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Tchia

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

A Tropical Open-World adventure. Climb, glide, swim, and sail your boat around a beautiful archipelago in this physics-driven sandbox. Take control of any animal or object you can find, and Jam on your fully playable Ukulele.

Global score

88/100

Genres

Action, Adventure, Indie

Pros

  • Beautiful open world and cultural immersion
  • Unique soul-jumping mechanic
  • Relaxing and calming gameplay
  • Engaging story with emotional depth
  • Excellent soundtrack and music integration

Cons

  • Some bugs and technical issues
  • Limited combat depth
  • Repetitive collectible tasks
  • Lack of side quests and character development
  • Navigation and map could be improved

Motivations

  • Autonomy
    4

    "Players have freedom to explore the open world at their own pace, choose how to traverse (possessing animals or objects), and decide how to engage with challenges and story."

  • Competence
    2

    "Game offers some skill-based challenges and platforming, but overall combat and tasks are easy and accessible, with options to skip or avoid difficult parts."

  • Competition
    -4

    "Focus is on personal exploration and story; no mention of competitive modes or leaderboards."

  • Continuation
    3

    "Many players report long play sessions, collecting, and replaying; some mention habitual play and desire to 100% complete."

  • Cooperation
    -5

    "Single-player experience with no cooperative multiplayer elements."

  • Creativity
    4

    "Players creatively use soul-jumping mechanic to possess various animals and objects, enabling unique traversal and puzzle solving."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are individual and respectful."

  • Escapism
    5

    "Highly immersive, relaxing, and calming experience; players use it as a stress relief and escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for the game; no obligation or pressure reported."

  • Experimenting
    3

    "Players experiment with different animals and objects to traverse and solve challenges; some desire more puzzle use of mechanics."

  • Exploration
    5

    "Core gameplay revolves around exploring a vibrant open world, discovering secrets, collectibles, and new areas."

  • Expression
    3

    "Customization of character outfits and boat with cosmetic and stat effects; some players enjoy dressing up."

  • Fantasy
    3

    "Game features imaginative elements like soul-jumping into animals and objects, magical music powers, and folklore-inspired story."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills in traversal and some challenges; story and cultural knowledge provide personal growth."

  • Health
    -5

    "Sedentary gameplay typical of video games; no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention for exploration and challenges; not designed for background or idle play."

  • Intimacy
    -4

    "Limited to story-driven character relationships; no evidence of forming close social bonds with other players."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players collect items, cosmetics, and upgrades that enhance abilities and traversal options."

  • Relaxation
    5

    "Game is widely described as relaxing, calming, and stress-relieving with a chill pace and soothing music."

  • Sensation
    3

    "Enjoyable visuals, music, and ambient sounds provide sensory pleasure and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; focus is on personal experience."

  • Story
    4

    "Engaging narrative with emotional depth, cultural themes, and character development."

  • Strategy
    1

    "Some light problem solving and planning in traversal and combat, but mostly straightforward gameplay."

  • Thrill
    -3

    "Low risk and tension; game emphasizes calm and relaxation over suspense or excitement."

  • Value
    3

    "Players feel they receive good content and experience for the price, especially on sale."

  • Violence
    -3

    "Combat is minimal, low risk, and often avoidable; emphasis on exploration and peaceful interactions."

  • Survival
    -4

    "Stable, low-threat environment; no significant survival mechanics or resource management."

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    Last update: 06/03/2026