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Last Day of June

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2017

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Quick resume

A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Emotionally touching story
  • Beautiful watercolor-like visuals
  • Fantastic soundtrack by steven wilson
  • Unique narrative without dialogue
  • Accessible and simple gameplay

Cons

  • Repetitive unskippable cutscenes
  • Short game length
  • Somewhat undemanding puzzles
  • Lack of manual save points
  • Occasional technical issues reported

Motivations

  • Autonomy
    3

    "Players can control multiple characters and make decisions to alter events, though within a fixed narrative framework."

  • Competence
    1

    "Gameplay involves simple puzzles and exploration with minimal challenge, focusing on narrative rather than skill."

  • Competition
    -5

    "No competitive elements; focus is on personal emotional experience and story."

  • Continuation
    2

    "Players engage in a short but emotionally compelling experience, with some repetition that may reduce continued play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players experiment with different characters and actions to influence outcomes, though within a set story."

  • Domination
    -5

    "No elements of dominance or control over others; interactions are narrative-driven and empathetic."

  • Escapism
    4

    "Strong emotional immersion and escape into a poignant fictional story about love and loss."

  • Expectation
    -4

    "Players engage voluntarily for emotional and narrative interest, not out of obligation."

  • Experimenting
    3

    "Players try different character perspectives and choices to alter the story's outcome."

  • Exploration
    2

    "Exploration of different characters' environments and memories to uncover story details."

  • Expression
    3

    "Artistic visual style and character design allow for emotional expression despite minimal facial features."

  • Fantasy
    2

    "Story involves time travel and imaginative elements, though grounded in emotional realism."

  • Fellowship
    -5

    "Primarily a solitary experience with minimal social interaction."

  • Growth
    2

    "Players learn story details and character backgrounds, with some problem-solving."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention; some repetition may feel tedious but not idle play."

  • Intimacy
    4

    "Strong emotional connection to characters and story, fostering empathy and intimacy."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through story and unlocking memories; no item or power accumulation."

  • Relaxation
    3

    "Calm, soothing art and music create a relaxing atmosphere despite emotional intensity."

  • Sensation
    3

    "Beautiful visuals and music provide sensory pleasure and emotional stimulation."

  • Status
    -5

    "No social status or recognition mechanics."

  • Story
    5

    "Central focus on narrative immersion and emotional storytelling."

  • Strategy
    1

    "Simple puzzle-solving and decision-making with minimal strategic depth."

  • Thrill
    1

    "Some emotional suspense but low risk and tension overall."

  • Value
    1

    "Good value for a short, emotionally impactful experience, though some note short length."

  • Violence
    -5

    "No violence; focus on emotional and narrative content."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026