Clock Tower: Rewind similar games & best alternatives
Should you play it?
The 16-bit nightmare returns. Survive, hide, and avoid the deadly Scissorman in this legendary horror classic.
What works
- Faithful preservation of a survival horror classic
- Multiple endings and randomized elements increase replayability
- Quality of life improvements like rewind and save states
- Atmospheric sound design and pixel art
- Extra content including motion comics and interviews
Things to keep in mind
- Slow and sometimes tedious pacing
- Clunky point-and-click controls and ui issues
- Some obtuse puzzle logic requiring guides
- Graphical glitches and occasional lag
- Price considered high by some for a retro port
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Clock Tower: Rewind: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the mansion and solve puzzles at their own pace, though some puzzle solutions are fixed and require specific actions."
Aooni
"Players have freedom to explore the mansion, choose actions and endings, but gameplay is constrained by point-and-click mechanics and some obtuse puzzle requirements."
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Competence
Game with the same Competence vibe
2"Game involves puzzle solving and learning from trial and error, requiring mental skill and problem solving, though some tasks can feel repetitive."
Twelve Minutes
"Requires learning map, puzzle solving, and evasion skills, but some tasks are repetitive and trial-and-error based."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal experience and exploration."
Cursed Digicam | 呪われたデジカメ
"No competitive elements or player comparison; focus is on personal survival and exploration."
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Continuation
Game with the same Continuation vibe
3"Multiple endings and replayability encourage repeated play sessions to explore all outcomes."
Drinks With Abbey
"Multiple endings and randomized elements encourage replay and habitual play, though some find slow pace tedious."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
PolyPine
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some player choice in paths and endings, but gameplay largely follows predefined structure and puzzles."
Don't Be Afraid
"Players can experiment with different endings and item uses, but gameplay follows predefined puzzles and story paths."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over other players; interactions are with AI enemies only."
Granny 3
"No elements of exerting control over others; player is mostly evading a relentless AI enemy."
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Escapism
Game with the same Escapism vibe
4"Strong horror atmosphere and immersive story provide players with a way to escape reality and experience suspenseful fiction."
True Fear: Forsaken Souls Part 2
"Strong atmosphere and suspense provide immersive escape from reality, evoking childhood fears and horror nostalgia."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and nostalgia rather than obligation."
Toy Soldiers: Complete
"Players engage voluntarily out of interest and nostalgia rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Randomized item locations and multiple endings encourage players to try new strategies and approaches."
Granny
"Encouraged to try different strategies and endings, with randomized item locations adding novelty."
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Exploration
Game with the same Exploration vibe
4"Exploration of randomized mansion layouts and discovery of secrets is a key gameplay element."
Mansions of Madness
"Exploring mansion rooms, discovering secrets, and randomized layouts support curiosity-driven play."
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Expression
Game with the same Expression vibe
-5"No character customization or avatar personalization; presentation is fixed."
Golf Club Nostalgia
"No character customization or avatar personalization; presentation is fixed."
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Fantasy
Game with the same Fantasy vibe
3"Psychological horror with supernatural elements and fictional narrative, though grounded in a realistic house setting."
The Survey
"Engages with fictional horror narrative and surreal elements, though grounded in plausible mansion setting."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
POOLS
"No social or community features; experience is solitary."
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Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn through trial and error."
Please, Don't Touch Anything 3D
"Players learn map, enemy patterns, and puzzle solutions through repeated play and trial-and-error."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during puzzles and chases; not casual or background play"
Garten of Banban 8: Anti Devil
"Requires focused attention due to tense chases and puzzle solving; slow pace but not background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; single-player narrative only."
Estranged: The Departure
"No social or emotional relationship building; limited to single-player narrative."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression through collecting items, unlocking areas, and achieving different endings."
The Count Lucanor
"Progression through item collection, unlocking new areas, and achieving multiple endings."
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Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and jump scares create sustained suspense rather than relaxation."
Oakwood
"Tense atmosphere and sudden scares create sustained suspense rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Strong atmospheric sound design and pixel art visuals provide sensory stimulation and emotional impact."
CONSCRIPT: Director’s Cut
"Atmospheric sound design and pixel art visuals provide sensory engagement and emotional tension."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
4"Narrative-driven with multiple storylines, character development, and endings."
Hooked on You: A Dead by Daylight Dating Sim™
"Narrative driven with multiple endings, character interactions, and lore explored through gameplay and extras."
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Strategy
Game with the same Strategy vibe
3"Requires planning, problem solving, and tactical thinking to overcome enemies and puzzles."
SKIBIDI GYATROOMS
"Requires planning routes, managing stamina, and timing to evade enemy and solve puzzles."
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Thrill
Game with the same Thrill vibe
4"Tense chases, suspense, and risk create thrilling gameplay moments."
Soul Dossier
"Random enemy encounters and tense chases create suspense and adrenaline moments."
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Value
Game with the same Value vibe
1"Mixed opinions on price; some find it worth it especially on sale, others feel content is limited."
Gal*Gun 2
"Mixed opinions on price; some find it worth it for preservation and extras, others suggest buying on sale."
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Violence
Game with the same Violence vibe
2"Combat is limited and indirect; players avoid entities rather than engage in direct violence."
Enter The Backrooms
"Player avoids violence; enemy is violent but player mostly evades or temporarily stuns."
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Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death, managing resources like stamina, and escaping threats."
CASE 2: Animatronics Survival
"Core gameplay revolves around avoiding death, managing stamina, and escaping threats."
Last update: 01/06/2026