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Children of Silentown

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Children of Silentown is a dark adventure game that tells the story of Lucy, a girl growing up in a village deep in a forest inhabited by monsters. People disappearing is nothing uncommon here, but this time, Lucy is old enough to investigate on her own. Or so she thinks.

Global score

87/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Beautiful art style and music
  • Engaging and mysterious story
  • Challenging yet accessible puzzles
  • Multiple endings and replayability
  • Immersive atmosphere

Cons

  • Repetitive puzzle types
  • Tedious replay requirements for endings
  • Some unintuitive puzzle solutions
  • Lack of manual save system
  • Story endings feel ambiguous or rushed

Motivations

  • Autonomy
    3

    "Players control Lucy and make choices affecting endings; exploration and puzzle solving allow personal decision-making, though some puzzles are repetitive and linear."

  • Competence
    3

    "Puzzles provide a moderate challenge requiring problem solving and pattern recognition; some players found certain puzzles frustrating or unintuitive."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."

  • Continuation
    2

    "Players often replay to unlock multiple endings and achievements, though some find replaying entire chapters tedious."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players engage in exploration and puzzle solving with some freedom in approach; limited customization or creation elements."

  • Domination
    -5

    "No elements of exerting control over others; interactions focus on story and exploration."

  • Escapism
    4

    "Atmospheric, mysterious story and immersive puzzles provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and interest in story and puzzles; no pressure or obligation noted."

  • Experimenting
    2

    "Players try different puzzle solutions and explore story branches; however, puzzle types are somewhat repetitive."

  • Exploration
    3

    "Exploration of the village and discovery of clues, stickers, and secrets is a core gameplay element."

  • Expression
    -3

    "Limited customization or avatar personalization; focus is on narrative and puzzle solving rather than self-expression."

  • Fantasy
    3

    "Game features a dark fairytale atmosphere with mysterious and supernatural elements, though not overt horror."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop puzzle-solving skills and understanding of story; some learning curve in complex puzzles."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure; no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

  • Intimacy
    -4

    "Limited to narrative-driven character interactions; no deep social or emotional connections with other players."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Progression through story chapters, unlocking songs and endings; collectible stickers add to sense of advancement."

  • Relaxation
    3

    "Atmospheric and immersive experience with a balance of challenge and calm exploration."

  • Sensation
    3

    "Enjoyable art style, music, and sound design provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    4

    "Strong narrative focus with multiple endings and character interactions; story drives player engagement."

  • Strategy
    2

    "Puzzles require logical thinking and planning, though complexity is moderate and puzzle types repeat."

  • Thrill
    2

    "Suspenseful atmosphere and mystery create mild tension and curiosity, but not intense thrills or scares."

  • Value
    3

    "Generally perceived as good value for price and playtime; some players recommend buying on sale."

  • Violence
    -5

    "No violent or destructive gameplay; focus on exploration and puzzle solving."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable environment with story-driven challenges."

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    Last update: 06/03/2026