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Cloud Climber

PC (Microsoft Windows) • 2021

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Quick resume

A surreal first person walking sim about the end of humanity. Explore magnificent sky-bound ruins, and learn why they were built.

Global score

92/100

Genres

Adventure, Casual, Indie, Free To Play

Pros

  • Beautiful and unique art style
  • Relaxing and atmospheric experience
  • Intriguing and thought-provoking story
  • Short and accessible gameplay
  • Free to play

Cons

  • Extremely short playtime
  • Minimal gameplay and interaction
  • Low replay value
  • Limited exploration and mechanics
  • Some technical issues reported (e.g. performance heating)

Motivations

  • Autonomy
    3

    "Players can freely explore the towers at their own pace and choose which notes to read, but the gameplay is linear and limited to walking and simple interactions."

  • Competence
    -3

    "Gameplay involves simple walking and minimal interaction with no skill challenges or technical difficulty."

  • Competition
    -5

    "No competitive elements or comparison with others; purely a solo, narrative experience."

  • Continuation
    -4

    "Very short game (~15-20 minutes) with low replay value; players generally complete it once and move on."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    2

    "Players can explore and piece together story elements, but no creation or modification mechanics."

  • Domination
    -5

    "No social interactions or power dynamics; experience is solitary and equal."

  • Escapism
    4

    "Provides a relaxing, contemplative escape from real life through atmospheric exploration and story."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and atmosphere, not out of obligation."

  • Experimenting
    -3

    "Gameplay is straightforward and guided with limited exploration; little novelty or mechanic experimentation."

  • Exploration
    3

    "Players explore the tower environment and discover story notes, though the environment is limited and linear."

  • Expression
    -4

    "No character customization or visual expression; fixed art style and presentation."

  • Fantasy
    3

    "Set in a fictional post-apocalyptic world with imaginative elements like sky-high towers and dried-up Earth."

  • Fellowship
    -5

    "No social or community features; purely individual experience."

  • Growth
    -3

    "Limited learning or skill development; mostly narrative understanding rather than gameplay growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention during the short play session; not designed for background or idle play."

  • Intimacy
    -5

    "No social or emotional connections with other players; solitary narrative experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Minimal progression through collecting notes and placing planks, but no significant upgrades or item accumulation."

  • Relaxation
    4

    "Calm, slow-paced walking simulator with relaxing music and atmosphere designed to soothe and reflect."

  • Sensation
    2

    "Enjoyable visual art style and ambient audio provide sensory pleasure, though subdued and gentle."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with story revealed through notes and voiceover, creating immersive lore."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; purely linear exploration."

  • Thrill
    -4

    "No suspense or risk; experience is controlled, calm, and predictable."

  • Value
    5

    "Free to play with high appreciation for artistic and narrative value despite short length."

  • Violence
    -5

    "No violence or combat; gameplay is constructive and peaceful."

  • Survival
    -4

    "No survival mechanics or threats; stable and safe environment."

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    Last update: 06/03/2026