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The Long Drive similar games & best alternatives

The Long Drive

PC (Microsoft Windows) • 2019

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Quick resume

Random generated open world semi-post apocalyptic survival car driving game.

Global score

89/100

Genres

Action, Adventure, Casual, Indie, Simulator, Early Access

Similar games

    Pros

    • Unique open-ended driving and survival gameplay
    • Strong vehicle customization and modding support
    • Immersive and relaxing atmosphere
    • Addictive exploration and discovery
    • Fun multiplayer experience with friends

    Cons

    • Buggy and unpolished physics and multiplayer
    • Limited content and variety in world and vehicles
    • Repetitive gameplay after extended play
    • Poor optimization on some systems
    • Lack of clear goals or narrative depth

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full freedom to customize vehicles, choose driving style, and explore at their own pace without fixed goals."

    • Competence
      2

      "Requires learning vehicle mechanics and survival elements, but driving physics are intentionally janky and unpredictable."

    • Competition
      -4

      "Focus is on personal journey and exploration; no evidence of competitive modes or leaderboards."

    • Continuation
      4

      "Many players report long play sessions and habitual engagement due to addictive open-ended gameplay."

    • Cooperation
      2

      "Multiplayer exists and is enjoyed by some, but is buggy and not the main focus; single player is common."

    • Creativity
      4

      "Strong vehicle customization and modding community encourage creative expression."

    • Domination
      -3

      "Interactions with NPCs are hostile but not focused on dominance; cooperative and equal play is emphasized."

    • Escapism
      5

      "Players use the game as a relaxing, surreal escape from reality with immersive driving and survival."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting
      4

      "Players experiment with vehicle builds, survival strategies, and explore random events."

    • Exploration
      5

      "Core gameplay involves discovering new biomes, buildings, and random encounters in a vast open world."

    • Expression
      4

      "Customization of vehicles and use of mods allow for personal expression."

    • Fantasy
      2

      "While grounded in a driving sim, the game includes surreal and absurd elements like killer rabbits and UFOs."

    • Fellowship
      3

      "Community and multiplayer provide social connection, though many play solo."

    • Growth
      3

      "Players learn vehicle mechanics, survival skills, and game systems over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires player attention to driving and survival; not a background or idle game."

    • Intimacy
      1

      "Some social interaction in multiplayer and community, but limited evidence of deep emotional connections."

    • Leadership
      -4

      "No evidence of leadership roles; multiplayer is casual and cooperative without hierarchy."

    • Progression
      3

      "Players collect parts, upgrade vehicles, and accumulate resources to improve their journey."

    • Relaxation
      4

      "Many players find the game relaxing and enjoy the flow of driving and exploration despite some tension."

    • Sensation
      3

      "Enjoyable sensory feedback from driving physics, sound design, and humorous events."

    • Status
      -4

      "No social status or recognition systems; focus is on individual experience."

    • Story
      1

      "Minimal narrative with some lore; mostly context-free open-ended gameplay."

    • Strategy
      2

      "Requires some planning for vehicle maintenance and survival, but overall gameplay is simple and exploratory."

    • Thrill
      3

      "Some suspense from vehicle damage, hostile NPCs, and survival elements."

    • Value
      4

      "Players feel the game offers good value for time spent, especially given its unique experience."

    • Violence
      2

      "Includes combat with hostile NPCs and animals, but violence is not the main focus."

    • Survival
      3

      "Survival mechanics like hunger, thirst, and vehicle upkeep add challenge and risk."

    Last update: 29/04/2026