We Went Back similar games & best alternatives
We Went Back
2020
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Quick resume
We Went Back is a time-looping horror game in which you wake up in an abandoned space station utterly alone. The exit door is locked and you must find a way to escape what lurks within. Find clues, experience dynamically changing environments and confront terror in order to find a way out.
Global score
86/100
Genres
Adventure, Free To Play, Indie, Puzzle
Similar games
Pros
- Free to play
- Great atmosphere and sound design
- Engaging puzzle and exploration mechanics
- Well-executed sci-fi horror setting
- Short and accessible gameplay
Cons
- Very short playtime
- Limited replay value
- Some bugs and performance issues
- Monster design less impressive
- Lack of control customization
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players explore the space station freely, searching for clues and deciding where to go next within a looping environment."
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Competence2
"The game involves light puzzles and clue-finding that require some observation and problem-solving, but overall the challenges are straightforward and not very difficult."
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Competition-5
"No evidence of competitive elements; gameplay is solo and focused on personal exploration and puzzle solving."
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Continuation-3
"Short playtime (~30-60 minutes) and limited replay value after achievements are completed suggest low habitual or extended play."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity1
"Some creativity in environmental storytelling and puzzle design, but players mostly follow a set path and puzzle structure."
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Domination-5
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism4
"Strong escapism through immersive horror atmosphere and tension, providing distraction from real life."
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Expectation-4
"Players engage voluntarily for entertainment and curiosity, with no obligation or external pressure."
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Experimenting1
"Some exploration of environmental changes and puzzle solving, but mostly within a fixed loop and limited mechanics."
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Exploration3
"Players explore a looping space station environment with subtle changes and hidden clues to discover."
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Expression-5
"No character or environment customization; players experience a fixed presentation."
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Fantasy4
"Set in a sci-fi horror space station with supernatural and cosmic horror elements, providing an imaginative fictional experience."
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Fellowship-5
"No social or community features; strictly single-player."
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Growth2
"Players learn puzzle solutions and environmental cues, gaining some knowledge and skill in navigating the game."
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Health-5
"No physical activity or health-related gameplay elements; sedentary play."
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Idle-3
"Requires focused attention during play; not designed for background or idle gaming."
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Intimacy-5
"No social or emotional connections formed through gameplay."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression2
"Players collect clues and achievements to progress and complete the escape puzzle."
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Relaxation1
"Atmosphere is tense and suspenseful but not overwhelmingly stressful; some players find it engaging and immersive."
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Sensation3
"Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."
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Status-5
"No social recognition or status systems present."
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Story3
"Narrative is conveyed through environmental storytelling and subtle clues, creating an immersive but somewhat ambiguous plot."
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Strategy1
"Light puzzle-solving and clue gathering require some reasoning but no deep strategic planning."
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Thrill4
"Jump scares and suspenseful atmosphere create moments of tension and relief."
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Value5
"Highly praised for being a free, polished, and enjoyable horror experience with good content for the time invested."
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Violence-3
"Minimal violence; focus is on escape and puzzle solving rather than combat or destruction."
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Survival3
"Players must avoid threats and survive encounters with the monster while solving puzzles to escape."
Last update: 29/04/2026