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Minute of Islands

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...

Global score

78/100

Genres

Adventure, Indie, Puzzle, Platform

Pros

  • Beautiful hand-drawn art and animation
  • Engaging and emotional story with strong narration
  • Unique and immersive atmosphere
  • Soothing music and sound design
  • Meaningful themes and worldbuilding

Cons

  • Slow and repetitive gameplay pacing
  • Limited and simple puzzles
  • Clunky and sometimes frustrating controls
  • Lack of gameplay depth and challenge
  • Some technical glitches and lack of features like chapter select

Motivations

  • Autonomy
    -3

    "The game is very linear with guided objectives and limited player control during narration and animations, restricting free exploration."

  • Competence
    -2

    "Gameplay involves simple puzzles and platforming with low difficulty and limited challenge."

  • Competition
    -5

    "No evidence of competitive elements or player comparison."

  • Continuation
    1

    "Players are drawn by story and art to continue, though some find the slow pace and repetitive gameplay reduce engagement."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Strong artistic creativity in world design and narrative, though gameplay follows predefined paths."

  • Domination
    -5

    "No elements of dominance or power over others; experience is personal and introspective."

  • Escapism
    4

    "Players use the game to immerse in a unique, fantastical world and escape real-life stress through story and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation."

  • Experimenting
    -3

    "Gameplay is repetitive and linear with limited novelty or mechanic experimentation."

  • Exploration
    2

    "Some exploration of diverse islands and environments, but within a guided and linear structure."

  • Expression
    -4

    "No customization or player-driven expression; presentation is fixed and narrative-driven."

  • Fantasy
    4

    "Game features a surreal, imaginative world with fantasy elements and symbolic storytelling."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    2

    "Players experience narrative and emotional growth, though gameplay skill development is minimal."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Gameplay includes slow pacing and waiting during narration and animations, allowing for intermittent attention."

  • Intimacy
    1

    "Emotional connection to story and characters is present, but social intimacy is minimal."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Players collect memories and unlock story elements, showing some progression but limited item or upgrade accumulation."

  • Relaxation
    3

    "Slow pace and soothing music create a relaxing atmosphere despite some tension in story themes."

  • Sensation
    4

    "Strong sensory stimulation through detailed visuals, music, and emotional narrative."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    5

    "Narrative immersion is central, with rich storytelling, character development, and lore."

  • Strategy
    -3

    "Minimal strategic or problem-solving demands; puzzles are simple and straightforward."

  • Thrill
    -4

    "Gameplay is low risk and predictable, lacking suspense or excitement."

  • Value
    2

    "Players perceive good value in story, art, and atmosphere, though some recommend purchase on sale due to short length."

  • Violence
    -4

    "No combat or destructive gameplay; focus is on exploration and narrative."

  • Survival
    -5

    "Stable environment with no survival or threat mechanics."

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    Last update: 06/03/2026