King of Meat similar games & best alternatives

King of Meat

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Compete in a co-op party platformer, pitting up to 4 players against community-built dungeons filled with puzzles to solve, challenges to traverse, and ridiculous monsters to fight. Progress through chaotic dungeons to unlock new abilities and gear on your way to becoming the ultimate contender!

What works
  • Fun and chaotic co-op gameplay
  • Extensive character customization
  • Robust level editor and user-generated content
  • Humorous and colorful art style
  • Engaging progression system
Things to keep in mind
  • Low player base causing matchmaking issues
  • Price point considered high by some
  • Some bugs and technical issues
  • Repetitive gameplay over time
  • Lack of deep narrative

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Chicken Invaders 5

  • Commander Cool 2

  • Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition

  • MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

  • Little Fighter 2 Remastered

  • Ember Knights

  • Vellum

  • Baldur's Gate: Dark Alliance II

  • SAMURAI WARRIORS 4 DX

Hidden Gems

Less popular games with surprisingly high similarity

  • Commander Cool 2

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Leviaclaw

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Distance

  • Expression

    Black Desert

  • Fantasy

    Epic Battle Fantasy 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

King of Meat: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose different builds, and play solo or co-op with various playstyles and difficulty settings."

    Capsule for Enshrouded Enshrouded

    "Players have freedom to choose characters, customize extensively, create and share their own dungeons, and select play modes including solo or co-op."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful platforming, combat, and puzzle challenges with increasing difficulty and player mastery."

    Capsule for Neva Neva

    "Gameplay involves skillful combat, platforming, puzzles, and progression systems that reward mastery and challenge players."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements exist such as ranked modes and leaderboards, but most play is cooperative and focused on personal or group progression."

    Capsule for Dungeon Defenders Dungeon Defenders

    "Some competitive elements exist such as leaderboards and score multipliers, but focus is more on cooperative and casual play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play and long sessions; frequent updates and new content encourage continued engagement."

    Capsule for Drop In - VR F2P Drop In - VR F2P

    "Players report habitual play, long sessions with friends, and ongoing engagement through progression and user-generated content."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on local and online co-op multiplayer, with up to 4 players in some games, encouraging teamwork and shared play."

    Capsule for Capcom Beat 'Em Up Bundle Capcom Beat 'Em Up Bundle

    "Strong emphasis on co-op multiplayer with up to 4 players, team-based dungeons, and social play being core to the experience."

  • Creativity

    Game with the same Creativity vibe

    5

    "Robust level editor and Steam Workshop support enable extensive player creativity and content creation."

    Capsule for Distance Distance

    "Robust level editor and extensive character customization enable high player creativity and content creation."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize fun and cooperation rather than exerting control or superiority over others."

    Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

    "Interactions emphasize shared fun and cooperation rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Game offers chaotic, humorous, and lighthearted distraction from real life, often played for stress relief and fun."

    Capsule for Rumble Club Rumble Club

    "Game provides a humorous, chaotic fantasy world and lighthearted distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new weapon combos, exploring new areas, and experimenting with gameplay mechanics."

    Capsule for Dead Rising 2: Off the Record Dead Rising 2: Off the Record

    "Encourages trying new weapons, builds, and experimenting with level creation and gameplay styles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore randomized dungeons and maps with some discovery of items and secrets, though environments are somewhat repetitive."

    Capsule for Backpack Hero Backpack Hero

    "Players explore varied dungeons, puzzles, and user-created maps, though environments are stylized and game-show themed."

  • Expression

    Game with the same Expression vibe

    5

    "Highly detailed character creation and cosmetic customization support strong self-expression."

    Capsule for Black Desert Black Desert

    "Extensive character customization with stickers, cosmetics, and decorations supports strong self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a colorful, anime-inspired fantasy world with imaginative characters, magic, and absurd humor."

    Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

    "Set in a colorful, exaggerated fantasy game-show world with cartoonish characters and absurd scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and social play are important; players enjoy shared experiences and group achievements."

    Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

    "Community and social play are important, with players forming groups, sharing creations, and collaborating."

  • Growth

    Game with the same Growth vibe

    3

    "Character progression through leveling, skill points, and weapon upgrades supports learning and development."

    Capsule for Walking Zombie 2 Walking Zombie 2

    "Progression through unlocking weapons, abilities, and cosmetics supports player development and learning."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gaming experience with no physical activity elements."

    Capsule for Need for Speed™ Payback Need for Speed™ Payback

    "Standard sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during platforming and combat; not designed for passive or background play."

    Capsule for SpongeBob SquarePants: The Cosmic Shake SpongeBob SquarePants: The Cosmic Shake

    "Requires focused attention during platforming and combat; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and teamwork, but limited evidence of close emotional relationships."

    Capsule for BrainBread 2 BrainBread 2

    "Some social interaction and team play, but limited evidence for close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Gameplay focuses on cooperative participation rather than leadership or authoritative roles."

    Capsule for Rayman® Legends Rayman® Legends

    "Gameplay focuses on cooperative participation rather than explicit leadership or authority roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with unlocking characters, perks, and cosmetics; grind and achievement motivate continued play."

    Capsule for Dead by Daylight Dead by Daylight

    "Strong progression systems with unlockable gear, cosmetics, and abilities motivate continued play."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While fun and humorous, the game involves chaotic, fast-paced action rather than calm relaxation."

    Capsule for Cheese Rolling Cheese Rolling

    "Game is fun and humorous but also chaotic and challenging, balancing relaxation with excitement."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, sound design, and exciting combat provide strong sensory stimulation."

    Capsule for Bean Battles Bean Battles

    "Bright visuals, energetic audio, and dynamic combat provide strong sensory stimulation and fun."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through ranks, leaderboards, and cosmetic unlocks, but social status is not a primary focus."

    Capsule for The Outlast Trials The Outlast Trials

    "Some recognition through leaderboards and cosmetic unlocks, but social status is not a primary focus."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with a light story element, mostly focused on gameplay progression."

    Capsule for Trainatic Trainatic

    "Minimal narrative with light story elements; focus is on gameplay and community content."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning in stealth and combat approaches, but overall gameplay is simple and accessible."

    Capsule for GYLT GYLT

    "Requires some planning and tactical combat decisions, but overall gameplay is accessible and straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from difficult platforming and boss encounters."

    Capsule for Mega Man 11 Mega Man 11

    "Players experience suspense and excitement from platforming challenges, combat, and chaotic multiplayer."

  • Value

    Game with the same Value vibe

    -2

    "Mixed player opinions on price versus content; some feel price is high for current state."

    Capsule for BMX Streets BMX Streets

    "Mixed player sentiment on price; some feel content justifies cost, others find it high relative to player base."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements, with exaggerated and humorous violence."

    Capsule for Disgaea 4 Complete+ Disgaea 4 Complete+

    "Combat and destruction are core gameplay elements with exaggerated, cartoonish violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage combat situations, though not a hardcore survival game."

    Capsule for Pixel Strike 3D Pixel Strike 3D

    "Players must avoid hazards and manage health to survive dungeons, though game is not hardcore survival."

Last update: 01/06/2026