Forgotton Anne similar games & best alternatives

Forgotton Anne

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, Android, iOS • 2018

Should you play it?

Step into a hand-animated realm of wonder in which everyday objects take on a life of their own. Uncover the Forgotlings’ mysteries & harness magical forces as you embark upon a quest to return home.

What works
  • Beautiful hand-drawn animation
  • Engaging and emotional story
  • Immersive fantasy world
  • Meaningful player choices
  • Excellent voice acting and soundtrack
Things to keep in mind
  • Clunky and slow platforming controls
  • Simple and repetitive puzzles
  • Linear gameplay with limited exploration
  • Lack of skip for cutscenes and dialogues
  • No key rebinding or accessibility options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • An Octave Higher

  • Perfect Gold - Yuri Visual Novel

  • Greyfox RPG

  • Higurashi When They Cry Hou - Ch.4 Himatsubushi

  • Without a Voice

  • Tyrion Cuthbert: Attorney of the Arcane

  • Tales of the Black Forest

  • Call of the Sea

  • The Last Campfire

Hidden Gems

Less popular games with surprisingly high similarity

  • An Octave Higher

  • Perfect Gold - Yuri Visual Novel

  • Without a Voice

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Two Worlds Epic Edition

  • Story

    Röki

  • Escapism

    The Banner Saga 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Forgotton Anne: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make meaningful choices affecting story outcomes and character interactions, though the overall story is linear."

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  • Competence

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    "Gameplay involves simple puzzles and exploration with minimal challenge, providing some sense of accomplishment but mostly straightforward tasks."

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  • Competition

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    "No competitive elements; focus is on individual story experience without comparison to others."

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    "No competitive elements; focus is on individual story experience without comparison to others."

  • Continuation

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    "Players report engaging story and atmosphere that encourage multiple playthroughs for different endings."

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  • Cooperation

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    "Single-player experience with no cooperative or multiplayer elements."

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  • Creativity

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    "Players engage with a crafted story and world; limited player creation but some exploration of narrative paths."

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  • Domination

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    "No elements of exerting control or superiority over others; interactions are narrative-driven and respectful."

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    "No elements of exerting control or superiority over others; interactions are narrative-driven and respectful."

  • Escapism

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    "Immersive fantasy world and story provide strong escape from reality and emotional engagement."

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    "Highly immersive fantasy world offering emotional engagement and escape from reality."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest in story, puzzles, and atmosphere without external pressure."

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  • Experimenting

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    "Some exploration of story branches and choices, but gameplay routines are largely fixed."

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  • Exploration

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    "Players explore detailed environments and collect hidden items, though the world is mostly linear."

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  • Expression

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    "Limited character customization; focus is on narrative and environment rather than player self-expression."

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  • Fantasy

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    "Strong fantasy setting with magic, mythical creatures, and an imaginative world."

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  • Fellowship

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    "Solo narrative experience with minimal social interaction or community involvement."

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  • Growth

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    "Players develop understanding of story and characters; limited skill growth due to simple gameplay."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention on story and puzzles; not designed for background or idle play."

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  • Intimacy

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    "Emotional engagement with characters and story, but limited social connection."

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  • Leadership

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    "No leadership or group management elements; player follows narrative path."

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  • Progression

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    "Progression through story advancement and unlocking achievements, but limited item or upgrade accumulation."

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  • Relaxation

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    "Calm music, gentle pacing, and soothing visuals create a relaxing experience."

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  • Sensation

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    "Enjoyable visual and auditory experience with hand-drawn art and orchestral soundtrack."

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  • Status

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  • Story

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    "Strong narrative focus with emotional storytelling and character development."

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  • Strategy

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  • Thrill

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    "Low suspense or risk; gameplay is predictable and calm with minimal tension."

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    "Low suspense and risk; gameplay is calm and controlled with minimal tension."

  • Value

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    "Players perceive good value in story, gameplay, and replayability for the price."

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  • Violence

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  • Survival

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Last update: 01/06/2026