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Greetings

PC (Microsoft Windows) • 2018

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Quick resume

Explore what is around every corner in hopes for answers to where you're going and why.

Global score

84/100

Genres

Free To Play, Indie

Pros

  • Impressive graphics and sound
  • Free to play
  • Unique and surprising ending
  • Short and accessible
  • Some players find story emotionally engaging

Cons

  • Extremely short gameplay (~2 minutes)
  • No meaningful interaction or challenge
  • Linear and repetitive environment
  • Lack of depth or progression
  • Some bugs and animation glitches

Motivations

  • Autonomy
    -4

    "Gameplay is a linear walking simulator with no meaningful player choices or interaction, following a preset path."

  • Competence
    -5

    "No skill or challenge involved; simply walking through corridors with no obstacles or tests of ability."

  • Competition
    -5

    "No competitive elements, leaderboards, or player comparison; purely single-player experience."

  • Continuation
    -4

    "Very short game (~2 minutes) with limited replay value; players rarely engage for long sessions."

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay; entirely solo experience."

  • Creativity
    -3

    "Uses pre-made assets and linear design with minimal player creativity or modification."

  • Domination
    -5

    "No social dominance or power dynamics; no multiplayer or player interaction."

  • Escapism
    3

    "Players use the game as a brief distraction or light-hearted experience, escaping reality momentarily."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity or intrinsic interest, not obligation or pressure."

  • Experimenting
    -4

    "Gameplay is fixed and linear with no exploration of mechanics or experimentation."

  • Exploration
    -4

    "Limited environment to explore; linear corridors with no secrets or new areas."

  • Expression
    -5

    "No character customization or player expression; fixed presentation."

  • Fantasy
    2

    "Set in a sci-fi/horror environment with some imaginative elements, though minimal gameplay depth."

  • Fellowship
    -5

    "No community or social features; purely individual play."

  • Growth
    -5

    "No learning curve or skill development; very simple and short experience."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity."

  • Idle
    4

    "Very short, casual experience suitable for filling small time gaps."

  • Intimacy
    -5

    "No social interaction or relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    -5

    "No item collection, upgrades, or progression systems."

  • Relaxation
    2

    "Calm, slow-paced walking sim with light tension from atmosphere but overall relaxing."

  • Sensation
    2

    "Good graphics and sound design provide sensory stimulation, though gameplay is minimal."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Some players appreciate the narrative and twist despite the short length; story is a key element."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; straightforward walking."

  • Thrill
    2

    "Some suspense and horror atmosphere, but no sustained tension or risk."

  • Value
    4

    "Free game with impressive graphics and a surprising ending offers good value for time spent."

  • Violence
    -5

    "No combat or destructive gameplay; non-violent walking sim."

  • Survival
    -5

    "No survival mechanics or threats; stable environment."

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    Last update: 06/03/2026