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her tears were my light

Mac, Android, PC (Microsoft Windows), Linux • 2022

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Quick resume

a love story between time and space

Global score

99/100

Genres

Simulator, Visual Novel

Pros

  • Heartwarming and emotional story
  • Unique rewind time mechanic integrated into gameplay
  • Beautiful art and calming music
  • Inclusive lgbtq+ representation
  • Multiple endings and replay value

Cons

  • Very short playtime
  • Limited content and depth
  • Some minor bugs reported
  • Lack of extended story or additional features
  • No multiplayer or social elements

Motivations

  • Autonomy
    3

    "Players make choices that influence story outcomes and can rewind time to change decisions, indicating a good level of control over the narrative."

  • Competence
    1

    "The game involves making choices and exploring endings but lacks complex skill challenges; some engagement with story mechanics like rewinding time adds mild challenge."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story experience without comparison to others."

  • Continuation
    2

    "Players replay to explore multiple endings and appreciate the story and characters, but the game is short and not designed for long habitual play."

  • Cooperation
    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Unique narrative mechanic of rewinding time integrated into gameplay and story; creative character designs and art style praised."

  • Domination
    -5

    "No indications of exerting control or superiority over others; experience is personal and empathetic."

  • Escapism
    4

    "Players use the game as a heartwarming, emotional escape with calming music and immersive story about cosmic entities and love."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and affection for the story and characters, not out of obligation."

  • Experimenting
    3

    "The rewind mechanic encourages players to experiment with different choices and endings."

  • Exploration
    2

    "Exploration is narrative-based, discovering different story paths and endings rather than physical environments."

  • Expression
    3

    "Photo mode and character customization options allow some player expression and interaction with visuals."

  • Fantasy
    5

    "Strong fantasy elements with personifications of Time, Space, and Nil as characters in a cosmic, romantic story."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    2

    "Players learn story details and character motivations through multiple playthroughs, but limited skill growth."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -4

    "Requires focused reading and attention to story; not designed for background or idle play."

  • Intimacy
    4

    "Emotional connection to characters and story, with themes of love and relationships, fostering intimate engagement."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression through unlocking multiple endings and achievements, but no item or power accumulation."

  • Relaxation
    4

    "Calming music, gentle pacing, and soothing art style contribute to a relaxing experience."

  • Sensation
    3

    "Enjoyable art, music, and emotional storytelling provide sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition systems involved."

  • Story
    5

    "Narrative-driven visual novel with strong emphasis on story, characters, and emotional engagement."

  • Strategy
    1

    "Some strategic choice-making and use of rewind mechanic, but overall straightforward narrative progression."

  • Thrill
    1

    "Mild emotional tension and suspense in story, but no high-risk or adrenaline-inducing gameplay."

  • Value
    4

    "Players feel the short but meaningful experience is worth the low price; positive reception of content vs. cost."

  • Violence
    -5

    "No violent or destructive content; focus on love and emotional themes."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026