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GRIS similar games & best alternatives

GRIS

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.

Global score

96/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Stunning art and animation
    • Emotional and immersive soundtrack
    • Meaningful narrative without words
    • Accessible and relaxing gameplay
    • Short but impactful experience

    Cons

    • Short length limits replayability
    • Some find gameplay simplistic or slow
    • Minimal challenge for hardcore gamers
    • Lack of dialogue may confuse some players
    • Not suited for those seeking action or competition

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Fellowship, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore and solve puzzles at their own pace within a linear narrative, with no combat or death penalties."

    • Competence
      2

      "Gameplay involves light puzzles and platforming that require some skill and problem solving but are generally accessible and not highly challenging."

    • Competition
      -5

      "No competitive elements; the game focuses on personal experience without comparison to others."

    • Continuation
      1

      "Some players replay for achievements or to experience the emotional journey again, but the game is short and not designed for long habitual play."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity
      4

      "Strong emphasis on artistic expression, visual storytelling, and unique puzzle mechanics integrated with the art style."

    • Domination
      -5

      "No elements of exerting control or superiority over others; experience is personal and introspective."

    • Escapism
      5

      "Highly immersive emotional journey offering escape through art, music, and narrative dealing with grief and healing."

    • Expectation
      -4

      "Players engage voluntarily for emotional and artistic experience rather than obligation or external pressure."

    • Experimenting
      2

      "Players explore and experiment with puzzle solutions and new abilities, though within a guided linear progression."

    • Exploration
      3

      "Encourages discovery of hidden collectibles and subtle environmental details within varied artistic environments."

    • Expression
      4

      "Strong self-expression through visual art, color changes, and emotional storytelling rather than character customization."

    • Fantasy
      4

      "Imaginative, abstract world with symbolic and surreal elements representing emotional states."

    • Fellowship
      -5

      "Single-player experience with minimal social interaction or community involvement."

    • Growth
      3

      "Players develop understanding of story and mechanics, and improve puzzle-solving skills during play."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -4

      "Requires focused attention to progress through puzzles and narrative; not designed for background or casual intermittent play."

    • Intimacy
      -3

      "Emotional intimacy is conveyed through narrative and atmosphere, but no social or interpersonal player relationships."

    • Leadership
      -5

      "No leadership or group management elements; purely individual experience."

    • Progression
      3

      "Progression through unlocking new abilities and advancing the story, with some collectible achievements."

    • Relaxation
      5

      "Calming, soothing gameplay and atmosphere designed to relax and emotionally engage players."

    • Sensation
      5

      "Rich sensory experience with beautiful visuals and an evocative soundtrack creating emotional stimulation."

    • Status
      -5

      "No social status or recognition systems; focus is on personal emotional experience."

    • Story
      5

      "Strong narrative immersion through visual storytelling and emotional themes without dialogue."

    • Strategy
      1

      "Some puzzle-solving and timing involved, but overall straightforward gameplay without complex strategic demands."

    • Thrill
      -3

      "Low risk, no combat or danger; experience is tranquil rather than suspenseful or thrilling."

    • Value
      4

      "Highly praised for artistic and emotional value relative to its short length and price."

    • Violence
      -5

      "No violence or combat; gameplay focuses on exploration and puzzle-solving."

    • Survival
      -5

      "No survival or threat mechanics; stable, safe environment throughout."

    Last update: 29/04/2026