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Pathway

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2019

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Quick resume

Explore the strange unknown with Pathway, a strategy adventure set in the 1930s great wilderness. Unravel long-forgotten mysteries of the occult, raid ancient tombs and outwit your foes in turn-based squad combat!

Global score

77/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Engaging indiana jones theme and pixel art
  • Tactical turn-based combat with character progression
  • Replayability through multiple campaigns and character builds
  • Immersive narrative events and atmosphere
  • Good value for price

Cons

  • Some repetitive events and limited enemy variety
  • Combat depth considered shallow by some
  • Lack of multiplayer or cooperative modes
  • Ui and line-of-sight issues reported
  • Short overall campaign length

Motivations

  • Autonomy
    3

    "Players can choose their team composition, select routes on the map, and make decisions in events, indicating a good degree of control and freedom."

  • Competence
    3

    "Combat requires tactical positioning and resource management with skill trees and character progression, though combat depth is moderate and some find it simple."

  • Competition
    -3

    "Focus is on personal progression and exploration without ranked modes or direct player versus player competition."

  • Continuation
    4

    "Players report investing many hours, replaying campaigns with different characters and strategies, showing habitual and extended play."

  • Cooperation
    -4

    "Gameplay centers on individual party management and solo adventures with no multiplayer or cooperative modes."

  • Creativity
    2

    "Players customize teams, choose skill trees, and equip characters with various weapons and armor, but map and event structure is mostly predefined."

  • Domination
    -5

    "Interactions are balanced with no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Strong Indiana Jones theme, immersive pixel art, and narrative events provide a compelling escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia without obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different characters, skill builds, and routes, though some repetitive events limit novelty."

  • Exploration
    4

    "Map node travel with randomized events and hidden loot encourages discovery and curiosity-driven play."

  • Expression
    2

    "Character customization through equipment and skill trees allows some self-expression, though visual customization is limited."

  • Fantasy
    4

    "Strong pulp adventure and Indiana Jones inspired fictional setting with supernatural elements."

  • Fellowship
    -4

    "Game is single player focused with minimal social interaction or community features."

  • Growth
    4

    "Character leveling, skill trees, and equipment upgrades provide learning and personal development opportunities."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during tactical combat and decision making, not suited for background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

  • Leadership
    3

    "Players manage and lead a small party of characters with strategic decisions and resource management."

  • Progression
    4

    "Strong emphasis on accumulating better gear, leveling characters, and unlocking new content."

  • Relaxation
    2

    "Gameplay is generally relaxing with some tension from resource management and combat but not overly stressful."

  • Sensation
    2

    "Enjoyable pixel art, music, and sound design provide moderate sensory stimulation and emotional engagement."

  • Status
    -4

    "No social recognition or leaderboards; achievements are mostly personal milestones."

  • Story
    3

    "Narrative-driven events and campaign structure provide moderate story immersion, though some find it lacking depth."

  • Strategy
    3

    "Tactical combat and resource management require planning and problem solving, though combat depth is moderate."

  • Thrill
    2

    "Some suspense from resource scarcity and combat outcomes, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report good value for price with many hours of gameplay and replayability."

  • Violence
    3

    "Combat involves fighting Nazis, zombies, and cultists with weapons and explosives."

  • Survival
    3

    "Resource management and avoiding failure through tactical combat and fuel/supplies management are core gameplay elements."

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    Last update: 06/03/2026