EARTHLOCK similar games & best alternatives

EARTHLOCK

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2018

Should you play it?

Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.

What works
  • Engaging turn-based combat with strategic depth
  • Unique talent and bond systems for character customization
  • Colorful and charming fantasy world with good art and music
  • Varied exploration with treasure hunting and side quests
  • Polished gameplay with crafting and farming elements
Things to keep in mind
  • Story and character development considered average or underdeveloped
  • Low level cap limits late-game progression and challenge
  • Some tedious grinding and repetitive battles after level cap
  • Limited camera control and occasional ui annoyances
  • Save system relies on save points, no quicksave

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • City of Chains

  • Zoria: Age of Shattering

  • Eador. Imperium

  • Dark Deity 2

  • Eiyuden Chronicle: Hundred Heroes

  • Astral Throne

  • Kingsvein

  • Edge Of Eternity

  • Shadow Gambit: The Cursed Crew

Hidden Gems

Less popular games with surprisingly high similarity

  • City of Chains

  • Zoria: Age of Shattering

  • Astral Throne

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    FINAL FANTASY

  • Fantasy

    Legion TD 2 - Multiplayer Tower Defense

  • Strategy

    Zavix Tower

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

EARTHLOCK: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players create their own character and choose party members, with some freedom in combat and exploration."

    Capsule for Learn Japanese To Survive! Katakana War Learn Japanese To Survive! Katakana War

    "Players can freely choose party members, switch characters for exploration and combat stances, and customize talents and builds, though the game is somewhat linear in progression."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires strategic thinking about skills and resistances; some bosses are challenging and require grinding and experimentation."

    Capsule for Cubicle Quest Cubicle Quest

    "Combat requires strategic thinking with stances, bonds, and talent trees; bosses require skill and planning, though some grinding is possible and leveling caps limit late-game progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration without competitive multiplayer or leaderboards."

    Capsule for Cave Story+ Cave Story+

    "Focus is on personal progression and exploration without competitive multiplayer or leaderboards; players set their own pace."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging story, characters, and exploration that encourage long play sessions; some mention frustration with late-game combat and puzzles."

    Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

    "Players report engaging combat and exploration that encourage continued play, though some find late-game battles tedious after level cap is reached."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Gameplay centers on individual party management; no cooperative multiplayer or teamwork with other players."

    Capsule for Conception II: Children of the Seven Stars Conception II: Children of the Seven Stars

    "Gameplay centers on individual party management and solo play; no multiplayer or social cooperation elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters with various martial arts, weapons, and cultivation methods; crafting and skill combinations add creative build options."

    Capsule for Wandering Sword Wandering Sword

    "Players customize characters via talent trees, build strategies with stances and bonds, and engage in crafting and farming, allowing creative approaches."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are respectful and cooperative."

    Capsule for Model Builder: Complete Edition Model Builder: Complete Edition

    "No evidence of exerting control or superiority over others; interactions are cooperative within the party and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a nostalgic escape and immersive fantasy experience distinct from real life."

    Capsule for FINAL FANTASY FINAL FANTASY

    "Players use the game as a nostalgic, immersive fantasy experience to escape real life, enjoying exploration and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for classic JRPGs; no indication of obligation or pressure."

    Capsule for Chained Echoes Chained Echoes

    "Players engage voluntarily out of personal interest and nostalgia for JRPGs; no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with skill combinations, character builds, and crafting; some trial and error involved."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Players experiment with different talent builds, combat stances, and party compositions; crafting and farming add to experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features an overworld with varied areas to explore, hidden treasures, and side quests that reward curiosity."

    Capsule for WrestleQuest WrestleQuest

    "Game features an overworld with visible enemies, treasure hunting, side quests, and secret areas encouraging discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization through skills and equipment allows some self-expression, but no cosmetic personalization noted."

    Capsule for Sunday Gold Sunday Gold

    "Character customization via talents and equipment allows some self-expression, though no cosmetic personalization noted."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Fantasy setting with imaginative units and lore; players experience a fictional world with mythical elements."

    Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

    "Set in a unique fantasy world with imaginative creatures and lore, players experience a fictional narrative with magical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Game is single-player focused with limited social interaction; no multiplayer or community features noted."

    Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

    "Social interaction is limited to single-player party management; no multiplayer or community features emphasized."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop fighting skills, learn combos, and improve strategies; challenges and higher difficulties encourage personal development."

    Capsule for KILL la KILL -IF KILL la KILL -IF

    "Players develop skills, learn combat strategies, and progress through talent trees and bonds, supporting personal development."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note long sessions and grinding."

    Capsule for The Doors of Trithius The Doors of Trithius

    "Game is sedentary with no physical activity elements; some players note long sessions and grinding."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; no background or casual play indicated."

    Capsule for Skyborn Skyborn

    "Requires focused attention during combat and exploration; no background or casual play elements highlighted."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to narrative character interactions; no evidence of close social relationships or emotional sharing."

    Capsule for TEVI TEVI

    "Limited to party character interactions; no evidence of forming close social relationships or emotional sharing beyond story."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage party composition and strategy, guiding decisions in combat and exploration."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Players manage party composition and strategy, guiding decisions in combat and exploration."

  • Progression

    Game with the same Progression vibe

    3

    "Character leveling, unlocking abilities, and narrative progression provide a sense of advancement."

    Capsule for Inquisitor’s Heart and Soul Inquisitor’s Heart and Soul

    "Character leveling, talent unlocking, crafting, and side quests provide a sense of accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced challenge with moments of flow, though some players find certain missions stressful or frustrating."

    Capsule for Assassin’s Creed® Brotherhood Assassin’s Creed® Brotherhood

    "Generally balanced challenge with moments of flow; some players find late-game battles tedious or frustrating."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, music, and animations provide sensory enjoyment and emotional engagement."

    Capsule for Disney Epic Mickey 2:  The Power of Two Disney Epic Mickey 2: The Power of Two

    "Colorful graphics, music, and character designs provide sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not socially evaluated."

    Capsule for GIGA WRECKER GIGA WRECKER

    "No social recognition or ranking systems; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    1

    "Story is present but considered average or clichéd; some players find it engaging while others find it weak."

    Capsule for Prototype 2 Prototype 2

    "Story is serviceable and provides context but is considered average or underdeveloped by some players."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and party management require tactical thinking, skill allocation, and planning."

    Capsule for Zavix Tower Zavix Tower

    "Combat and party management require tactical planning, use of stances, bonds, and talent customization."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and boss battles provide moments of suspense and challenge, though some frustration noted."

    Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

    "Boss battles provide tension and challenge; overall gameplay is steady with some suspenseful moments."

  • Value

    Game with the same Value vibe

    3

    "Many players find good value for price given gameplay length and quality, especially on sale."

    Capsule for Merchant of the Skies Merchant of the Skies

    "Players find good value especially on sale; game length and content considered reasonable for price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting monsters with spells and weapons; some players enjoy tactical battles."

    Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

    "Combat involves defeating enemies with attacks and magic; some players enjoy the tactical battles."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage threats and enemies but game is not focused on resource survival mechanics."

    Capsule for SharpShooter3D SharpShooter3D

    "Players manage resources and combat threats; however, the game is not focused on survival mechanics or high risk."

Last update: 01/06/2026