Bomb Rush Cyberfunk similar games & best alternatives

Bomb Rush Cyberfunk

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.

What works
  • Faithful spiritual successor to jet set radio
  • Stylish visuals and vibrant art style
  • Excellent and varied soundtrack
  • Fluid and satisfying movement mechanics
  • Strong modding community extending replayability
Things to keep in mind
  • Combat feels light and unimpactful
  • Some areas feel sparse or lifeless
  • Story and characters lack depth
  • Price considered high by some
  • Day 1 dlc cosmetic content controversial

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • BIT.TRIP RERUNNER

  • HOT WHEELS UNLEASHED™ 2 - Turbocharged

  • Distance

  • Once Upon A KATAMARI

  • JumpJet Rex

  • Sonic Mania

  • Peaks of Yore

  • Pool Panic

  • PAC-MAN WORLD 2 Re-PAC

Hidden Gems

Less popular games with surprisingly high similarity

  • BIT.TRIP RERUNNER

  • Pool Panic

  • PAC-MAN WORLD 2 Re-PAC

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bomb Rush Cyberfunk: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose graffiti styles, locations, and approach (stealth or combat), reflecting high personal control."

    Capsule for Marc Eckō's Getting Up: Contents Under Pressure Marc Eckō's Getting Up: Contents Under Pressure

    "Players have freedom to explore open areas, choose movement styles (skateboard, BMX, rollerblades, or running), and select graffiti tags freely during combos."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful shooting, positioning, and timing with feedback from combat and boss fights, though some find it easy and repetitive."

    Capsule for El Paso, Elsewhere El Paso, Elsewhere

    "Gameplay involves skillful combos, trick chaining, and movement mastery with a moderate challenge level; combat is less impactful but still requires timing."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements like tournaments and leaderboards exist but focus is mostly on personal progression and exploration."

    Capsule for Ova Magica Ova Magica

    "Some competitive elements exist such as score contests against rival crews and leaderboards, but the focus is mostly on personal progression and exploration."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, replayability with multiple endings, and habitual return to the game."

    Capsule for Tribal Hunter Tribal Hunter

    "Players report habitual play, long sessions, and repeated returns to the game, especially with modding extending replayability."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some multiplayer and mod community activity exists, but core gameplay is mostly single-player and individual unit management."

    Capsule for EMERGENCY 20 EMERGENCY 20

    "Some multiplayer mods and community interaction exist, but core gameplay and story are primarily single-player focused."

  • Creativity

    Game with the same Creativity vibe

    4

    "Graffiti tagging, customization of art, and creative expression through spraypaint are core gameplay elements encouraging player creativity."

    Capsule for SLUDGE LIFE 2 SLUDGE LIFE 2

    "Graffiti system allows creative expression with many tags available and freedom to combine them; character customization and modding also support creativity."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared combat and cooperation rather than exerting control or superiority over others."

    Capsule for Zeno Clash 2 Zeno Clash 2

    "Interactions emphasize shared experiences and mutual respect; combat is minimal and not focused on overpowering others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and nostalgic escape with immersive music and action."

    Capsule for Star Saviors Star Saviors

    "Players use the game as a stress relief and nostalgic escape with immersive music, style, and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic interest, nostalgia, and personal desire rather than obligation or external pressure."

    Capsule for Neverwinter Nights: Enhanced Edition Neverwinter Nights: Enhanced Edition

    "Engagement is driven by intrinsic interest, nostalgia, and personal desire rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different classes, strategies, and community mods; some experimentation encouraged."

    Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

    "Players explore movement mechanics, combos, and graffiti combinations; modding community encourages further experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Levels contain many secrets and hidden challenges, motivating players to explore thoroughly."

    Capsule for 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

    "Open levels encourage discovering secrets, collectibles, and hidden areas; players enjoy roaming and finding new challenges."

  • Expression

    Game with the same Expression vibe

    4

    "Character customization and unlockable costumes enable self-expression."

    Capsule for Way of the Samurai 3 Way of the Samurai 3

    "Character customization, outfit unlocks, and extensive graffiti options enable self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic, neon-lit city with fictional races and dystopian themes provide imaginative fiction experience."

    Capsule for Hover Hover

    "Futuristic city and stylized characters provide an imaginative setting with some narrative elements, though grounded in urban culture."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and modding scene foster a sense of belonging, though base game is mostly solo."

    Capsule for BONELAB BONELAB

    "Community and modding scene foster social connection and shared interests, though core game is mostly solo."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in graffiti, combat, and stealth, with progression unlocking new abilities and styles."

    Capsule for Marc Eckō's Getting Up: Contents Under Pressure Marc Eckō's Getting Up: Contents Under Pressure

    "Players develop skills in movement, combos, and graffiti execution; modding also offers learning opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or rehab elements."

    Capsule for House Flipper House Flipper

    "Sedentary gameplay with no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous focus and engagement due to fast-paced gameplay and combo management."

    Capsule for Go Mecha Ball Go Mecha Ball

    "Requires focused attention and continuous engagement to maintain combos and progress."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional or social connections; character interactions are minimal and mostly functional."

    Capsule for Romancing SaGa 2: Revenge of the Seven Romancing SaGa 2: Revenge of the Seven

    "Social interactions are limited and mostly surface-level; emotional connections to characters are minimal."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or authoritative roles; gameplay is individual or cooperative without hierarchy."

    Capsule for Descenders Descenders

    "No leadership or authoritative roles; gameplay emphasizes individual or cooperative participation without hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, upgrades, and abilities to progress through the game."

    Capsule for Shantae: Half-Genie Hero Shantae: Half-Genie Hero

    "Players collect graffiti souls, outfits, songs, and upgrades; achievements and collectibles motivate advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players experience flow and catharsis through satisfying combat and music, though some report challenge and tension."

    Capsule for Nomad Survival Nomad Survival

    "Flow and catharsis through smooth movement and music; some tension from cops but overall a fun, chill experience."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, dynamic environments, and rhythmic music provide strong sensory stimulation and emotional enjoyment."

    Capsule for Audio Trip Audio Trip

    "Vibrant visuals, dynamic music, and satisfying movement provide strong sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and community but mostly individual focus."

    Capsule for Mirror's Edge™ Mirror's Edge™

    "Some recognition via leaderboards and community status, but mostly individual focus."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with some character interactions, but story is not a major focus."

    Capsule for Crown Trick Crown Trick

    "Narrative is present and moderately engaging with character development, but not the main focus."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning routes, managing stamina, and choosing when to fight or hide."

    Capsule for Die Young Die Young

    "Requires planning routes, combo management, and some tactical decisions especially when avoiding cops."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from police chases and raids, but overall gameplay is lighthearted and controlled."

    Capsule for Bum Simulator Bum Simulator

    "Some suspense from police chases and combo maintenance, but overall low risk and casual tone."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value from gameplay depth and hours of entertainment, though DLC pricing is criticized."

    Capsule for Two Point Hospital Two Point Hospital

    "Players perceive good value from gameplay, soundtrack, and modding potential despite some complaints about price and DLC."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is simple and limited; focus is more on constructive activities like farming and cleaning."

    Capsule for No Place Like Home No Place Like Home

    "Combat exists but is light and minimal; focus is more on creative and constructive actions like graffiti and movement."

  • Survival

    Game with the same Survival vibe

    1

    "Some threat from police and mission failure, but overall low risk and forgiving mechanics."

    Capsule for Hover Hover

    "Some threat from cops and combat, but generally low risk and forgiving gameplay."

Last update: 01/06/2026