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Wild West and Wizards

PC (Microsoft Windows) • 2020

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Quick resume

Wild West and Wizards is an open world exploration RPG set in a re-imagined new frontier. Pick a class and level up unlocking abilities and exploring a world filled with quests, loot, outlaws, bosses, spells, caves, towns, and other mysterious places.

Global score

73/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Large open world exploration
    • Interesting mix of western and magic fantasy
    • Engaging combat with guns and spells
    • Flexible skill and class system
    • Active developer support and updates

    Cons

    • Performance and optimization issues
    • Repetitive enemy types and environments
    • Lack of mounts or faster travel options
    • Some quests involve tedious key hunting
    • Limited npc variety and social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can explore a large open world at their own pace with freedom to choose quests and playstyle."

    • Competence
      3

      "Combat involves skillful aiming, dodging, and spell use; some players find it challenging and rewarding."

    • Competition
      -4

      "Focus is on solo exploration and questing without competitive or ranked modes."

    • Continuation
      4

      "Many players report long playtimes and habitual engagement with exploration and quest completion."

    • Cooperation
      -5

      "Single-player game with no multiplayer or cooperative features."

    • Creativity
      3

      "Players can customize skills and spells, respec talents, and choose different classes."

    • Domination
      -5

      "No evidence of power over others or social dominance; gameplay is individual and balanced."

    • Escapism
      4

      "Players enjoy immersive exploration and fantasy western setting as a form of stress relief and escape."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    • Experimenting
      3

      "Players experiment with different classes, spells, and skill builds."

    • Exploration
      5

      "Large open world with many secrets, puzzles, and varied biomes encourages discovery."

    • Expression
      2

      "Some character customization via skill trees and equipment, but limited visual customization."

    • Fantasy
      5

      "Strong fantasy elements with magic spells combined with a western setting."

    • Fellowship
      -5

      "No social or community features; gameplay is solo."

    • Growth
      4

      "Players level up, learn new skills, and improve gear throughout the game."

    • Health
      -4

      "Requires long sedentary play sessions with much walking; no physical activity elements."

    • Idle
      -3

      "Requires focused attention during combat and exploration; not a background or idle game."

    • Intimacy
      -5

      "No social or emotional relationship building; interactions are limited to NPCs."

    • Leadership
      -5

      "No leadership or group management roles; strictly individual play."

    • Progression
      4

      "Players accumulate items, upgrades, and level progression through quests and combat."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable despite some combat challenge."

    • Sensation
      2

      "Visual style is simple but pleasant; combat and music provide moderate sensory stimulation."

    • Status
      -5

      "No social recognition or ranking systems; achievements are personal."

    • Story
      2

      "There is a main storyline and many side quests, though story is considered generic by some."

    • Strategy
      2

      "Combat and skill choices require some tactical thinking but are relatively straightforward."

    • Thrill
      1

      "Combat can be tense and challenging but overall the game is more relaxed than thrilling."

    • Value
      4

      "Players feel the game offers good content and value especially when purchased on sale."

    • Violence
      4

      "Combat involves shooting and magic attacks against enemies, with some gore and destruction."

    • Survival
      1

      "Some resource management and combat challenge, but no hardcore survival mechanics."

    Last update: 29/04/2026