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Above Snakes

PC (Microsoft Windows) • 2023

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Quick resume

Piece by piece, create your own world in this relaxing Wild West-inspired worldbuilder. Craft, farm, hunt, build your base, and explore.

Global score

75/100

Genres

Adventure, Role-playing (RPG), Simulator

Pros

  • Unique tile-based world building
  • Relaxing and chill gameplay
  • Active developer support and frequent updates
  • Accessible crafting and survival mechanics
  • Engaging story and progression

Cons

  • Some grind and repetitive resource gathering
  • Limited building and customization options
  • Combat is simple and unchallenging
  • Story can feel short or shallow
  • Minor bugs and occasional performance issues

Motivations

  • Autonomy
    4

    "Players have significant freedom to build and arrange the world tiles and base layout, directing their own progression and exploration."

  • Competence
    2

    "The game involves crafting, resource gathering, and some combat, but overall difficulty is low and mechanics are straightforward."

  • Competition
    -4

    "Focus is on solo play and personal progression without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report long play sessions and habitual engagement, though some find the grind and story length limit long-term attachment."

  • Cooperation
    -5

    "The game is single-player focused with no multiplayer or cooperative gameplay mentioned."

  • Creativity
    5

    "Strong emphasis on creative world building via tile placement and base customization."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape from real life stress with a chill atmosphere."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

  • Experimenting
    3

    "Players experiment with tile layouts and base building, though some mechanics are fixed and progression linear."

  • Exploration
    4

    "Exploration is player-directed through tile placement, discovering new biomes and resources."

  • Expression
    3

    "Customization of base and character gear allows some self-expression, though building options are somewhat limited."

  • Fantasy
    1

    "The setting includes zombies and a fictional story, but overall grounded in a plausible survival scenario."

  • Fellowship
    -5

    "No multiplayer or community features; players mostly experience the game solo."

  • Growth
    3

    "Players develop skills, unlock new crafting recipes and tiles, and improve equipment over time."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; some players mention fatigue and survival meters but no physical exercise."

  • Idle
    -3

    "Requires active attention and management of resources, crafting, and exploration."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to NPCs with minimal depth."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    4

    "Clear progression through unlocking tiles, crafting better gear, and advancing the story."

  • Relaxation
    4

    "Players describe the game as chill, relaxing, and stress-free with forgiving survival mechanics."

  • Sensation
    2

    "Visuals and music are pleasant and charming but not highly stimulating or intense."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    2

    "The game has a narrative and quests that engage players, though story depth is moderate and some find it lacking."

  • Strategy
    2

    "Some strategic planning involved in tile placement and resource management, but combat and crafting are simple."

  • Thrill
    -3

    "Low tension gameplay with minimal risk and forgiving survival mechanics."

  • Value
    3

    "Players feel the game offers reasonable value for time and money, especially given frequent updates and content."

  • Violence
    1

    "Combat exists but is simple and not a major focus; violence is mild and avoidable."

  • Survival
    1

    "Survival elements are present but forgiving; players manage needs but death is rare and penalties mild."

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    Last update: 06/03/2026