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Cemetery Mary

Mac, PC (Microsoft Windows), Linux • 2021

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Quick resume

A visual novel about a girl who loves the cemetery. When her parents go missing, she receives a mysterious text that has the potential to completely ruin her life...or fix it?

Global score

97/100

Genres

Free To Play, Indie, Role-playing (RPG), Visual Novel

Pros

  • Engaging and deep narrative with multiple endings
  • High quality art and music
  • Free to play with extensive content
  • Memorable and well-developed characters
  • Strong emotional and atmospheric immersion

Cons

  • Some pacing issues and occasional slow sections
  • True ending can feel out of place or confusing
  • Lack of gallery or additional features
  • No achievements or cards on steam
  • Limited interactivity beyond choice selection

Motivations

  • Autonomy
    4

    "Players make meaningful choices that affect story routes and endings, directing Mary's actions and relationships."

  • Competence
    2

    "Engages players in decision-making and puzzle-like narrative challenges, though no technical skill required."

  • Competition
    -5

    "Focuses on personal story experience without any competitive or ranked elements."

  • Continuation
    4

    "High replay value with multiple routes and endings encourages extended and repeated play sessions."

  • Cooperation
    -4

    "Single-player experience focused on individual narrative choices rather than multiplayer collaboration."

  • Creativity
    3

    "Players creatively explore different story paths and endings, though within a structured narrative framework."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and narrative-driven."

  • Escapism
    5

    "Strong immersion in a fictional, mysterious world providing emotional and mental escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and curiosity rather than obligation."

  • Experimenting
    4

    "Encourages trying different choices and routes to uncover all endings and story details."

  • Exploration
    3

    "Exploration of narrative branches, secrets, and lore across multiple routes and endings."

  • Expression
    2

    "Limited character customization but players express themselves through choice of story paths."

  • Fantasy
    4

    "Engages players in a supernatural mystery with ghosts, paranormal elements, and imaginative fiction."

  • Fellowship
    -3

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of story complexity and character motivations through multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle
    -3

    "Requires focused reading and decision-making, not suited for passive or background play."

  • Intimacy
    3

    "Emotional engagement with characters and their relationships fosters a sense of closeness."

  • Leadership
    -5

    "No leadership or management roles; player guides only their own narrative experience."

  • Progression
    3

    "Narrative progression through unlocking new endings and story content."

  • Relaxation
    3

    "Generally calm and immersive reading experience with occasional tension from story events."

  • Sensation
    2

    "Enjoyable art and music provide sensory pleasure, though not highly stimulating or intense."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with multiple routes, character development, and plot twists."

  • Strategy
    2

    "Requires some planning and decision-making to achieve different endings, but not complex strategy."

  • Thrill
    3

    "Suspenseful and emotional moments create moderate thrill and tension."

  • Value
    5

    "High perceived value due to extensive content, quality art, and being free to play."

  • Violence
    -3

    "Violence is mostly narrative and implied; gameplay focuses on story rather than combat."

  • Survival
    -4

    "No survival mechanics; story-driven with stable conditions and no resource management."

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    Last update: 06/03/2026