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Red Faction Guerrilla Re-Mars-tered

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2018

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Quick resume

Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Global score

80/100

Genres

Shooter, Arcade, Adventure

Pros

  • Outstanding and advanced destruction physics
  • Open world freedom and creative gameplay
  • Satisfying combat and weapon variety
  • Nostalgic and accessible remaster
  • Good value especially on sale

Cons

  • Repetitive missions and side content
  • Bland story and characters
  • Janky vehicle controls and driving physics
  • Multiplayer is dead or inactive
  • Some bugs and crashes reported

Motivations

  • Autonomy
    4

    "Open world gameplay with freedom to choose missions, approach destruction creatively, and use various weapons and vehicles."

  • Competence
    3

    "Players engage in skillful destruction, tactical combat, and vehicle handling with feedback from physics-based destruction."

  • Competition
    -3

    "Focus is mostly on single-player experience and personal progression; multiplayer is dead or minimal."

  • Continuation
    2

    "Players report long playtimes and repeated playthroughs, though some find it repetitive and may disengage after extended sessions."

  • Cooperation
    -2

    "Primarily single-player with limited multiplayer; cooperation is minimal and multiplayer community is small or inactive."

  • Creativity
    4

    "High creativity in destruction methods, weapon use, and tactical approaches to missions."

  • Domination
    -3

    "No strong evidence of domination or power over others; interactions are mostly solo or balanced."

  • Escapism
    4

    "Players use the game as a stress relief and distraction, enjoying chaotic destruction and open world exploration."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

  • Experimenting
    4

    "Encourages trying new destruction tactics, weapons, and approaches to objectives."

  • Exploration
    3

    "Open world with multiple zones and hidden areas encourages discovery and exploration."

  • Expression
    1

    "Some customization through weapon upgrades and backpacks, but limited character or environment personalization."

  • Fantasy
    3

    "Fictional sci-fi setting on Mars with exaggerated physics and guerrilla warfare fantasy."

  • Fellowship
    -3

    "Minimal social connection; mostly solo play with little community engagement."

  • Growth
    3

    "Players learn and improve skills in destruction tactics, combat, and vehicle use."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity involved."

  • Idle
    -3

    "Requires active attention and engagement; not suited for background or idle play."

  • Intimacy
    -4

    "No evidence of close relationships or emotional sharing; mostly individual gameplay."

  • Leadership
    -3

    "No significant leadership roles; player acts independently or with minimal NPC support."

  • Progression
    3

    "Players accumulate weapons, upgrades, and resources to enhance abilities."

  • Relaxation
    2

    "Some players find relaxation in destruction and gameplay flow, though others note repetitive or frustrating elements."

  • Sensation
    4

    "Strong sensory stimulation from destruction physics, explosions, and dynamic environments."

  • Status
    -3

    "Little social recognition or status seeking; achievements exist but multiplayer is inactive."

  • Story
    0

    "Story is serviceable but not a major focus; neither strongly immersive nor completely absent."

  • Strategy
    3

    "Players use tactical planning for destruction, guerrilla combat, and mission completion."

  • Thrill
    3

    "Enjoyment from explosive destruction, combat tension, and risky missions."

  • Value
    3

    "Good perceived value especially on sale; remaster adds quality of life improvements."

  • Violence
    4

    "Enjoyment of combat, destruction of buildings, vehicles, and enemies."

  • Survival
    2

    "Some elements of avoiding death and managing combat threats, though not extreme survival focus."

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    Last update: 06/03/2026