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Sketchy's Contract

PC (Microsoft Windows) • 2024

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Quick resume

A 1-8 player co-op sci-fi looter horror game that takes place on a mysterious asteroid belt where players must complete contracts by traveling to exotic planets to kill creatures, find loot, and/or farm planetary materials that they must return to an ominous figure named Sketchy.

Global score

85/100

Genres

Action, Adventure, Indie, Early Access

Similar games

    Pros

    • Strong cooperative multiplayer with up to 8 players
    • Engaging progression and customization systems
    • Varied and visually appealing planets and environments
    • Active and responsive solo developer
    • Fun mix of horror, combat, and humor

    Cons

    • Some bugs and technical issues due to early access
    • Steep difficulty curve for solo players
    • Limited map variety currently
    • Occasional lag in multiplayer for non-hosts
    • Certain mechanics like claw machines can feel frustrating

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose playstyle, respec perk points anytime, and decide whether to stay overnight or not."

    • Competence
      3

      "Game involves skillful combat, exploration, and overcoming challenging enemies with feedback on performance."

    • Competition
      -2

      "Focus is on cooperative play and personal progression rather than ranked or leaderboard competition."

    • Continuation
      4

      "Players report habitual play, long sessions, and strong attachment due to progression and collectibles."

    • Cooperation
      5

      "Strong emphasis on teamwork with up to 8 players, reviving teammates, and shared objectives."

    • Creativity
      3

      "Customization of suits, weapons, ship decorations, and charms allows creative self-expression."

    • Domination
      -3

      "Interactions emphasize equal participation and mutual support rather than exerting control over others."

    • Escapism
      4

      "Players use the game as a fun, immersive distraction with thrilling and humorous moments."

    • Expectation
      -4

      "Engagement is driven by intrinsic interest and personal desire, not obligation or external pressure."

    • Experimenting
      3

      "Players try different weapons, strategies, and explore various planets and game mechanics."

    • Exploration
      4

      "Game features multiple planets, secrets, and encourages curiosity-driven discovery."

    • Expression
      4

      "Extensive character, weapon, and ship customization supports player self-expression."

    • Fantasy
      4

      "Game world includes imaginative creatures, sci-fi settings, and fantastical elements."

    • Fellowship
      5

      "Strong community feeling with cooperative play, shared goals, and social interaction."

    • Growth
      4

      "Players develop skills, level up suits, and improve through learning game mechanics."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and continuous engagement during missions."

    • Intimacy
      3

      "Players form friendships and social bonds through cooperative play and community."

    • Leadership
      1

      "Some players may lead groups, but overall balanced and collaborative interactions dominate."

    • Progression
      5

      "Strong progression systems with leveling, item collection, upgrades, and unlockables."

    • Relaxation
      2

      "Game balances challenge with fun, though some tension and scares are present."

    • Sensation
      3

      "Enjoyable graphics, sound design, and exciting gameplay provide sensory stimulation."

    • Status
      -2

      "Recognition is more personal and community-based rather than broad social status."

    • Story
      1

      "Some lore and setting, but gameplay is largely focused on objectives rather than narrative."

    • Strategy
      3

      "Players plan routes, manage resources, and use tactics to survive and complete objectives."

    • Thrill
      4

      "Game delivers suspense, jump scares, and excitement especially during night missions."

    • Value
      4

      "Players feel they get good return on investment due to content, updates, and replayability."

    • Violence
      3

      "Combat and defeating monsters is a core enjoyable mechanic."

    • Survival
      4

      "Players must manage health, oxygen, and avoid threats to stay alive and succeed."

    Last update: 29/04/2026