Starship EVO similar games & best alternatives
Starship EVO
2020
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Quick resume
Create the Starship of your dreams, explore the vast expanse of the galaxy, land on planets and jump into epic space battles. Experience a truly unique and powerful building engine where your imagination is the limit. Welcome to the next evolution in Space Sandbox gaming!
Global score
84/100
Genres
Action, Adventure, Indie, Simulator, Early Access
Similar games
Pros
- Extensive creative freedom in building
- Intuitive and versatile building and logic systems
- Large procedural galaxy to explore
- Active solo developer with frequent updates
- Stable performance even with large builds
Cons
- Early access with bugs and missing features
- Limited multiplayer and social features
- Minimal current gameplay beyond building
- Slow development pace due to solo dev
- Basic character animations and art style
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Competition, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have extensive freedom to design and build ships, weapons, and mechanisms with highly flexible block scaling and logic systems."
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Competence4
"The game challenges players with complex building, logic wiring, and optimization of ship systems, rewarding skill and creativity."
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Competition-3
"Focus is primarily on personal creative building and exploration; multiplayer exists but is limited and not fully realized."
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Continuation3
"Players report long play sessions focused on building and exploring, though some note early access bugs may hinder continuous play."
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Cooperation1
"Multiplayer is present but underdeveloped; some community interaction via Discord and Workshop sharing exists."
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Creativity5
"Core motivation is creative freedom in building ships, weapons, and mechanisms with a highly versatile building system."
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Domination-4
"Emphasis on individual creation and exploration with minimal evidence of exerting control or superiority over others."
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Escapism4
"Players use the game as a creative outlet and immersive space exploration experience, escaping real life through building and flying."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and passion for building and space simulation."
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Experimenting5
"High degree of experimentation encouraged by flexible building blocks, logic systems, and ship design possibilities."
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Exploration4
"Game features a vast procedural galaxy with planets and star systems to discover and explore."
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Expression4
"Players customize ships, weapons, decals, and interiors extensively for self-expression."
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Fantasy3
"Fictional sci-fi setting with imaginative spaceship designs and space exploration."
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Fellowship1
"Community exists but is small; social interaction mainly through Discord and Workshop sharing."
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Growth3
"Players develop building and logic skills and learn complex systems over time."
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Health-5
"Game is sedentary with no physical activity elements."
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Idle-3
"Requires focused attention for building and flying; not suited for casual or background play."
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Intimacy-4
"Limited social interaction; mostly individual play with minimal emotional sharing."
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Leadership-4
"No evidence of leadership roles; players mainly focus on personal building and exploration."
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Progression2
"Some progression through unlocking items and building more complex ships, but no deep RPG-style progression yet."
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Relaxation3
"Building and exploration provide a satisfying flow state and creative relaxation."
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Sensation3
"Visual and auditory feedback from building and space environments provide stimulating sensory experience."
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Status0
"Some recognition through Workshop creations and community but no strong social status systems."
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Story-3
"Currently minimal narrative or story elements; focus is on sandbox building and exploration."
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Strategy3
"Players engage in problem solving related to ship design, logic wiring, and optimization."
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Thrill1
"Some thrill from exploration and combat, but overall low risk and tension."
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Value4
"Players perceive good value for time spent given the creative freedom and ongoing development."
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Violence1
"Combat exists but is limited; focus is more on building and exploration than destruction."
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Survival-4
"Survival mode is under development; current gameplay is stable and low risk."
Last update: 29/04/2026