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Clock Tower: Rewind

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

The 16-bit nightmare returns. Survive, hide, and avoid the deadly Scissorman in this legendary horror classic.

Global score

88/100

Genres

Adventure, Point-and-click, Puzzle

Pros

  • Faithful preservation of a survival horror classic
  • Multiple endings and randomized elements increase replayability
  • Quality of life improvements like rewind and save states
  • Atmospheric sound design and pixel art
  • Extra content including motion comics and interviews

Cons

  • Slow and sometimes tedious pacing
  • Clunky point-and-click controls and ui issues
  • Some obtuse puzzle logic requiring guides
  • Graphical glitches and occasional lag
  • Price considered high by some for a retro port

Motivations

  • Autonomy
    3

    "Players have freedom to explore the mansion, choose actions and endings, but gameplay is constrained by point-and-click mechanics and some obtuse puzzle requirements."

  • Competence
    2

    "Requires learning map, puzzle solving, and evasion skills, but some tasks are repetitive and trial-and-error based."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal survival and exploration."

  • Continuation
    3

    "Multiple endings and randomized elements encourage replay and habitual play, though some find slow pace tedious."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Players can experiment with different endings and item uses, but gameplay follows predefined puzzles and story paths."

  • Domination
    -5

    "No elements of exerting control over others; player is mostly evading a relentless AI enemy."

  • Escapism
    4

    "Strong atmosphere and suspense provide immersive escape from reality, evoking childhood fears and horror nostalgia."

  • Expectation
    -3

    "Players engage voluntarily out of interest and nostalgia rather than obligation."

  • Experimenting
    3

    "Encouraged to try different strategies and endings, with randomized item locations adding novelty."

  • Exploration
    4

    "Exploring mansion rooms, discovering secrets, and randomized layouts support curiosity-driven play."

  • Expression
    -5

    "No character customization or avatar personalization; presentation is fixed."

  • Fantasy
    3

    "Engages with fictional horror narrative and surreal elements, though grounded in plausible mansion setting."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players learn map, enemy patterns, and puzzle solutions through repeated play and trial-and-error."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention due to tense chases and puzzle solving; slow pace but not background play."

  • Intimacy
    -5

    "No social or emotional relationship building; limited to single-player narrative."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through item collection, unlocking new areas, and achieving multiple endings."

  • Relaxation
    -2

    "Tense atmosphere and sudden scares create sustained suspense rather than relaxation."

  • Sensation
    3

    "Atmospheric sound design and pixel art visuals provide sensory engagement and emotional tension."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative driven with multiple endings, character interactions, and lore explored through gameplay and extras."

  • Strategy
    3

    "Requires planning routes, managing stamina, and timing to evade enemy and solve puzzles."

  • Thrill
    4

    "Random enemy encounters and tense chases create suspense and adrenaline moments."

  • Value
    1

    "Mixed opinions on price; some find it worth it for preservation and extras, others suggest buying on sale."

  • Violence
    2

    "Player avoids violence; enemy is violent but player mostly evades or temporarily stuns."

  • Survival
    4

    "Core gameplay revolves around avoiding death, managing stamina, and escaping threats."

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    Last update: 06/03/2026