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We Went Back

PC (Microsoft Windows) • 2020

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Quick resume

We Went Back is a time-looping horror game in which you wake up in an abandoned space station utterly alone. The exit door is locked and you must find a way to escape what lurks within. Find clues, experience dynamically changing environments and confront terror in order to find a way out.

Global score

85/100

Genres

Adventure, Free To Play, Indie, Puzzle

Pros

  • Free to play
  • Great atmosphere and sound design
  • Engaging puzzle and exploration mechanics
  • Well-executed sci-fi horror setting
  • Short and accessible gameplay

Cons

  • Very short playtime
  • Limited replay value
  • Some bugs and performance issues
  • Monster design less impressive
  • Lack of control customization

Motivations

  • Autonomy
    3

    "Players explore the space station freely, searching for clues and deciding where to go next within a looping environment."

  • Competence
    2

    "The game involves light puzzles and clue-finding that require some observation and problem-solving, but overall the challenges are straightforward and not very difficult."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is solo and focused on personal exploration and puzzle solving."

  • Continuation
    -3

    "Short playtime (~30-60 minutes) and limited replay value after achievements are completed suggest low habitual or extended play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    1

    "Some creativity in environmental storytelling and puzzle design, but players mostly follow a set path and puzzle structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strong escapism through immersive horror atmosphere and tension, providing distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and curiosity, with no obligation or external pressure."

  • Experimenting
    1

    "Some exploration of environmental changes and puzzle solving, but mostly within a fixed loop and limited mechanics."

  • Exploration
    3

    "Players explore a looping space station environment with subtle changes and hidden clues to discover."

  • Expression
    -5

    "No character or environment customization; players experience a fixed presentation."

  • Fantasy
    4

    "Set in a sci-fi horror space station with supernatural and cosmic horror elements, providing an imaginative fictional experience."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    2

    "Players learn puzzle solutions and environmental cues, gaining some knowledge and skill in navigating the game."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play."

  • Idle
    -3

    "Requires focused attention during play; not designed for background or idle gaming."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    2

    "Players collect clues and achievements to progress and complete the escape puzzle."

  • Relaxation
    1

    "Atmosphere is tense and suspenseful but not overwhelmingly stressful; some players find it engaging and immersive."

  • Sensation
    3

    "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is conveyed through environmental storytelling and subtle clues, creating an immersive but somewhat ambiguous plot."

  • Strategy
    1

    "Light puzzle-solving and clue gathering require some reasoning but no deep strategic planning."

  • Thrill
    4

    "Jump scares and suspenseful atmosphere create moments of tension and relief."

  • Value
    5

    "Highly praised for being a free, polished, and enjoyable horror experience with good content for the time invested."

  • Violence
    -3

    "Minimal violence; focus is on escape and puzzle solving rather than combat or destruction."

  • Survival
    3

    "Players must avoid threats and survive encounters with the monster while solving puzzles to escape."

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    Last update: 06/03/2026