Red Faction Guerrilla Re-Mars-tered Thumbnail

Red Faction Guerrilla Re-Mars-tered similar games & best alternatives

Red Faction Guerrilla Re-Mars-tered

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Global score

80/100

Genres

Adventure, Arcade, Shooter

Similar games

    Pros

    • Outstanding and advanced destruction physics
    • Open world freedom and creative gameplay
    • Satisfying combat and weapon variety
    • Nostalgic and accessible remaster
    • Good value especially on sale

    Cons

    • Repetitive missions and side content
    • Bland story and characters
    • Janky vehicle controls and driving physics
    • Multiplayer is dead or inactive
    • Some bugs and crashes reported

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Open world gameplay with freedom to choose missions, approach destruction creatively, and use various weapons and vehicles."

    • Competence
      3

      "Players engage in skillful destruction, tactical combat, and vehicle handling with feedback from physics-based destruction."

    • Competition
      -3

      "Focus is mostly on single-player experience and personal progression; multiplayer is dead or minimal."

    • Continuation
      2

      "Players report long playtimes and repeated playthroughs, though some find it repetitive and may disengage after extended sessions."

    • Cooperation
      -2

      "Primarily single-player with limited multiplayer; cooperation is minimal and multiplayer community is small or inactive."

    • Creativity
      4

      "High creativity in destruction methods, weapon use, and tactical approaches to missions."

    • Domination
      -3

      "No strong evidence of domination or power over others; interactions are mostly solo or balanced."

    • Escapism
      4

      "Players use the game as a stress relief and distraction, enjoying chaotic destruction and open world exploration."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

    • Experimenting
      4

      "Encourages trying new destruction tactics, weapons, and approaches to objectives."

    • Exploration
      3

      "Open world with multiple zones and hidden areas encourages discovery and exploration."

    • Expression
      1

      "Some customization through weapon upgrades and backpacks, but limited character or environment personalization."

    • Fantasy
      3

      "Fictional sci-fi setting on Mars with exaggerated physics and guerrilla warfare fantasy."

    • Fellowship
      -3

      "Minimal social connection; mostly solo play with little community engagement."

    • Growth
      3

      "Players learn and improve skills in destruction tactics, combat, and vehicle use."

    • Health
      -4

      "Typical sedentary gaming experience with no physical activity involved."

    • Idle
      -3

      "Requires active attention and engagement; not suited for background or idle play."

    • Intimacy
      -4

      "No evidence of close relationships or emotional sharing; mostly individual gameplay."

    • Leadership
      -3

      "No significant leadership roles; player acts independently or with minimal NPC support."

    • Progression
      3

      "Players accumulate weapons, upgrades, and resources to enhance abilities."

    • Relaxation
      2

      "Some players find relaxation in destruction and gameplay flow, though others note repetitive or frustrating elements."

    • Sensation
      4

      "Strong sensory stimulation from destruction physics, explosions, and dynamic environments."

    • Status
      -3

      "Little social recognition or status seeking; achievements exist but multiplayer is inactive."

    • Story
      0

      "Story is serviceable but not a major focus; neither strongly immersive nor completely absent."

    • Strategy
      3

      "Players use tactical planning for destruction, guerrilla combat, and mission completion."

    • Thrill
      3

      "Enjoyment from explosive destruction, combat tension, and risky missions."

    • Value
      3

      "Good perceived value especially on sale; remaster adds quality of life improvements."

    • Violence
      4

      "Enjoyment of combat, destruction of buildings, vehicles, and enemies."

    • Survival
      2

      "Some elements of avoiding death and managing combat threats, though not extreme survival focus."

    Where to buy

    Last update: 29/04/2026