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Final Exam

Web browser, Mac, PC (Microsoft Windows), Linux • 2013

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Quick resume

Jump into the frenzied action and the whacky humor of a pure 2.5D side-scroller! While they were going to their old high school for what was supposed to be the party of their life, four long-time friends end up in a ghost town full of monstrous creatures.

Global score

84/100

Genres

Action, Indie, Adventure

Pros

  • Fun and engaging co-op gameplay
  • Varied characters and skill progression
  • Large levels with exploration and objectives
  • Colorful cartoonish art style
  • Good value especially on sale

Cons

  • Short and repetitive campaign
  • Limited enemy and boss variety
  • Minimal story and character differentiation
  • Camera issues in local co-op
  • Single player experience less enjoyable

Motivations

  • Autonomy
    4

    "Players can choose from four characters with unique abilities and freely explore large levels with multiple objectives, deciding how to approach tasks and combat."

  • Competence
    3

    "Combat involves combos, skill upgrades, and tactical use of weapons and abilities, providing a moderate skill challenge especially in co-op and higher difficulties."

  • Competition
    2

    "Includes leaderboards and score comparisons encouraging players to improve combos and ranks, but primarily cooperative rather than competitive."

  • Continuation
    1

    "Players enjoy replaying to improve scores and try different characters, but the game is short and repetitive, leading to limited long-term engagement."

  • Cooperation
    5

    "Strong emphasis on 4-player co-op gameplay, with missions designed for teamwork and players encouraged to play together for best experience."

  • Creativity
    2

    "Players can customize characters through skill trees and find weapons, but overall gameplay follows established beat-em-up structures with limited creative freedom."

  • Domination
    -3

    "Interactions focus on cooperative play and shared objectives rather than exerting control or superiority over other players."

  • Escapism
    4

    "Players use the game as a fun distraction with cartoonish monsters and arcade action, providing stress relief and lighthearted escapism."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure to play."

  • Experimenting
    2

    "Game encourages trying different characters, weapons, and combos, as well as exploring levels for secrets, though core gameplay remains consistent."

  • Exploration
    3

    "Levels are large with multiple paths and hidden items, encouraging players to explore rather than follow linear routes."

  • Expression
    1

    "Limited character customization mainly through skill upgrades; no extensive cosmetic or avatar personalization reported."

  • Fantasy
    4

    "Set in a fictional universe with mutant monsters and exaggerated cartoonish style, providing an imaginative and non-realistic experience."

  • Fellowship
    4

    "Strong community aspect through co-op play, shared objectives, and social interaction with friends or online players."

  • Growth
    3

    "Players develop characters by unlocking skills and upgrading stats, learning combos and strategies over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and objectives; not suited for passive or background play."

  • Intimacy
    2

    "Social interactions occur mainly through cooperative gameplay and friendly competition, but no deep emotional connections described."

  • Leadership
    -2

    "Players cooperate without strong leadership roles; gameplay emphasizes shared participation rather than directing others."

  • Progression
    4

    "Character progression through skill trees, weapon upgrades, and experience points is a core gameplay element."

  • Relaxation
    2

    "Gameplay provides fun and flow but can become repetitive and challenging, limiting pure relaxation."

  • Sensation
    3

    "Colorful visuals, dynamic combat effects, and energetic soundtrack provide engaging sensory stimulation."

  • Status
    1

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

  • Story
    -1

    "Story is minimal, serving mostly as a backdrop; gameplay and co-op are the main focus rather than narrative immersion."

  • Strategy
    2

    "Combat and objectives require some planning and combo management, but overall gameplay is straightforward and action-oriented."

  • Thrill
    2

    "Combat and boss fights provide moments of tension and excitement, though repetition reduces sustained thrill."

  • Value
    3

    "Good value especially on sale; offers fun co-op gameplay and replayability for a low price."

  • Violence
    4

    "Core gameplay revolves around combat, defeating hordes of monsters with melee and ranged weapons."

  • Survival
    3

    "Players must manage health and avoid damage to maintain combos and survive waves of enemies, adding survival elements."

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    Last update: 06/03/2026