Northern Journey Northern Journey

    "No evidence of power over others or social dominance; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and relaxing exploration to escape real-life stress."

    Capsule for Wigmund Wigmund

    "Players enjoy immersive exploration and fantasy western setting as a form of stress relief and escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    Capsule for Garry's Mod Garry's Mod

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different classes, weapons, and strategies, though some routines and grinding are involved."

    Capsule for Strike Force Heroes Strike Force Heroes

    "Players experiment with different classes, spells, and skill builds."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Large open world with many secrets, puzzles, and varied biomes encourages discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization through skill trees and equipment, but limited visual customization beyond that."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Some character customization via skill trees and equipment, but limited visual customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements blended with colonial era setting and magic."

    Capsule for GreedFall GreedFall

    "Strong fantasy elements with magic spells combined with a western setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo."

    Capsule for The Knight Witch The Knight Witch

    "No social or community features; gameplay is solo."

  • Growth

    Game with the same Growth vibe

    4

    "Players level up, acquire new skills and gear, and improve character attributes."

    Capsule for Dust: An Elysian Tail Dust: An Elysian Tail

    "Players level up, learn new skills, and improve gear throughout the game."

  • Health

    Game with the same Health vibe

    -4

    "Requires long sedentary play sessions; no physical activity or health-related features."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Requires long sedentary play sessions with much walking; no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not a background or idle game."

    Capsule for Zeno Clash 2 Zeno Clash 2

    "Requires focused attention during combat and exploration; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to NPCs without personal connection."

    Capsule for Supermarket Simulator Supermarket Simulator

    "No social or emotional relationship building; interactions are limited to NPCs."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; strictly individual play."

    Capsule for Noobs Want to Live Noobs Want to Live

    "No leadership or group management roles; strictly individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and tavern levels through gameplay and quests."

    Capsule for Ale & Tale Tavern Ale & Tale Tavern

    "Players accumulate items, upgrades, and level progression through quests and combat."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable despite some tension from combat and challenges."

    Capsule for Orebound Orebound

    "Many players find the game relaxing and enjoyable despite some combat challenge."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style and music provide moderate sensory stimulation; not highly intense but pleasant."

    Capsule for Tiny Room Stories: Town Mystery Tiny Room Stories: Town Mystery

    "Visual style is simple but pleasant; combat and music provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Contains some storyline and quests but story is not the main focus."

    Capsule for Bakso Simulator Bakso Simulator

    "There is a main storyline and many side quests, though story is considered generic by some."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and skill choices require some planning and tactical thinking, but not highly complex."

    Capsule for The Vagrant The Vagrant

    "Combat and skill choices require some tactical thinking but are relatively straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Combat provides some challenge and tension but overall experience is more relaxed than thrilling."

    Capsule for Dawn of Defiance Dawn of Defiance

    "Combat can be tense and challenging but overall the game is more relaxed than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its price and content, especially on sale."

    Capsule for Haven Park Haven Park

    "Players feel the game offers good content and value especially when purchased on sale."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves shooting and destroying enemies with magical weapons; gore and death animations present."

    Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

    "Combat involves shooting and magic attacks against enemies, with some gore and destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and avoiding defeat in battles, but no hardcore survival mechanics."

    Capsule for Buccaneers! Buccaneers!

    "Some resource management and combat challenge, but no hardcore survival mechanics."

Last update: 01/06/2026