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Do Not Feed the Monkeys

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2018

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Quick resume

A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!

Global score

94/100

Genres

Indie, Simulator, Strategy, Puzzle, Adventure

Pros

  • Unique voyeuristic premise
  • High replayability with multiple endings
  • Engaging investigative gameplay
  • Thought-provoking moral choices
  • Accessible pixel art style

Cons

  • Short fixed playthrough length
  • Resource management can be stressful
  • Some repetitive or filler content
  • Randomized cages may cause replay fatigue
  • Lack of social or cooperative features

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to interact with the observed subjects, including whether to interfere or not, and can decide their own approach to managing resources and storylines."

  • Competence
    3

    "The game involves puzzle solving, investigation, and resource management that challenge players to learn and optimize strategies, though some tasks can feel repetitive."

  • Competition
    -4

    "Focus is on individual play and personal progress without direct competition or comparison to other players."

  • Continuation
    4

    "High replay value with multiple endings and randomized scenarios encourages repeated playthroughs despite the fixed 16-day limit."

  • Cooperation
    -5

    "Gameplay centers on solo observation and decision-making with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively influence story outcomes and experiment with different interactions, though within predefined scenarios."

  • Domination
    -4

    "Interactions are balanced with moral choices; players are not encouraged to exert control over others aggressively."

  • Escapism
    4

    "The voyeuristic and investigative gameplay offers an immersive escape from real life, with players engaging deeply in the fictional world."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and intrinsic interest rather than obligation or external pressure."

  • Experimenting
    4

    "Multiple endings and randomized cages encourage trying new approaches and exploring different story paths."

  • Exploration
    3

    "Players discover new storylines and secrets through observation and investigation, though within a limited set of environments."

  • Expression
    -3

    "Limited player customization; expression mainly through choices rather than avatar or environment personalization."

  • Fantasy
    2

    "The game features imaginative and surreal story elements mixed with realistic surveillance themes."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players learn to manage resources, decode clues, and improve strategies over multiple playthroughs."

  • Health
    -4

    "Gameplay involves sedentary play with some players noting stress and obsessive tendencies."

  • Idle
    -3

    "Requires active attention to multiple simultaneous events and resource management."

  • Intimacy
    -5

    "Interactions are surface-level observations without forming close relationships."

  • Leadership
    -5

    "No leadership or group management mechanics; player acts independently."

  • Progression
    3

    "Players accumulate cameras, money, and story knowledge to progress through the game."

  • Relaxation
    -3

    "Resource and time management create tension and stress rather than relaxation."

  • Sensation
    2

    "Pixel art and sound design provide moderate sensory stimulation with a quirky atmosphere."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative immersion through multiple interconnected storylines and moral dilemmas."

  • Strategy
    4

    "Players must plan resource use, timing, and investigative approaches to succeed."

  • Thrill
    3

    "Time pressure and moral choices create suspense and tension."

  • Value
    3

    "Generally perceived as good value for price, especially on sale, with satisfying gameplay length and replayability."

  • Violence
    1

    "Some violent story outcomes exist but are not the main focus; gameplay is more about observation and decision-making."

  • Survival
    3

    "Players manage survival elements like hunger, sleep, and finances to avoid failure."

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    Last update: 06/03/2026