Monument Valley 2 similar games & best alternatives

Monument Valley 2

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Discover illusionary pathways and delightful puzzles as you learn the secrets of The Sacred Geometry. Follow the heart warming story of Ro in her journey through motherhood. Rediscover independence through manipulating monuments and evolving paths to explore new, surreal, and mysterious worlds.

What works
  • Beautiful art and visuals
  • Relaxing soundtrack and sound design
  • Engaging and emotional story
  • Intuitive and creative puzzle mechanics
  • Smooth and accessible gameplay
Things to keep in mind
  • Short game length
  • Low puzzle difficulty
  • Some minor bugs reported
  • Lack of content compared to first game
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Monument Valley 3

  • Monument Valley

  • When The Past Was Around

  • Refind Self: The Personality Test Game

  • Fatum Betula

  • The Norwood Suite

  • The Bookwalker: Thief of Tales

  • The Crown of Leaves

  • Carto

Hidden Gems

Less popular games with surprisingly high similarity

  • Fatum Betula

  • The Last Dream: Developer's Edition

  • Crowns and Pawns: Kingdom of Deceit

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    The Tiny Bang Story

  • Autonomy

    Degrees of Separation

  • Escapism

    Ikonei Island: An Earthlock Adventure

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Monument Valley 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over their characters and decisions in puzzle solving, with freedom to experiment and solve puzzles in various ways."

    Capsule for Degrees of Separation Degrees of Separation

    "Players freely manipulate the environment and control one or two characters to solve puzzles, allowing personal decision-making in puzzle approach."

  • Competence

    Game with the same Competence vibe

    1

    "Puzzles are generally easy and straightforward, providing some skill challenge but mostly accessible gameplay."

    Capsule for Papo & Yo Papo & Yo

    "Puzzles are generally easy and accessible, providing some skill challenge but mostly straightforward solutions."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal puzzle solving and exploration without comparison to others."

    Capsule for Milo and the Magpies Milo and the Magpies

    "No competitive elements; focus is on personal puzzle solving without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy replaying to discover new story outcomes and complete achievements, though the game is short."

    Capsule for ENSCROLL ENSCROLL

    "Players enjoy replaying for the artistic experience and story, though the game is short and easily completed."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for PolyPine PolyPine

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively manipulate perspectives and rotate levels to solve puzzles, though within predefined structures."

    Capsule for Evo Explores Evo Explores

    "Players creatively solve puzzles by manipulating impossible geometry and perspectives, though within designed levels."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is personal and non-confrontational."

    Capsule for Space Bear Space Bear

    "No elements of exerting control or superiority over others; experience is personal and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a relaxing, cozy world with charming visuals and music, providing a stress-free escape from real life."

    Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

    "The game offers a relaxing, immersive experience with beautiful visuals and music, providing a pleasant escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    Capsule for MewnBase MewnBase

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some puzzle variety and use of different mechanics encourage experimentation, though overall gameplay is guided and linear."

    Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

    "New mechanics and puzzle elements encourage some experimentation, though puzzles are generally linear."

  • Exploration

    Game with the same Exploration vibe

    1

    "Players explore new levels and encounter new mechanics gradually, but environments are limited and repetitive."

    Capsule for Microcosmum: survival of cells Microcosmum: survival of cells

    "Players explore new visually distinct levels and environments, but within a linear progression."

  • Expression

    Game with the same Expression vibe

    3

    "Avatar customization and unlockable skins allow personal expression within the game."

    Capsule for TO THE TOP TO THE TOP

    "The game allows expression through interaction with the environment and characters, though no avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a surreal, imaginative world with impossible geometry and a poetic narrative."

    Capsule for Monument Valley 3 Monument Valley 3

    "Engages players in an imaginative, surreal world with impossible geometry and a poetic narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through puzzle solving and story progression, but overall low difficulty limits growth."

    Capsule for Adventures of Bertram Fiddle 1: A Dreadly Business Adventures of Bertram Fiddle 1: A Dreadly Business

    "Some learning involved in understanding puzzle mechanics, but overall low difficulty limits growth opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle games with no physical activity."

    Capsule for Eets Munchies Eets Munchies

    "Sedentary gameplay typical of puzzle games with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for background or idle play."

    Capsule for A Little to the Left A Little to the Left

    "Requires focused attention to solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional narrative explores mother-daughter relationship, but social interaction is limited to story."

    Capsule for A Wolf in Autumn A Wolf in Autumn

    "Emotional connection through story of mother and daughter, but limited social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Mothlight Mothlight

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through levels and story, but no item collection or upgrades."

    Capsule for TRY AGAIN TRY AGAIN

    "Progression through levels and story, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly relaxing experience with soothing music, gentle puzzles, and calming visuals."

    Capsule for The Tiny Bang Story The Tiny Bang Story

    "Highly relaxing experience with soothing music, gentle puzzles, and calming visuals."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory appeal through beautiful visuals, thematic music, and immersive sound design."

    Capsule for Type:Rider Type:Rider

    "Strong sensory appeal through vibrant colors, beautiful art, and immersive sound design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with rich lore and character development integrated into gameplay."

    Capsule for Thief Gold Thief Gold

    "Engaging narrative about motherhood and growth integrated into gameplay and visuals."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzle solving requires some problem solving and planning, but puzzles are simple and straightforward."

    Capsule for Echoed World Echoed World

    "Some problem solving and planning required, but puzzles are generally simple and linear."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Calm and controlled experience with minimal suspense or risk."

    Capsule for SuchArt: Genius Artist Simulator SuchArt: Genius Artist Simulator

    "Calm and controlled experience with minimal suspense or risk."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for a short, high-quality artistic experience, especially on sale."

    Capsule for Botanicula Botanicula

    "Generally considered good value for a short, high-quality artistic experience, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on constructive puzzle solving and exploration."

    Capsule for Antichamber Antichamber

    "No violence; focus on constructive puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for Zenge Zenge

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 01/06/2026