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Ninja Pizza Girl

Wii U, Xbox One, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2015

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Quick resume

Ninja Pizza Girl is a serious game about bullying, emotional resilience – and pizza delivering ninjas! It’s a fast, flow-based game about Gemma, a sixteen-year-old girl trying to keep her dreams alive in face of the most merciless enemies known to any teenage girl – other teenagers.

Global score

80/100

Genres

Action, Indie, Platform, Arcade

Pros

  • Engaging and emotional story about bullying and self-esteem
  • Smooth and responsive platforming mechanics
  • Multiple paths and collectibles for replayability
  • Customizable outfits and unlockables
  • Positive and relatable protagonist

Cons

  • Short game length
  • Some visual and animation roughness
  • Occasional bugs and collision issues
  • Music can be repetitive or jarring
  • Limited depth in combat and enemy interactions

Motivations

  • Autonomy
    4

    "Players can choose difficulty, customize outfits, and select different paths in levels, allowing control over gameplay experience."

  • Competence
    3

    "The game offers skill-based platforming challenges with timing and momentum, but also adjustable difficulty to accommodate various skill levels."

  • Competition
    2

    "Includes leaderboards and speedrun modes encouraging comparison, but many players focus on personal improvement and story."

  • Continuation
    3

    "Players engage in replaying levels for better times and collectibles, showing habitual play and attachment."

  • Cooperation
    -5

    "Single-player experience focused on individual objectives with no cooperative multiplayer elements."

  • Creativity
    2

    "Players can customize outfits and unlock extras, and levels have multiple paths, supporting some creative play styles."

  • Domination
    -4

    "Interactions with enemies are limited to avoiding or sliding past; no power over others or trash talk beyond scripted bullying."

  • Escapism
    4

    "The game provides a stylized cyberpunk world and emotional narrative that offers distraction and immersion from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun, story, and challenge without external pressure or obligation."

  • Experimenting
    3

    "Multiple routes and unlockables encourage trying new paths and gameplay modifiers."

  • Exploration
    3

    "Levels feature multiple branching paths and hidden collectibles encouraging discovery."

  • Expression
    3

    "Outfit customization and unlockable skins allow personal expression of the character."

  • Fantasy
    3

    "The setting is a stylized cyberpunk future with exaggerated ninja pizza delivery, blending imaginative fiction with relatable themes."

  • Fellowship
    -5

    "The game is a solo experience with minimal social interaction or community features."

  • Growth
    3

    "Players develop platforming skills and learn level layouts to improve speed and performance."

  • Health
    -4

    "Sedentary gameplay typical of platformers with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement during runs; not suited for passive or background play."

  • Intimacy
    -4

    "Limited emotional connection through story but no social or close relationship mechanics."

  • Leadership
    -5

    "No leadership or group management features; purely individual play."

  • Progression
    3

    "Collectibles and unlockables provide a sense of advancement and accumulation."

  • Relaxation
    2

    "Flow and momentum in gameplay provide moments of relaxation, though some levels can be challenging and tense."

  • Sensation
    3

    "Colorful visuals, music that changes with performance, and fast-paced action provide sensory stimulation."

  • Status
    1

    "Leaderboards offer some recognition, but social status is not a core focus."

  • Story
    4

    "Narrative about bullying, self-esteem, and family is integral and emotionally engaging."

  • Strategy
    2

    "Players plan routes and timing to optimize runs, though core gameplay is reflex-based platforming."

  • Thrill
    3

    "Speedrunning and overcoming obstacles provide excitement and tension with relief upon success."

  • Value
    1

    "Generally considered good value for price given content and replayability, though some find it short."

  • Violence
    -3

    "Combat is minimal and non-lethal; focus is on avoidance and sliding past enemies rather than destruction."

  • Survival
    -2

    "No traditional survival elements; gameplay is about speed and momentum rather than resource or threat management."

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    Last update: 06/03/2026