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EARTHLOCK

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.

Global score

73/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

Pros

  • Engaging turn-based combat with strategic depth
  • Unique talent and bond systems for character customization
  • Colorful and charming fantasy world with good art and music
  • Varied exploration with treasure hunting and side quests
  • Polished gameplay with crafting and farming elements

Cons

  • Story and character development considered average or underdeveloped
  • Low level cap limits late-game progression and challenge
  • Some tedious grinding and repetitive battles after level cap
  • Limited camera control and occasional ui annoyances
  • Save system relies on save points, no quicksave

Motivations

  • Autonomy
    3

    "Players can freely choose party members, switch characters for exploration and combat stances, and customize talents and builds, though the game is somewhat linear in progression."

  • Competence
    3

    "Combat requires strategic thinking with stances, bonds, and talent trees; bosses require skill and planning, though some grinding is possible and leveling caps limit late-game progression."

  • Competition
    -3

    "Focus is on personal progression and exploration without competitive multiplayer or leaderboards; players set their own pace."

  • Continuation
    2

    "Players report engaging combat and exploration that encourage continued play, though some find late-game battles tedious after level cap is reached."

  • Cooperation
    -2

    "Gameplay centers on individual party management and solo play; no multiplayer or social cooperation elements mentioned."

  • Creativity
    3

    "Players customize characters via talent trees, build strategies with stances and bonds, and engage in crafting and farming, allowing creative approaches."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are cooperative within the party and respectful."

  • Escapism
    4

    "Players use the game as a nostalgic, immersive fantasy experience to escape real life, enjoying exploration and story."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia for JRPGs; no obligation or external pressure reported."

  • Experimenting
    3

    "Players experiment with different talent builds, combat stances, and party compositions; crafting and farming add to experimentation."

  • Exploration
    3

    "Game features an overworld with visible enemies, treasure hunting, side quests, and secret areas encouraging discovery."

  • Expression
    2

    "Character customization via talents and equipment allows some self-expression, though no cosmetic personalization noted."

  • Fantasy
    4

    "Set in a unique fantasy world with imaginative creatures and lore, players experience a fictional narrative with magical elements."

  • Fellowship
    -3

    "Social interaction is limited to single-player party management; no multiplayer or community features emphasized."

  • Growth
    3

    "Players develop skills, learn combat strategies, and progress through talent trees and bonds, supporting personal development."

  • Health
    -4

    "Game is sedentary with no physical activity elements; some players note long sessions and grinding."

  • Idle
    -3

    "Requires focused attention during combat and exploration; no background or casual play elements highlighted."

  • Intimacy
    -4

    "Limited to party character interactions; no evidence of forming close social relationships or emotional sharing beyond story."

  • Leadership
    2

    "Players manage party composition and strategy, guiding decisions in combat and exploration."

  • Progression
    3

    "Character leveling, talent unlocking, crafting, and side quests provide a sense of accumulation and advancement."

  • Relaxation
    2

    "Generally balanced challenge with moments of flow; some players find late-game battles tedious or frustrating."

  • Sensation
    3

    "Colorful graphics, music, and character designs provide sensory enjoyment and emotional engagement."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not socially evaluated."

  • Story
    1

    "Story is serviceable and provides context but is considered average or underdeveloped by some players."

  • Strategy
    4

    "Combat and party management require tactical planning, use of stances, bonds, and talent customization."

  • Thrill
    2

    "Boss battles provide tension and challenge; overall gameplay is steady with some suspenseful moments."

  • Value
    3

    "Players find good value especially on sale; game length and content considered reasonable for price."

  • Violence
    3

    "Combat involves defeating enemies with attacks and magic; some players enjoy the tactical battles."

  • Survival
    1

    "Players manage resources and combat threats; however, the game is not focused on survival mechanics or high risk."

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    Last update: 06/03/2026