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What Remains of Edith Finch

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2017

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Quick resume

What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.

Global score

96/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Innovative and emotional storytelling
    • Richly detailed and immersive environment
    • Unique gameplay mechanics per story
    • Strong narrative and artistic expression
    • Excellent voice acting and soundtrack

    Cons

    • Short playtime
    • Limited replay value
    • Linear gameplay with minimal challenge
    • Lack of closure in some storylines
    • May be emotionally heavy for some players

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Strategy, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore the house and choose the order of stories, but gameplay is largely linear and guided."

    • Competence
      1

      "Gameplay is simple with minimal challenge, focusing on exploration and narrative rather than skill tests."

    • Competition
      -5

      "No competitive elements; experience is personal and solitary."

    • Continuation
      1

      "Short playtime (~2-3 hours) with limited replay value, but strong emotional impact encourages occasional revisits."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity
      5

      "Highly creative storytelling with unique gameplay mechanics for each family member's story and innovative use of environment and text."

    • Domination
      -5

      "No social dominance or power dynamics; focus is on personal narrative."

    • Escapism
      4

      "Strong emotional immersion and escape into a richly detailed, imaginative family saga."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story and atmosphere, not obligation."

    • Experimenting
      4

      "Each story segment experiments with different narrative styles and gameplay mechanics."

    • Exploration
      3

      "Exploration of the large, detailed family house and discovery of secrets is central."

    • Expression
      3

      "Players experience characters' self-expression through their rooms and stories, though no direct customization."

    • Fantasy
      3

      "Incorporates magical realism and imaginative elements within a realistic family tragedy."

    • Fellowship
      -4

      "Primarily a solitary experience focused on individual reflection."

    • Growth
      3

      "Players gain insight and emotional growth through understanding family history and themes of life and death."

    • Health
      -5

      "Sedentary gameplay with no physical activity."

    • Idle
      -3

      "Requires focused attention and immersion; not suitable for casual or background play."

    • Intimacy
      4

      "Strong emotional connection to characters and story fosters intimate experience."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      2

      "Narrative progression through unlocking stories and family history, but no item or power accumulation."

    • Relaxation
      3

      "Atmospheric and contemplative experience with moments of melancholy and beauty."

    • Sensation
      3

      "Visually and aurally rich environment with emotional stimulation rather than intense sensory thrills."

    • Status
      -5

      "No social status or recognition mechanics."

    • Story
      5

      "Exceptional narrative immersion with innovative storytelling and emotional depth."

    • Strategy
      -3

      "Minimal strategic or problem-solving gameplay; focus is on narrative experience."

    • Thrill
      -2

      "Some suspenseful and emotional moments but overall controlled and reflective tone."

    • Value
      2

      "Highly praised for narrative and artistic value despite short length; some consider price high for duration."

    • Violence
      -4

      "No enjoyment of violence; death is a theme but presented with sensitivity and artistic expression."

    • Survival
      -4

      "No survival mechanics; stable, safe environment."

    Last update: 29/04/2026