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GRIS

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, Mac, PlayStation 4, Android • 2018

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Quick resume

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.

Global score

96/100

Genres

Adventure, Indie, Puzzle, Platform

Pros

  • Stunning art and animation
  • Emotional and immersive soundtrack
  • Meaningful narrative without words
  • Accessible and relaxing gameplay
  • Short but impactful experience

Cons

  • Short length limits replayability
  • Some find gameplay simplistic or slow
  • Minimal challenge for hardcore gamers
  • Lack of dialogue may confuse some players
  • Not suited for those seeking action or competition

Motivations

  • Autonomy
    3

    "Players have freedom to explore and solve puzzles at their own pace within a linear narrative, with no combat or death penalties."

  • Competence
    2

    "Gameplay involves light puzzles and platforming that require some skill and problem solving but are generally accessible and not highly challenging."

  • Competition
    -5

    "No competitive elements; the game focuses on personal experience without comparison to others."

  • Continuation
    1

    "Some players replay for achievements or to experience the emotional journey again, but the game is short and not designed for long habitual play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    4

    "Strong emphasis on artistic expression, visual storytelling, and unique puzzle mechanics integrated with the art style."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and introspective."

  • Escapism
    5

    "Highly immersive emotional journey offering escape through art, music, and narrative dealing with grief and healing."

  • Expectation
    -4

    "Players engage voluntarily for emotional and artistic experience rather than obligation or external pressure."

  • Experimenting
    2

    "Players explore and experiment with puzzle solutions and new abilities, though within a guided linear progression."

  • Exploration
    3

    "Encourages discovery of hidden collectibles and subtle environmental details within varied artistic environments."

  • Expression
    4

    "Strong self-expression through visual art, color changes, and emotional storytelling rather than character customization."

  • Fantasy
    4

    "Imaginative, abstract world with symbolic and surreal elements representing emotional states."

  • Fellowship
    -5

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of story and mechanics, and improve puzzle-solving skills during play."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention to progress through puzzles and narrative; not designed for background or casual intermittent play."

  • Intimacy
    -3

    "Emotional intimacy is conveyed through narrative and atmosphere, but no social or interpersonal player relationships."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    3

    "Progression through unlocking new abilities and advancing the story, with some collectible achievements."

  • Relaxation
    5

    "Calming, soothing gameplay and atmosphere designed to relax and emotionally engage players."

  • Sensation
    5

    "Rich sensory experience with beautiful visuals and an evocative soundtrack creating emotional stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal emotional experience."

  • Story
    5

    "Strong narrative immersion through visual storytelling and emotional themes without dialogue."

  • Strategy
    1

    "Some puzzle-solving and timing involved, but overall straightforward gameplay without complex strategic demands."

  • Thrill
    -3

    "Low risk, no combat or danger; experience is tranquil rather than suspenseful or thrilling."

  • Value
    4

    "Highly praised for artistic and emotional value relative to its short length and price."

  • Violence
    -5

    "No violence or combat; gameplay focuses on exploration and puzzle-solving."

  • Survival
    -5

    "No survival or threat mechanics; stable, safe environment throughout."

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    Last update: 06/03/2026