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Last Day of June similar games & best alternatives

Last Day of June

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2017

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Quick resume

A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Emotionally touching story
    • Beautiful watercolor-like visuals
    • Fantastic soundtrack by steven wilson
    • Unique narrative without dialogue
    • Accessible and simple gameplay

    Cons

    • Repetitive unskippable cutscenes
    • Short game length
    • Somewhat undemanding puzzles
    • Lack of manual save points
    • Occasional technical issues reported

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fellowship, Cooperation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can control multiple characters and make decisions to alter events, though within a fixed narrative framework."

    • Competence
      1

      "Gameplay involves simple puzzles and exploration with minimal challenge, focusing on narrative rather than skill."

    • Competition
      -5

      "No competitive elements; focus is on personal emotional experience and story."

    • Continuation
      2

      "Players engage in a short but emotionally compelling experience, with some repetition that may reduce continued play."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players experiment with different characters and actions to influence outcomes, though within a set story."

    • Domination
      -5

      "No elements of dominance or control over others; interactions are narrative-driven and empathetic."

    • Escapism
      4

      "Strong emotional immersion and escape into a poignant fictional story about love and loss."

    • Expectation
      -4

      "Players engage voluntarily for emotional and narrative interest, not out of obligation."

    • Experimenting
      3

      "Players try different character perspectives and choices to alter the story's outcome."

    • Exploration
      2

      "Exploration of different characters' environments and memories to uncover story details."

    • Expression
      3

      "Artistic visual style and character design allow for emotional expression despite minimal facial features."

    • Fantasy
      2

      "Story involves time travel and imaginative elements, though grounded in emotional realism."

    • Fellowship
      -5

      "Primarily a solitary experience with minimal social interaction."

    • Growth
      2

      "Players learn story details and character backgrounds, with some problem-solving."

    • Health
      -5

      "Sedentary gameplay with no physical activity."

    • Idle
      -3

      "Requires focused attention; some repetition may feel tedious but not idle play."

    • Intimacy
      4

      "Strong emotional connection to characters and story, fostering empathy and intimacy."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      2

      "Progression through story and unlocking memories; no item or power accumulation."

    • Relaxation
      3

      "Calm, soothing art and music create a relaxing atmosphere despite emotional intensity."

    • Sensation
      3

      "Beautiful visuals and music provide sensory pleasure and emotional stimulation."

    • Status
      -5

      "No social status or recognition mechanics."

    • Story
      5

      "Central focus on narrative immersion and emotional storytelling."

    • Strategy
      1

      "Simple puzzle-solving and decision-making with minimal strategic depth."

    • Thrill
      1

      "Some emotional suspense but low risk and tension overall."

    • Value
      1

      "Good value for a short, emotionally impactful experience, though some note short length."

    • Violence
      -5

      "No violence; focus on emotional and narrative content."

    • Survival
      -5

      "No survival or threat avoidance mechanics."

    Last update: 29/04/2026