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Starship EVO

PC (Microsoft Windows) • 2020

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Quick resume

Create the Starship of your dreams, explore the vast expanse of the galaxy, land on planets and jump into epic space battles. Experience a truly unique and powerful building engine where your imagination is the limit. Welcome to the next evolution in Space Sandbox gaming!

Global score

84/100

Genres

Action, Adventure, Indie, Simulator, Early Access

Pros

  • Extensive creative freedom in building
  • Intuitive and versatile building and logic systems
  • Large procedural galaxy to explore
  • Active solo developer with frequent updates
  • Stable performance even with large builds

Cons

  • Early access with bugs and missing features
  • Limited multiplayer and social features
  • Minimal current gameplay beyond building
  • Slow development pace due to solo dev
  • Basic character animations and art style

Motivations

  • Autonomy
    5

    "Players have extensive freedom to design and build ships, weapons, and mechanisms with highly flexible block scaling and logic systems."

  • Competence
    4

    "The game challenges players with complex building, logic wiring, and optimization of ship systems, rewarding skill and creativity."

  • Competition
    -3

    "Focus is primarily on personal creative building and exploration; multiplayer exists but is limited and not fully realized."

  • Continuation
    3

    "Players report long play sessions focused on building and exploring, though some note early access bugs may hinder continuous play."

  • Cooperation
    1

    "Multiplayer is present but underdeveloped; some community interaction via Discord and Workshop sharing exists."

  • Creativity
    5

    "Core motivation is creative freedom in building ships, weapons, and mechanisms with a highly versatile building system."

  • Domination
    -4

    "Emphasis on individual creation and exploration with minimal evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a creative outlet and immersive space exploration experience, escaping real life through building and flying."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and passion for building and space simulation."

  • Experimenting
    5

    "High degree of experimentation encouraged by flexible building blocks, logic systems, and ship design possibilities."

  • Exploration
    4

    "Game features a vast procedural galaxy with planets and star systems to discover and explore."

  • Expression
    4

    "Players customize ships, weapons, decals, and interiors extensively for self-expression."

  • Fantasy
    3

    "Fictional sci-fi setting with imaginative spaceship designs and space exploration."

  • Fellowship
    1

    "Community exists but is small; social interaction mainly through Discord and Workshop sharing."

  • Growth
    3

    "Players develop building and logic skills and learn complex systems over time."

  • Health
    -5

    "Game is sedentary with no physical activity elements."

  • Idle
    -3

    "Requires focused attention for building and flying; not suited for casual or background play."

  • Intimacy
    -4

    "Limited social interaction; mostly individual play with minimal emotional sharing."

  • Leadership
    -4

    "No evidence of leadership roles; players mainly focus on personal building and exploration."

  • Progression
    2

    "Some progression through unlocking items and building more complex ships, but no deep RPG-style progression yet."

  • Relaxation
    3

    "Building and exploration provide a satisfying flow state and creative relaxation."

  • Sensation
    3

    "Visual and auditory feedback from building and space environments provide stimulating sensory experience."

  • Status
    0

    "Some recognition through Workshop creations and community but no strong social status systems."

  • Story
    -3

    "Currently minimal narrative or story elements; focus is on sandbox building and exploration."

  • Strategy
    3

    "Players engage in problem solving related to ship design, logic wiring, and optimization."

  • Thrill
    1

    "Some thrill from exploration and combat, but overall low risk and tension."

  • Value
    4

    "Players perceive good value for time spent given the creative freedom and ongoing development."

  • Violence
    1

    "Combat exists but is limited; focus is more on building and exploration than destruction."

  • Survival
    -4

    "Survival mode is under development; current gameplay is stable and low risk."

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    Last update: 06/03/2026