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Vectromirror 0™

PC (Microsoft Windows) • 2020

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Quick resume

Become the Test Subject and attempt to complete a challenging experiment to awaken emotional responses in your Artificial Intelligence. Jump, wall-run, and parkour your way through the free-to-play prequel to the upcoming game.

Global score

86/100

Genres

Action, Free To Play, Indie

Pros

  • Unique parkour and push/pull mechanics
  • Engaging neon/tron aesthetic and audio
  • Challenging and skill-based gameplay
  • Free demo with promising potential
  • Encourages speedrunning and replayability

Cons

  • Frequent bugs affecting controls and mechanics
  • Short game length with limited content
  • Inconsistent wall running and double jump
  • Lack of customization and social features
  • Some frustrating level design and spawn issues

Motivations

  • Autonomy
    3

    "Players can choose their own paths and routes through levels, experimenting with movement and puzzle solving."

  • Competence
    3

    "Game requires skillful timing and precision in parkour mechanics, though some bugs reduce reliability."

  • Competition
    -3

    "Focus is on personal improvement and speedrunning rather than direct player competition."

  • Continuation
    2

    "Players report replaying levels to improve times and enjoy movement, though game is short and some quit due to bugs."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Some freedom in choosing routes and using push/pull mechanics, but limited level design and repetitive use of mechanics."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief through immersive parkour and aesthetics."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no pressure or obligation noted."

  • Experimenting
    3

    "Players try different movement strategies and routes, exploring mechanics like push/pull and wall running."

  • Exploration
    1

    "Some exploration of level layouts and alternative paths, but limited by short demo content."

  • Expression
    -4

    "No character customization or avatar personalization reported; standard presentation."

  • Fantasy
    1

    "Futuristic neon/Tron aesthetic provides some imaginative setting, but grounded in parkour mechanics."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    3

    "Players develop skill and mastery over challenging movement mechanics and level navigation."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional connection features present."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players progress through levels and unlock new challenges, though no item collection or upgrades."

  • Relaxation
    1

    "Some players find flow and enjoyment in movement, but frustration from bugs and difficulty noted."

  • Sensation
    3

    "Visuals and audio praised for neon aesthetic and atmosphere, providing sensory enjoyment."

  • Status
    -4

    "No social recognition or leaderboard features; focus on personal achievement."

  • Story
    -3

    "Minimal narrative elements; mostly context-free parkour and puzzle gameplay."

  • Strategy
    2

    "Requires planning routes and timing jumps, but limited puzzle complexity."

  • Thrill
    2

    "Some tension and excitement from challenging jumps and speedrunning, though bugs reduce thrill."

  • Value
    4

    "Free demo with promising gameplay; players appreciate value despite bugs and short length."

  • Violence
    -5

    "No combat or destructive gameplay; focus on movement and puzzle solving."

  • Survival
    1

    "Avoiding failure by precise movement is important, but no survival mechanics present."

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    Last update: 06/03/2026