Homebrew - Patent Unknown similar games & best alternatives
Homebrew - Patent Unknown
2014
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Quick resume
Unleash your creativity and craft anything from flying cars to jet-powered toilets.Fair warning: there's a learning curve. But once you've got it, the sky's the limit for your creations!While active development is paused, we focus preserving the game and keeping it accessible.
Global score
72/100
Genres
Action, Adventure, Indie, Racing, Simulator, Sport, Early Access
Similar games
Pros
- Extensive creative freedom
- Active and helpful community
- Complex and rewarding building system
- Large maps and exploration
- Frequent developer updates and communication
Cons
- Steep learning curve
- Some bugs and performance issues
- Limited combat and multiplayer features
- Ui and controls can be clunky
- Small player base
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Leadership, Intimacy. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have full freedom to design and build any vehicle or contraption they imagine, with extensive customization and logic systems."
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Competence4
"Steep learning curve and complex building mechanics challenge players to master physics, logic, and vehicle design."
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Competition1
"Some player competitions and multiplayer races exist but competition is not the main focus."
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Continuation5
"Many players report hundreds to thousands of hours played, indicating strong habitual engagement and attachment."
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Cooperation3
"Multiplayer and community sharing of vehicles, plus cooperative events and active Discord community support collaboration."
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Creativity5
"Core motivation is creative freedom to build any vehicle or machine with detailed parts and logic."
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Domination-3
"Community described as friendly and helpful with little evidence of dominance or toxic behavior."
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Escapism4
"Players use the game as a creative outlet and distraction, enjoying immersion in vehicle building and exploration."
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Expectation-4
"Players engage voluntarily out of interest and passion for building rather than obligation or pressure."
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Experimenting5
"Encouraged to try new designs, test physics, and experiment with logic and vehicle functions extensively."
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Exploration3
"Large maps with multiple islands and easter eggs encourage exploration alongside building."
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Expression4
"Players customize vehicles extensively with plating, paint tools, and part adjustments for personal expression."
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Fantasy1
"While imaginative vehicles are possible, the game emphasizes realistic physics and engineering principles."
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Fellowship4
"Active and supportive community with Discord and multiplayer fosters strong social connection."
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Growth4
"Players develop skills in physics, logic, and vehicle design through learning and practice."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention and continuous engagement to build and test vehicles."
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Intimacy2
"Community interactions are friendly and helpful but mostly surface-level socializing."
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Leadership2
"Some players organize competitions and events, but leadership roles are limited and informal."
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Progression3
"Players unlock parts and improve vehicles over time, showing a sense of progression through building."
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Relaxation3
"Some players find the building and testing process relaxing and rewarding despite complexity."
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Sensation2
"Visual and auditory feedback from vehicles and environment provide moderate sensory stimulation."
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Status1
"Recognition mainly through community sharing and workshop uploads rather than formal status systems."
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Story-5
"No narrative or plot; gameplay is context-free sandbox building and testing."
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Strategy4
"Building functional vehicles requires planning, problem solving, and logical thinking."
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Thrill1
"Some excitement from testing vehicles and multiplayer, but overall low risk and tension."
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Value4
"Players report high value for time and money due to extensive content and replayability."
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Violence-3
"Combat exists but is minimal and underdeveloped; focus is on constructive building."
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Survival-4
"Stable environment with minimal threats; no survival mechanics present."
Last update: 29/04/2026