EARTHLOCK similar games & best alternatives
EARTHLOCK
2018
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Quick resume
Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.
Global score
73/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Pros
- Engaging turn-based combat with strategic depth
- Unique talent and bond systems for character customization
- Colorful and charming fantasy world with good art and music
- Varied exploration with treasure hunting and side quests
- Polished gameplay with crafting and farming elements
Cons
- Story and character development considered average or underdeveloped
- Low level cap limits late-game progression and challenge
- Some tedious grinding and repetitive battles after level cap
- Limited camera control and occasional ui annoyances
- Save system relies on save points, no quicksave
Motivations
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Autonomy3
"Players can freely choose party members, switch characters for exploration and combat stances, and customize talents and builds, though the game is somewhat linear in progression."
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Competence3
"Combat requires strategic thinking with stances, bonds, and talent trees; bosses require skill and planning, though some grinding is possible and leveling caps limit late-game progression."
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Competition-3
"Focus is on personal progression and exploration without competitive multiplayer or leaderboards; players set their own pace."
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Continuation2
"Players report engaging combat and exploration that encourage continued play, though some find late-game battles tedious after level cap is reached."
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Cooperation-2
"Gameplay centers on individual party management and solo play; no multiplayer or social cooperation elements mentioned."
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Creativity3
"Players customize characters via talent trees, build strategies with stances and bonds, and engage in crafting and farming, allowing creative approaches."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are cooperative within the party and respectful."
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Escapism4
"Players use the game as a nostalgic, immersive fantasy experience to escape real life, enjoying exploration and story."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia for JRPGs; no obligation or external pressure reported."
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Experimenting3
"Players experiment with different talent builds, combat stances, and party compositions; crafting and farming add to experimentation."
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Exploration3
"Game features an overworld with visible enemies, treasure hunting, side quests, and secret areas encouraging discovery."
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Expression2
"Character customization via talents and equipment allows some self-expression, though no cosmetic personalization noted."
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Fantasy4
"Set in a unique fantasy world with imaginative creatures and lore, players experience a fictional narrative with magical elements."
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Fellowship-3
"Social interaction is limited to single-player party management; no multiplayer or community features emphasized."
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Growth3
"Players develop skills, learn combat strategies, and progress through talent trees and bonds, supporting personal development."
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Health-4
"Game is sedentary with no physical activity elements; some players note long sessions and grinding."
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Idle-3
"Requires focused attention during combat and exploration; no background or casual play elements highlighted."
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Intimacy-4
"Limited to party character interactions; no evidence of forming close social relationships or emotional sharing beyond story."
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Leadership2
"Players manage party composition and strategy, guiding decisions in combat and exploration."
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Progression3
"Character leveling, talent unlocking, crafting, and side quests provide a sense of accumulation and advancement."
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Relaxation2
"Generally balanced challenge with moments of flow; some players find late-game battles tedious or frustrating."
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Sensation3
"Colorful graphics, music, and character designs provide sensory enjoyment and emotional engagement."
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Status-4
"No social recognition or ranking systems; achievements are personal and not socially evaluated."
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Story1
"Story is serviceable and provides context but is considered average or underdeveloped by some players."
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Strategy4
"Combat and party management require tactical planning, use of stances, bonds, and talent customization."
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Thrill2
"Boss battles provide tension and challenge; overall gameplay is steady with some suspenseful moments."
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Value3
"Players find good value especially on sale; game length and content considered reasonable for price."
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Violence3
"Combat involves defeating enemies with attacks and magic; some players enjoy the tactical battles."
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Survival1
"Players manage resources and combat threats; however, the game is not focused on survival mechanics or high risk."
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Last update: 06/03/2026