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Inertia

PC (Microsoft Windows) • 2017

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Quick resume

Inertia is a first-person platformer with free-running aspects. Inspired by various other free-running and movement based games/game-modes.

Global score

84/100

Genres

Action, Casual, Indie

Pros

  • Affordable price and great value
  • Unique and challenging movement mechanics
  • Level editor and workshop support
  • Engaging soundtrack and visuals
  • Rewarding for speedrunning and skill mastery

Cons

  • Inconsistent and buggy controls (wallrunning, sliding, jumping)
  • Steep difficulty spikes and frustration
  • Small and inactive community
  • Lack of narrative or story depth
  • Some technical issues and crashes reported

Motivations

  • Autonomy
    4

    "Players have control over complex movement mechanics like sprinting, sliding, double jumping, and wall running, allowing personal mastery and decision-making."

  • Competence
    4

    "High skill ceiling with challenging levels and speedrunning focus; players report rewarding mastery despite some control inconsistencies."

  • Competition
    3

    "Global leaderboards and speedrunning elements encourage comparison with others, though some players focus on personal improvement."

  • Continuation
    3

    "Players report long sessions and repeated attempts to improve times, though some find frustration and quit early."

  • Cooperation
    -5

    "Game is predominantly single-player with no cooperative or team-based elements."

  • Creativity
    3

    "Includes a level editor and workshop support allowing players to create and share custom levels."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    3

    "Players use the game as a relaxing and immersive distraction, enjoying flow and challenge to escape reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players experiment with movement mechanics and level strategies; some frustration with inconsistent controls noted."

  • Exploration
    2

    "Players explore various levels and custom maps, though environments are abstract and minimalistic."

  • Expression
    2

    "Customization mainly through level creation and sharing; no character or avatar personalization reported."

  • Fantasy
    -2

    "Game features abstract, minimalist environments with physics-based platforming rather than imaginative fiction."

  • Fellowship
    -3

    "Small, not very active community; social interaction limited mostly to sharing levels rather than strong group identity."

  • Growth
    4

    "Players develop skills in mastering complex movement and speedrunning techniques over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and precision; not suited for casual or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; primarily solo experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Progression through completing levels and improving times; achievements and leaderboard rankings provide goals."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable despite occasional frustration from difficulty spikes."

  • Sensation
    3

    "Visuals, lighting, and music contribute to sensory enjoyment; movement mechanics provide excitement."

  • Status
    2

    "Leaderboards offer some recognition, but community is small and social status is limited."

  • Story
    -4

    "No significant narrative or story elements; focus is on gameplay and level challenges."

  • Strategy
    3

    "Players plan routes and optimize movement strategies to improve speed and efficiency."

  • Thrill
    3

    "Speedrunning and challenging jumps provide suspense and excitement."

  • Value
    5

    "Highly praised for low price and amount of content; considered great value for money."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and skill-based."

  • Survival
    -3

    "No survival mechanics; failure results in level restart without threat or resource management."

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    Last update: 06/03/2026