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Earth 2160

Mac, PC (Microsoft Windows), Linux • 2006

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Quick resume

After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts.

Global score

73/100

Genres

Strategy, Real Time Strategy (RTS)

Pros

  • Unique factions with distinct playstyles
  • Extensive unit customization and base building
  • Deep and complex strategic gameplay
  • Engaging campaigns with narrative elements
  • Good value for price, especially on sale

Cons

  • Multiplayer servers are mostly inactive
  • Pathfinding and ai issues causing frustration
  • Some ui clunkiness and learning curve
  • Story and voice acting considered weak by some
  • Resource scarcity and balance issues in late game

Motivations

  • Autonomy
    4

    "Players have freedom to customize units extensively and choose different factions with unique playstyles, allowing control over strategies and unit design."

  • Competence
    4

    "The game offers complex mechanics, tactical depth, and requires skillful micromanagement and strategic planning, providing a strong sense of effectiveness."

  • Competition
    2

    "Multiplayer and skirmish modes exist with AI and human opponents, but multiplayer is less active; competition is present but not the main focus."

  • Continuation
    3

    "Players report long campaigns and extended play sessions, with replayability through faction variety and unit customization encouraging habitual play."

  • Cooperation
    1

    "Some multiplayer modes support cooperation, but most gameplay and campaigns are single-player or competitive; cooperation is limited."

  • Creativity
    5

    "Strong emphasis on unit customization and base building with modular components, plus a map editor for creating custom scenarios."

  • Domination
    -2

    "Interactions emphasize balanced competition and mutual respect rather than dominance or trash talk; no strong evidence of domination behavior."

  • Escapism
    3

    "Players use the game as a complex sci-fi RTS experience to immerse themselves and escape, enjoying its unique setting and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no indications of obligation or external pressure to play."

  • Experimenting
    4

    "Encourages trying new unit builds, tactics, and faction strategies; experimentation with loadouts and tech trees is a core feature."

  • Exploration
    1

    "Campaigns involve some story and map discovery, but mostly on known maps; limited emphasis on exploration or secrets."

  • Expression
    4

    "Customization of units and some personalization options allow players to express their style within gameplay."

  • Fantasy
    4

    "Set in a sci-fi future with unique factions, alien races, and imaginative technology, providing a strong fantasy experience."

  • Fellowship
    0

    "Some community and multiplayer interaction exists, but many players focus on solo campaigns or skirmishes; mixed social engagement."

  • Growth
    3

    "Players learn complex mechanics, faction differences, and unit customization over time, supporting personal development."

  • Health
    -5

    "No physical activity involved; typical sedentary computer gameplay."

  • Idle
    -3

    "Requires continuous attention and micromanagement; not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are limited to multiplayer; no evidence of close emotional connections or relationships."

  • Leadership
    2

    "Players lead armies and manage resources, but no strong evidence of social leadership roles or group management beyond gameplay."

  • Progression
    4

    "Research trees, unit upgrades, and base building provide clear progression and accumulation of power."

  • Relaxation
    -2

    "Gameplay can be challenging and tense, with micromanagement and AI difficulty causing sustained pressure."

  • Sensation
    2

    "Visuals and sound effects are appreciated, though dated; explosions and effects provide sensory stimulation."

  • Status
    -3

    "Little emphasis on social recognition or popularity; achievements are absent and multiplayer is limited."

  • Story
    3

    "Campaigns feature narrative elements, character dialogue, and plot development, though some find it clichéd or incomplete."

  • Strategy
    5

    "High mental challenge with complex resource management, unit customization, and tactical decision making."

  • Thrill
    2

    "Battles can be intense and suspenseful, but some missions are slow-paced or frustrating; moderate thrill overall."

  • Value
    4

    "Players find good value for money, especially at discounted prices, with many hours of gameplay and content."

  • Violence
    3

    "Combat and destruction are central to gameplay, with large battles and unit annihilation."

  • Survival
    2

    "Players must manage resources and defend bases to avoid defeat, though not a hardcore survival experience."

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    Last update: 06/03/2026