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Indiana Jones® and the Last Crusade™

Nintendo Entertainment System, PC (Microsoft Windows) • 2009

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Quick resume

Europe, 1938: The lost Ark was just a warm-up! Now Adolf Hitler is after the most powerful talisman of all - the Holy Grail. A few brave men stand in his way. Fortunately, one of them is Indiana Jones, and this time he has his dad with him.

Global score

78/100

Genres

Adventure

Pros

  • Faithful adaptation of the movie
  • Multiple puzzle solutions and replay value
  • Classic lucasarts humor and style
  • Challenging and rewarding puzzles
  • Nostalgic appeal for fans

Cons

  • Dated graphics and sound
  • Punishing trial-and-error gameplay
  • Clunky combat mechanics
  • Lack of modern quality-of-life features
  • Some frustrating maze and stealth sections

Motivations

  • Autonomy
    3

    "Players can choose different dialogue options and multiple puzzle solutions, allowing some freedom in approach, but the game also has rigid trial-and-error elements and fixed story progression."

  • Competence
    3

    "The game offers challenging puzzles and some difficult combat sequences requiring skill and practice, though some tasks rely on trial and error rather than pure skill."

  • Competition
    -5

    "The game is a single-player adventure with no competitive elements or leaderboards."

  • Continuation
    2

    "Players report replay value due to multiple puzzle solutions and scoring system, encouraging repeated playthroughs, though some frustration may limit long habitual play."

  • Cooperation
    -5

    "The game is designed for solo play with no multiplayer or cooperative features."

  • Creativity
    2

    "Multiple ways to solve puzzles and alternative paths encourage creative problem solving within the game's structure."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

  • Escapism
    4

    "Players use the game to relive nostalgic memories and immerse themselves in an adventurous fictional world distinct from real life."

  • Expectation
    -3

    "Most players engage voluntarily out of interest or nostalgia, though some feel obliged to complete it due to its classic status."

  • Experimenting
    3

    "The game encourages trying different dialogue options and puzzle solutions, exploring alternative routes and endings."

  • Exploration
    3

    "Players explore various locations and hidden items, though environments are mostly fixed and familiar from the movie."

  • Expression
    -5

    "No character customization or avatar personalization; presentation follows preset aesthetics."

  • Fantasy
    4

    "The game immerses players in a fictional adventure based on the Indiana Jones movie, featuring imaginative scenarios and humor."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    2

    "Players develop puzzle-solving skills and learn game mechanics, though some frustration arises from trial-and-error design."

  • Health
    -5

    "The game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to puzzle complexity and trial-and-error gameplay; not suitable for casual or background play."

  • Intimacy
    -5

    "No close social interactions or relationship building; interactions are scripted and limited to NPC dialogues."

  • Leadership
    -5

    "No leadership or group management elements; player controls only the protagonist."

  • Progression
    3

    "Players collect items and points (IQ) that accumulate across playthroughs, reflecting progression and exploration."

  • Relaxation
    -2

    "The game can be frustrating and punishing, requiring patience; not primarily designed for relaxation or flow."

  • Sensation
    1

    "Visuals and sound are dated but charming; some players enjoy nostalgic sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative immersion closely following the movie plot with additional content and multiple endings."

  • Strategy
    3

    "Requires logical thinking, puzzle solving, and planning, though some solutions rely on trial and error."

  • Thrill
    1

    "Some suspense in puzzles and combat, but overall controlled and predictable gameplay."

  • Value
    3

    "Players find value in nostalgia, story, and replayability, though some criticize the price for an old game with dated mechanics."

  • Violence
    1

    "Includes combat sequences with fistfights and occasional violence, but not a primary focus."

  • Survival
    2

    "Players must avoid death and manage health in combat and traps, adding some survival challenge."

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    Last update: 06/03/2026