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Solar Ash

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

From the creators of the award-winning Hyper Light Drifter comes the high-speed and gravity-bending world of Solar Ash.

Global score

91/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Fluid and satisfying movement
  • Stunning visuals and art style
  • Engaging exploration and platforming
  • Memorable boss battles
  • Immersive soundtrack and sound design

Cons

  • Short game length
  • Simple and repetitive combat
  • Some camera and control issues
  • Story and characters lack depth for some
  • Price considered high by some players

Motivations

  • Autonomy
    4

    "Players have freedom to explore and choose how to traverse environments and approach challenges, with some linear progression but overall player-directed movement."

  • Competence
    3

    "Movement and platforming provide skill-based challenges, especially in boss fights and timed sequences, though combat is simple and repetitive."

  • Competition
    -3

    "Focus is on personal exploration and completing challenges at own pace; no evidence of ranked or direct player-vs-player competition."

  • Continuation
    2

    "Many players replay the game and pursue 100% completion and hardcore mode, though some find the game short and may disengage after finishing."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players can explore and find secrets, with some customization through suits, but gameplay mechanics remain consistent without major creative building."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Immersive, atmospheric world and story provide strong escape from reality and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting
    2

    "Players experiment with movement and platforming techniques, though core mechanics remain stable throughout."

  • Exploration
    4

    "Strong emphasis on discovering new areas, secrets, and lore through exploration."

  • Expression
    2

    "Some character customization via suits, but limited cosmetic or expressive options."

  • Fantasy
    5

    "Set in a surreal sci-fi world with imaginative environments, characters, and narrative themes."

  • Fellowship
    -5

    "No social or community features; single-player focus."

  • Growth
    2

    "Players improve movement skills and complete challenges; limited progression in combat or abilities."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement, especially during platforming and boss fights."

  • Intimacy
    -4

    "Limited emotional connection mainly through story; no close social interactions."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    2

    "Players collect suits and upgrades, but overall progression is limited and linear."

  • Relaxation
    3

    "Movement and exploration provide flow and catharsis, though some sections can be tense or frustrating."

  • Sensation
    4

    "Vivid visuals, music, and fluid movement provide strong sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative is present and engaging for some players, with voice acting and lore, though some find it lacking depth."

  • Strategy
    1

    "Some planning and timing required for platforming and boss sequences, but combat and exploration are straightforward."

  • Thrill
    3

    "Timed challenges and boss fights provide moments of suspense and excitement."

  • Value
    -2

    "Some players feel the game is overpriced for its length and content; better value on sale."

  • Violence
    1

    "Combat involves attacking enemies but is minimal and not the focus; more about traversal."

  • Survival
    0

    "Some avoidance of failure in boss fights and timed challenges, but no strong survival mechanics."

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    Last update: 06/03/2026