Home Wind similar games & best alternatives

Home Wind

PC (Microsoft Windows), Mac • 2022

Should you play it?

Home Wind is a minimalist, relaxing and cozy city builder about creating large settlements based on proximity tactics. All for free!

What works
  • Relaxing and cozy atmosphere
  • Generous free content
  • Strategic and challenging gameplay
  • Beautiful hand-drawn art and music
  • Creative building placement
Things to keep in mind
  • Lack of undo feature
  • Some repetitiveness in levels
  • Randomness due to roaming animals
  • Paid dlc content behind paywall
  • Minor ui and placement frustrations

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Islands & Trains

  • Meowjiro

  • Holoidle

  • Urbek City Builder: Prologue

  • PLAYNE : The Meditation Game

  • Freshly Frosted

  • Camper Van: Make it Home

  • Mini Settlers: Prologue

  • Winkeltje: The Little Shop

Hidden Gems

Less popular games with surprisingly high similarity

  • Holoidle

  • Freshly Frosted

  • ShantyTown

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    ISLANDERS

  • Escapism

    TerraScape

  • Relaxation

    Mirth Melody

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Home Wind: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Exploration, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose building placement and strategy with no forced routines or timers"

    Capsule for ISLANDERS ISLANDERS

    "Players freely choose building placement and strategies without forced routines, enabling personal planning and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic placement and puzzle solving with increasing complexity, rewarding skillful play."

    Capsule for Tile Cities Tile Cities

    "Game involves strategic placement and puzzle solving with increasing difficulty, rewarding skillful planning."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progress and puzzle solving without player-vs-player competition or leaderboards."

    Capsule for Nihilumbra Nihilumbra

    "Focus is on personal progress and puzzle solving without direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and long play sessions, though some find later levels frustrating and take breaks."

    Capsule for Zombie Night Terror Zombie Night Terror

    "Many players report long play sessions and addictive 'one more level' gameplay, though some find it repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively plan city layouts and optimize building placement within spatial constraints, though building types are predefined."

    Capsule for Before We Leave Before We Leave

    "Players creatively plan and build cities on gridless maps with variable building shapes and sizes."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting power or superiority over others; purely individual puzzle solving."

    Capsule for Lexica Lexica

    "No elements of exerting power or superiority over others; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many reviews highlight the relaxing, cozy atmosphere and stress-relieving qualities of the game."

    Capsule for TerraScape TerraScape

    "Many reviews highlight the relaxing, cozy, and stress-relieving nature of the game."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with building placement and strategies to optimize scores"

    Capsule for ISLANDERS ISLANDERS

    "Players experiment with building placements and strategies to optimize scores and solve puzzles."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited map variety and mostly familiar environments; some desire for more levels and content."

    Capsule for Be My Horde Be My Horde

    "Levels are premade with limited map variety; some desire for more randomized or natural maps."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through city design and building placement; limited avatar or cosmetic personalization."

    Capsule for Zeus + Poseidon Zeus + Poseidon

    "Some customization in city layout and building placement, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a pixel-art medieval fantasy world with dragons and knights, but gameplay is minimal and abstract."

    Capsule for Loot Hero DX Loot Hero DX

    "Set in a stylized medieval-like fantasy world with charming, hand-drawn art and animals."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for CARRION CARRION

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn building techniques and game mechanics over time, improving skills."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Players learn building interactions and improve planning skills over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements."

    Capsule for Sultan's Game Sultan's Game

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic decision-making; not a background or idle game."

    Capsule for Balatro Balatro

    "Requires focused attention for strategic placement; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Fantasynth One Fantasynth One

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through building houses, unlocking resources, and completing levels with increasing complexity."

    Capsule for Tribloos 2 Tribloos 2

    "Progression through unlocking new buildings and levels; some complaints about repetitiveness."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Strong emphasis on cozy, relaxing atmosphere and calming music."

    Capsule for Mirth Melody Mirth Melody

    "Widely praised for its relaxing, cozy atmosphere and calming music."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and soothing music provide moderate sensory stimulation."

    Capsule for Hero of the Kingdom Hero of the Kingdom

    "Enjoyable visuals and soothing music provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; focus is on gameplay rather than story immersion."

    Capsule for TowerFall Ascension TowerFall Ascension

    "Minimal narrative; focus is on gameplay rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic placement, resource management, and problem solving."

    Capsule for Dawnfolk Dawnfolk

    "Strong emphasis on strategic placement and planning to optimize scores and complete levels."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

  • Value

    Game with the same Value vibe

    3

    "Free version offers substantial content; paid DLC adds more routes but some find price high for content."

    Capsule for XOXO Droplets XOXO Droplets

    "Free to play with generous content; some complaints about paid DLC pricing but overall good value."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive city building."

    Capsule for Patron Patron

    "No combat or destructive gameplay; constructive city building only."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat mechanics; stable and safe gameplay environment."

    Capsule for LEGO® The Hobbit™ LEGO® The Hobbit™

    "No survival or threat mechanics; stable and safe gameplay environment."

Last update: 01/06/2026