Tchia similar games & best alternatives
Tchia
2024
Related articles
Quick resume
A Tropical Open-World adventure. Climb, glide, swim, and sail your boat around a beautiful archipelago in this physics-driven sandbox. Take control of any animal or object you can find, and Jam on your fully playable Ukulele.
Global score
88/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Beautiful open world and cultural immersion
- Unique soul-jumping mechanic
- Relaxing and calming gameplay
- Engaging story with emotional depth
- Excellent soundtrack and music integration
Cons
- Some bugs and technical issues
- Limited combat depth
- Repetitive collectible tasks
- Lack of side quests and character development
- Navigation and map could be improved
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Fellowship, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the open world at their own pace, choose how to traverse (possessing animals or objects), and decide how to engage with challenges and story."
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Competence2
"Game offers some skill-based challenges and platforming, but overall combat and tasks are easy and accessible, with options to skip or avoid difficult parts."
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Competition-4
"Focus is on personal exploration and story; no mention of competitive modes or leaderboards."
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Continuation3
"Many players report long play sessions, collecting, and replaying; some mention habitual play and desire to 100% complete."
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Cooperation-5
"Single-player experience with no cooperative multiplayer elements."
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Creativity4
"Players creatively use soul-jumping mechanic to possess various animals and objects, enabling unique traversal and puzzle solving."
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Domination-5
"No evidence of exerting control over others; interactions are individual and respectful."
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Escapism5
"Highly immersive, relaxing, and calming experience; players use it as a stress relief and escape from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and love for the game; no obligation or pressure reported."
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Experimenting3
"Players experiment with different animals and objects to traverse and solve challenges; some desire more puzzle use of mechanics."
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Exploration5
"Core gameplay revolves around exploring a vibrant open world, discovering secrets, collectibles, and new areas."
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Expression3
"Customization of character outfits and boat with cosmetic and stat effects; some players enjoy dressing up."
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Fantasy3
"Game features imaginative elements like soul-jumping into animals and objects, magical music powers, and folklore-inspired story."
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Fellowship-4
"Primarily a solo experience with minimal social interaction or community involvement."
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Growth3
"Players develop skills in traversal and some challenges; story and cultural knowledge provide personal growth."
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Health-5
"Sedentary gameplay typical of video games; no physical activity or rehab elements."
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Idle-3
"Requires focused attention for exploration and challenges; not designed for background or idle play."
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Intimacy-4
"Limited to story-driven character relationships; no evidence of forming close social bonds with other players."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression3
"Players collect items, cosmetics, and upgrades that enhance abilities and traversal options."
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Relaxation5
"Game is widely described as relaxing, calming, and stress-relieving with a chill pace and soothing music."
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Sensation3
"Enjoyable visuals, music, and ambient sounds provide sensory pleasure and emotional engagement."
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Status-4
"No social status or recognition systems; focus is on personal experience."
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Story4
"Engaging narrative with emotional depth, cultural themes, and character development."
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Strategy1
"Some light problem solving and planning in traversal and combat, but mostly straightforward gameplay."
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Thrill-3
"Low risk and tension; game emphasizes calm and relaxation over suspense or excitement."
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Value3
"Players feel they receive good content and experience for the price, especially on sale."
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Violence-3
"Combat is minimal, low risk, and often avoidable; emphasis on exploration and peaceful interactions."
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Survival-4
"Stable, low-threat environment; no significant survival mechanics or resource management."
Where to buy
Last update: 29/04/2026