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Home Behind

iOS, Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

In Home Behind, you take on the role of a refugee cast out from your homeland by a band of rebels. Your home and the peace you enjoyed has been destroyed, and your family has disappeared. Can you survive the struggle, famine, and sickness to make it to the safety of Europe?

Global score

84/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Engaging survival and crafting mechanics
  • Strong narrative with emotional depth
  • Multiple professions and progression system
  • High replay value with procedural elements
  • Affordable price with good content

Cons

  • Combat can be repetitive and rng-dependent
  • Some untranslated text and localization issues
  • Linear movement with no backtracking
  • Randomness can cause frustrating difficulty spikes
  • Limited character customization and social interaction

Motivations

  • Autonomy
    4

    "Players have freedom to allocate skill points, choose professions, craft items, and decide how to interact with NPCs and events, but movement is strictly forward without backtracking."

  • Competence
    3

    "Game involves skillful resource management, crafting, and strategic attribute allocation, though combat is somewhat simplistic and RNG-influenced."

  • Competition
    -4

    "Focus is on personal survival and progression without direct competition or leaderboards."

  • Continuation
    4

    "High replay value with multiple professions and procedural elements encourages repeated playthroughs."

  • Cooperation
    1

    "Some interaction with other refugees and NPCs occurs, including trading and dialogue, but mostly single-player and independent."

  • Creativity
    3

    "Extensive crafting system with many recipes and item combinations allows creative problem solving."

  • Domination
    -3

    "No evidence of exerting control over others; interactions are balanced and survival-focused."

  • Escapism
    4

    "Players immerse in a fictional refugee survival story, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different professions, crafting recipes, and strategies to overcome challenges."

  • Exploration
    2

    "Some procedural map elements and random events encourage discovery, though movement is linear."

  • Expression
    -2

    "Character models are uniform with minimal customization; expression mainly through gameplay choices."

  • Fantasy
    -3

    "Game setting is grounded in realistic, contemporary refugee scenarios without fantasy elements."

  • Fellowship
    -3

    "Primarily a solo experience with limited social or community features."

  • Growth
    4

    "Character progression, skill point allocation, and unlocking new professions provide learning and development."

  • Health
    -4

    "Sedentary gameplay with no physical activity; focus on virtual survival rather than physical health."

  • Idle
    -3

    "Requires active attention for resource management, combat, and crafting; not a background or idle game."

  • Intimacy
    -4

    "Limited emotional or close social interactions; NPC dialogues are mostly functional or narrative."

  • Leadership
    -4

    "No leadership roles; player controls only a single character without managing others."

  • Progression
    4

    "Strong emphasis on collecting resources, crafting upgrades, and unlocking new professions."

  • Relaxation
    1

    "Game has moments of tension and challenge but overall pacing allows for some flow and relaxation."

  • Sensation
    1

    "Visual and audio design is pleasant but not highly stimulating; some players find music repetitive."

  • Status
    -4

    "No social status or recognition systems; achievements exist but are personal."

  • Story
    4

    "Narrative about a refugee father searching for his family is central and emotionally engaging."

  • Strategy
    4

    "Requires strategic planning in resource use, crafting, combat tactics, and progression."

  • Thrill
    2

    "Tension from survival challenges and pursuing enemies adds suspense, though not extreme."

  • Value
    4

    "Players report good value for price with many hours of gameplay and replayability."

  • Violence
    2

    "Combat involves fighting enemies with crafted weapons; violence is present but not gratuitous."

  • Survival
    5

    "Core gameplay revolves around managing hunger, thirst, mood, and health to survive a hostile environment."

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    Last update: 06/03/2026