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Indiana Jones® and the Fate of Atlantis™

DOS, PC (Microsoft Windows), Linux, Mac, Amiga • 2009

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Quick resume

The Man With The Hat Is Back In His Greatest Adventure Yet! 1939 - The eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atom bomb. Only Indy can stop them before they unleash the deadly secret that sank Atlantis.

Global score

94/100

Genres

Adventure, Point-and-click, Puzzle

Pros

  • Engaging story with multiple paths and endings
  • Challenging and varied puzzles
  • Nostalgic and immersive indiana jones atmosphere
  • Good voice acting and humor
  • High replayability

Cons

  • Dated graphics and sound
  • Some frustrating or obscure puzzles
  • Combat system is clunky and optional
  • Lack of modern quality-of-life features
  • Limited customization and social interaction

Motivations

  • Autonomy
    4

    "Players can choose different paths (Team, Wits, Fists) and make dialogue decisions affecting gameplay and endings, indicating high player control."

  • Competence
    3

    "The game features challenging puzzles and requires problem-solving skills, though some tasks may be repetitive or trial-and-error."

  • Competition
    -4

    "Focus is on single-player experience with no evidence of competitive modes or leaderboard comparisons."

  • Continuation
    3

    "High replayability due to multiple paths and endings encourages habitual and repeated play sessions."

  • Cooperation
    2

    "One path involves cooperating with Sophia, indicating some cooperative gameplay elements within single-player context."

  • Creativity
    2

    "Players solve puzzles with some variation and can choose different approaches, but mostly within predefined structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

  • Escapism
    4

    "Strong narrative and immersive adventure provide escape from real life, supported by nostalgic and atmospheric elements."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Multiple paths and randomized puzzles encourage exploration of different gameplay styles and experimentation."

  • Exploration
    3

    "Players explore various global locations and discover different story branches and secrets."

  • Expression
    -3

    "Limited customization; players mainly interact with preset characters and environments without personal modification."

  • Fantasy
    4

    "Imaginative fiction with mythological elements like Atlantis and mystical powers, fitting the Indiana Jones universe."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social or community interaction described."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle solutions, with some challenge and intellectual growth."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy
    -4

    "Limited to scripted character interactions; no evidence of forming close social relationships."

  • Leadership
    -5

    "No leadership or group management elements; gameplay is individual and narrative-driven."

  • Progression
    3

    "Players collect items and solve puzzles to advance through the story and unlock different endings."

  • Relaxation
    2

    "Some players find the game relaxing and nostalgic, though puzzles can cause frustration and tension."

  • Sensation
    1

    "Visual and auditory stimuli are limited by dated graphics and MIDI music, providing moderate sensory engagement."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    5

    "Strong narrative immersion with branching storylines, character interactions, and multiple endings."

  • Strategy
    3

    "Requires logical thinking, planning, and puzzle-solving, though some puzzles rely on trial and error."

  • Thrill
    2

    "Some suspense and tension from story and puzzles, but overall controlled and predictable gameplay."

  • Value
    4

    "Highly regarded classic with good replay value and content for price, especially for fans of the genre."

  • Violence
    -2

    "Includes some combat sequences but overall focuses more on puzzle-solving and exploration."

  • Survival
    1

    "Some risk of failure and death in gameplay, but generally stable conditions with puzzle focus."

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    Last update: 06/03/2026