Do Not Feed the Monkeys similar games & best alternatives
Do Not Feed the Monkeys
2018
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Quick resume
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Global score
94/100
Genres
Indie, Simulator, Strategy, Puzzle, Adventure
Pros
- Unique voyeuristic premise
- High replayability with multiple endings
- Engaging investigative gameplay
- Thought-provoking moral choices
- Accessible pixel art style
Cons
- Short fixed playthrough length
- Resource management can be stressful
- Some repetitive or filler content
- Randomized cages may cause replay fatigue
- Lack of social or cooperative features
Motivations
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Autonomy4
"Players have freedom to choose how to interact with the observed subjects, including whether to interfere or not, and can decide their own approach to managing resources and storylines."
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Competence3
"The game involves puzzle solving, investigation, and resource management that challenge players to learn and optimize strategies, though some tasks can feel repetitive."
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Competition-4
"Focus is on individual play and personal progress without direct competition or comparison to other players."
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Continuation4
"High replay value with multiple endings and randomized scenarios encourages repeated playthroughs despite the fixed 16-day limit."
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Cooperation-5
"Gameplay centers on solo observation and decision-making with no multiplayer or cooperative elements."
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Creativity3
"Players creatively influence story outcomes and experiment with different interactions, though within predefined scenarios."
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Domination-4
"Interactions are balanced with moral choices; players are not encouraged to exert control over others aggressively."
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Escapism4
"The voyeuristic and investigative gameplay offers an immersive escape from real life, with players engaging deeply in the fictional world."
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Expectation-4
"Players engage voluntarily out of curiosity and intrinsic interest rather than obligation or external pressure."
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Experimenting4
"Multiple endings and randomized cages encourage trying new approaches and exploring different story paths."
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Exploration3
"Players discover new storylines and secrets through observation and investigation, though within a limited set of environments."
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Expression-3
"Limited player customization; expression mainly through choices rather than avatar or environment personalization."
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Fantasy2
"The game features imaginative and surreal story elements mixed with realistic surveillance themes."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players learn to manage resources, decode clues, and improve strategies over multiple playthroughs."
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Health-4
"Gameplay involves sedentary play with some players noting stress and obsessive tendencies."
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Idle-3
"Requires active attention to multiple simultaneous events and resource management."
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Intimacy-5
"Interactions are surface-level observations without forming close relationships."
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Leadership-5
"No leadership or group management mechanics; player acts independently."
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Progression3
"Players accumulate cameras, money, and story knowledge to progress through the game."
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Relaxation-3
"Resource and time management create tension and stress rather than relaxation."
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Sensation2
"Pixel art and sound design provide moderate sensory stimulation with a quirky atmosphere."
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Status-5
"No social recognition or status systems present."
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Story4
"Strong narrative immersion through multiple interconnected storylines and moral dilemmas."
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Strategy4
"Players must plan resource use, timing, and investigative approaches to succeed."
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Thrill3
"Time pressure and moral choices create suspense and tension."
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Value3
"Generally perceived as good value for price, especially on sale, with satisfying gameplay length and replayability."
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Violence1
"Some violent story outcomes exist but are not the main focus; gameplay is more about observation and decision-making."
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Survival3
"Players manage survival elements like hunger, sleep, and finances to avoid failure."
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Last update: 06/03/2026