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Dead Age

Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

Survive the zombie apocalypse with a “Final Fantasy” turn-based combat and permanent death! Manage survivors, craft materials, and make difficult decisions. Defend your camp against hordes of the undead to prevail in this non-linear rogue-lite (comparable to FTL). Innovative Indie Survival-RPG!

Global score

82/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Engaging turn-based combat
  • Strong survival and resource management
  • Meaningful story and character interactions
  • High replay value with randomized events
  • Strategic depth and progression systems

Cons

  • Repetitive combat and environments
  • Limited visual customization
  • Some ui and inventory management issues
  • Early access bugs and performance problems
  • Short playtime due to level and day caps

Motivations

  • Autonomy
    4

    "Players have freedom to assign jobs, choose missions, and develop characters with skill points, allowing control over actions and decisions."

  • Competence
    3

    "Game involves strategic turn-based combat and resource management requiring skill and planning, though combat can become repetitive."

  • Competition
    -3

    "Focus is on survival and personal progress with no evidence of player-vs-player or leaderboard competition."

  • Continuation
    4

    "High replay value with multiple endings, random events, and progression through medals encourages repeated play despite some grind."

  • Cooperation
    2

    "Players manage a group of survivors working together, but gameplay is single-player with no multiplayer cooperation."

  • Creativity
    2

    "Players customize character skills, assign roles, and craft items, but limited visual customization and fixed environments."

  • Domination
    -4

    "Interactions emphasize survival and mutual support within the group; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Immersive post-apocalyptic setting and survival gameplay provide escape from real life stress and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Randomized events, multiple character builds, and strategic choices encourage trying new approaches and tactics."

  • Exploration
    2

    "Players explore different zones with random encounters and loot, though locations are limited and somewhat repetitive."

  • Expression
    -3

    "Minimal character visual customization; mostly fixed appearances and limited cosmetic options."

  • Fantasy
    3

    "Fictional zombie apocalypse with narrative and character-driven storylines, though grounded in plausible survival scenarios."

  • Fellowship
    1

    "Players manage a community of survivors with interpersonal storylines, but social interaction is single-player and limited."

  • Growth
    4

    "Character leveling, skill development, and learning from repeated playthroughs support personal growth and mastery."

  • Health
    -4

    "Game is sedentary with no physical activity; players engage in traditional gaming without health or exercise elements."

  • Idle
    -3

    "Requires focused attention on resource management, combat, and decision-making; not designed for passive or background play."

  • Intimacy
    1

    "Some character relationships and romance options exist, but emotional connections are limited and scripted."

  • Leadership
    3

    "Players lead and manage a group of survivors, assigning roles and making strategic decisions for the community."

  • Progression
    4

    "Strong progression through character leveling, equipment crafting, and unlocking new classes and abilities."

  • Relaxation
    2

    "Turn-based combat and management provide a paced experience with moments of flow, though some find combat grindy."

  • Sensation
    1

    "Visuals and audio create atmosphere but are modest; sensory stimulation is moderate and functional."

  • Status
    -4

    "No social recognition or competitive ranking; achievements exist but focus on personal accomplishment."

  • Story
    4

    "Narrative-driven with multiple endings, character interactions, and meaningful player choices influencing plot."

  • Strategy
    4

    "Requires tactical turn-based combat, resource allocation, and planning to survive and progress."

  • Thrill
    3

    "Tension from permadeath, resource scarcity, and timed missions creates suspense and excitement."

  • Value
    3

    "Good perceived value especially on sale due to replayability and depth despite some early access limitations."

  • Violence
    4

    "Combat involves killing zombies and hostile humans with weapons and melee attacks; violence is central."

  • Survival
    5

    "Core gameplay revolves around managing scarce resources, avoiding death, and overcoming threats."

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    Last update: 06/03/2026