What Remains of Edith Finch similar games & best alternatives

What Remains of Edith Finch

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S, iOS • 2017

Should you play it?

What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.

What works
  • Innovative and emotional storytelling
  • Richly detailed and immersive environment
  • Unique gameplay mechanics per story
  • Strong narrative and artistic expression
  • Excellent voice acting and soundtrack
Things to keep in mind
  • Short playtime
  • Limited replay value
  • Linear gameplay with minimal challenge
  • Lack of closure in some storylines
  • May be emotionally heavy for some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • 1000xRESIST

  • Lost Words: Beyond the Page

  • A Tiny Sticker Tale

  • RiME

  • A Space for the Unbound

  • NORCO

  • Last Day of June

  • Awkward Dimensions Redux

  • Life is Strange - Episode 1

Hidden Gems

Less popular games with surprisingly high similarity

  • Lost Words: Beyond the Page

  • A Tiny Sticker Tale

  • Blackwood Crossing

If you liked…

Recommendations by what you enjoyed most

  • Creativity

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  • Story

    Copycat

  • Escapism

    Lorelai

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

What Remains of Edith Finch: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles, and make some story choices, though the game is mostly linear with guided progression."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "Players have freedom to explore the house and choose the order of stories, but gameplay is largely linear and guided."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is light with minimal mechanical challenge, focusing more on narrative and choice rather than skill tests."

    Capsule for Life is Strange Remastered Life is Strange Remastered

    "Gameplay is simple with minimal challenge, focusing on exploration and narrative rather than skill tests."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; experience is solitary and personal."

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    "No competitive elements; experience is personal and solitary."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~30 minutes) but players express desire to replay for emotional impact."

    Capsule for A Taste of the Past A Taste of the Past

    "Short playtime (~2-3 hours) with limited replay value, but strong emotional impact encourages occasional revisits."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative features."

    Capsule for Mundaun Mundaun

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative with hand-drawn art, symbolic level design, and a unique narrative approach blending gameplay with personal storytelling."

    Capsule for Something for Someone Else Something for Someone Else

    "Highly creative storytelling with unique gameplay mechanics for each family member's story and innovative use of environment and text."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely narrative-focused."

    Capsule for Supipara - Chapter 1 Spring Has Come! Supipara - Chapter 1 Spring Has Come!

    "No social dominance or power dynamics; focus is on personal narrative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a dark, emotional fictional world offering escape from real life through storytelling and atmosphere."

    Capsule for Lorelai Lorelai

    "Strong emotional immersion and escape into a richly detailed, imaginative family saga."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in story and atmosphere, not out of obligation."

    Capsule for Cloudpunk Cloudpunk

    "Players engage voluntarily for intrinsic interest in story and atmosphere, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore new narrative forms, surreal settings, and evolving gameplay mechanics across episodes."

    Capsule for Anthology Of The Killer Anthology Of The Killer

    "Each story segment experiments with different narrative styles and gameplay mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large mansion with many rooms and secret passages encourages discovery and revisiting areas."

    Capsule for Brink of Consciousness: Dorian Gray Syndrome Collector's Edition Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

    "Exploration of the large, detailed family house and discovery of secrets is central."

  • Expression

    Game with the same Expression vibe

    3

    "Customization options for character appearance and room personalization allow for player self-expression."

    Capsule for POPGOES Arcade POPGOES Arcade

    "Players experience characters' self-expression through their rooms and stories, though no direct customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Surreal, abstract, and imaginative setting with elements of magical realism and metaphorical storytelling."

    Capsule for Dujanah Dujanah

    "Incorporates magical realism and imaginative elements within a realistic family tragedy."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with limited social interaction."

    Capsule for 1979 Revolution: Black Friday 1979 Revolution: Black Friday

    "Primarily a solitary experience focused on individual reflection."

  • Growth

    Game with the same Growth vibe

    3

    "Players reflect on life, death, and personal values; emotional and cognitive growth."

    Capsule for Narcissu 10th Anniversary Anthology Project Narcissu 10th Anniversary Anthology Project

    "Players gain insight and emotional growth through understanding family history and themes of life and death."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and immersion; not designed for casual or background play."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "Requires focused attention and immersion; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connection to characters and story fosters intimate experience."

    Capsule for Before Your Eyes Before Your Eyes

    "Strong emotional connection to characters and story fosters intimate experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Narrative progression through uncovering memories and story branches, but no item or power accumulation."

    Capsule for The Town of Light The Town of Light

    "Narrative progression through unlocking stories and family history, but no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and immersive experience provides contemplative relaxation despite some unsettling themes"

    Capsule for The Old City: Leviathan The Old City: Leviathan

    "Atmospheric and contemplative experience with moments of melancholy and beauty."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, music, and fantasy atmosphere provide sensory stimulation."

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    "Visually and aurally rich environment with emotional stimulation rather than intense sensory thrills."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "No social status or recognition mechanics."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with emotional storytelling and meaningful themes."

    Capsule for Copycat Copycat

    "Exceptional narrative immersion with innovative storytelling and emotional depth."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving gameplay; mostly linear narrative choices."

    Capsule for Until Then Until Then

    "Minimal strategic or problem-solving gameplay; focus is on narrative experience."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Some emotional moments but overall controlled and contemplative rather than suspenseful or thrilling."

    Capsule for Summerland Summerland

    "Some suspenseful and emotional moments but overall controlled and reflective tone."

  • Value

    Game with the same Value vibe

    2

    "Highly praised for narrative and artistic value despite short length; good return for price."

    Capsule for Masochisia Masochisia

    "Highly praised for narrative and artistic value despite short length; some consider price high for duration."

  • Violence

    Game with the same Violence vibe

    -4

    "No explicit violence or combat; themes are psychological and symbolic rather than physical."

    Capsule for The Path The Path

    "No enjoyment of violence; death is a theme but presented with sensitivity and artistic expression."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable, safe game environment."

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    "No survival mechanics; stable, safe environment."

Last update: 01/06/2026