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Rez Infinite

PlayStation 5, PC (Microsoft Windows), Daydream, Oculus Quest, PlayStation VR, Oculus Rift, PlayStation 4, SteamVR, Android, PlayStation VR2 • 2017

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Quick resume

The legendary action-shooter finally comes to PC, and in style! Blast your way through mind-melting visuals and amazing beats, all in your quest through cyberspace to save a world on the verge of collapse. Playable on your desktop or in fully immersive VR.

Global score

92/100

Genres

Action, Casual, Indie, Shooter, Music, Arcade, Adventure

Pros

  • Unique immersive audio-visual experience
  • Excellent music and synchronized sound effects
  • Vr support enhances immersion
  • Nostalgic and timeless art style
  • Area x adds fresh content and freedom

Cons

  • Short main game length
  • Some balance and difficulty inconsistencies
  • Limited narrative depth
  • Minimal social or cooperative features
  • Mouse controls may reduce challenge

Motivations

  • Autonomy
    3

    "Players have control over aiming and shooting timing, especially with mouse or VR controls, but movement is on rails in the main game, with limited free-flight in Area X."

  • Competence
    2

    "The game requires skillful aiming and timing, especially with controller aiming, but mouse and VR controls reduce difficulty; some players note the game is accessible yet challenging in later stages."

  • Competition
    -2

    "Focus is on personal experience and self-improvement; there are score attack modes and leaderboards but the core experience is not competitive."

  • Continuation
    4

    "Many players report habitual replaying and returning to the game for its immersive experience and music, despite its short length."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative elements."

  • Creativity
    3

    "Players create musical effects through shooting patterns and can customize experience via different modes; Area X offers more freedom of movement and visual exploration."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism
    5

    "Strongly described as an immersive, trance-like, meditative, and mind-altering audio-visual experience that helps players escape real life."

  • Expectation
    -5

    "Players engage voluntarily out of intrinsic interest and nostalgia; no obligation or pressure reported."

  • Experimenting
    3

    "Players explore different aiming methods (mouse, controller, VR), experiment with shooting patterns, and enjoy new modes like Area X."

  • Exploration
    2

    "Main game is on rails with limited exploration, but Area X offers free movement and discovery of new visual and musical elements."

  • Expression
    2

    "Some customization of visual themes and unlockable skins; expression mainly through musical interaction and audiovisual experience."

  • Fantasy
    4

    "The game features a stylized cybernetic world with abstract, futuristic, and surreal elements, evoking a strong fantasy and sci-fi atmosphere."

  • Fellowship
    -4

    "The experience is primarily solitary with minimal social interaction; community exists but gameplay is individual."

  • Growth
    3

    "Players develop aiming skills, learn enemy patterns, and improve performance to achieve higher scores and unlock content."

  • Health
    -4

    "Primarily a sedentary experience with no physical activity; some players mention relaxation but no physical engagement."

  • Idle
    -3

    "Requires focused attention and active engagement; not a background or idle game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; experience is individual."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player."

  • Progression
    3

    "Players accumulate power-ups and evolve their form during levels; unlock new modes and skins through gameplay."

  • Relaxation
    4

    "Many players describe the game as meditative, trance-inducing, and relaxing, balancing challenge and flow."

  • Sensation
    5

    "Strong sensory stimulation through vibrant visuals, synchronized music, and immersive audio-visual feedback."

  • Status
    -3

    "Some leaderboard and score recognition exist but social status is not a primary motivator."

  • Story
    2

    "Minimal narrative present; story is abstract and open to interpretation, with more focus on experience than plot."

  • Strategy
    1

    "Some planning and timing involved in aiming and shooting, but gameplay is mostly straightforward and reactive."

  • Thrill
    3

    "Players experience excitement and adrenaline especially during boss fights and intense musical crescendos."

  • Value
    2

    "Players generally feel the game offers good value for its unique experience, though some note the short length relative to price."

  • Violence
    1

    "Combat involves shooting abstract enemies and viruses, but violence is stylized and non-realistic."

  • Survival
    1

    "Players avoid damage and manage power-ups to survive levels, but threat level is moderate and forgiving."

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    Last update: 06/03/2026