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Minute of Islands similar games & best alternatives

Minute of Islands

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...

Global score

78/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful hand-drawn art and animation
    • Engaging and emotional story with strong narration
    • Unique and immersive atmosphere
    • Soothing music and sound design
    • Meaningful themes and worldbuilding

    Cons

    • Slow and repetitive gameplay pacing
    • Limited and simple puzzles
    • Clunky and sometimes frustrating controls
    • Lack of gameplay depth and challenge
    • Some technical glitches and lack of features like chapter select

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Exploration, Creativity. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "The game is very linear with guided objectives and limited player control during narration and animations, restricting free exploration."

    • Competence
      -2

      "Gameplay involves simple puzzles and platforming with low difficulty and limited challenge."

    • Competition
      -5

      "No evidence of competitive elements or player comparison."

    • Continuation
      1

      "Players are drawn by story and art to continue, though some find the slow pace and repetitive gameplay reduce engagement."

    • Cooperation
      -5

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity
      3

      "Strong artistic creativity in world design and narrative, though gameplay follows predefined paths."

    • Domination
      -5

      "No elements of dominance or power over others; experience is personal and introspective."

    • Escapism
      4

      "Players use the game to immerse in a unique, fantastical world and escape real-life stress through story and atmosphere."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation."

    • Experimenting
      -3

      "Gameplay is repetitive and linear with limited novelty or mechanic experimentation."

    • Exploration
      2

      "Some exploration of diverse islands and environments, but within a guided and linear structure."

    • Expression
      -4

      "No customization or player-driven expression; presentation is fixed and narrative-driven."

    • Fantasy
      4

      "Game features a surreal, imaginative world with fantasy elements and symbolic storytelling."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth
      2

      "Players experience narrative and emotional growth, though gameplay skill development is minimal."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      3

      "Gameplay includes slow pacing and waiting during narration and animations, allowing for intermittent attention."

    • Intimacy
      1

      "Emotional connection to story and characters is present, but social intimacy is minimal."

    • Leadership
      -5

      "No leadership or group management elements; purely individual experience."

    • Progression
      2

      "Players collect memories and unlock story elements, showing some progression but limited item or upgrade accumulation."

    • Relaxation
      3

      "Slow pace and soothing music create a relaxing atmosphere despite some tension in story themes."

    • Sensation
      4

      "Strong sensory stimulation through detailed visuals, music, and emotional narrative."

    • Status
      -5

      "No social status or recognition systems present."

    • Story
      5

      "Narrative immersion is central, with rich storytelling, character development, and lore."

    • Strategy
      -3

      "Minimal strategic or problem-solving demands; puzzles are simple and straightforward."

    • Thrill
      -4

      "Gameplay is low risk and predictable, lacking suspense or excitement."

    • Value
      2

      "Players perceive good value in story, art, and atmosphere, though some recommend purchase on sale due to short length."

    • Violence
      -4

      "No combat or destructive gameplay; focus is on exploration and narrative."

    • Survival
      -5

      "Stable environment with no survival or threat mechanics."

    Last update: 29/04/2026