Livelock similar games & best alternatives

Livelock

PlayStation 4, PC (Microsoft Windows), Xbox One • 2016

Should you play it?

Livelock is a co-operative top-down shooter where you play solo or with up to two allies to break the cycle of infinite war between machines. As one of the remaining Capital Intellects, your role is to unlock Eden and revive humanity.

What works
  • Fun cooperative gameplay
  • Three distinct character classes
  • Satisfying combat and visual effects
  • Good character progression and customization
  • Well-optimized with controller support
Things to keep in mind
  • Short campaign and limited content
  • Small playerbase and dead multiplayer
  • Limited weapon and ability variety
  • Some bugs and occasional technical issues
  • Lack of local co-op and mod support

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • GIBZ

  • Guns, Gore and Cannoli 2

  • PewDiePie: Legend of the Brofist

  • AK-xolotl: Together

  • Soundfall

  • Corgi Warlock

  • Abyssus

  • Wizard with a Gun

  • Juicy Realm

Hidden Gems

Less popular games with surprisingly high similarity

  • Viking Squad

  • Atomic Picnic

  • EXOME

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Temtem: Swarm

  • Escapism

    EARTH'S DAWN

  • Fantasy

    The Uncertain: Last Quiet Day

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Livelock: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Exploration, Continuation, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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    "Game offers skill-based twin-stick shooter mechanics with upgrades and challenges, though difficulty is generally low except on hardest modes."

  • Competition

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    "Focus is mainly on cooperative play and personal progression rather than direct competition or leaderboards."

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    "Focus is mainly on cooperative play and personal progression; leaderboards exist but competitive play is minimal and playerbase is low."

  • Continuation

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    "Short game with about 2-4 hours playtime; some players find it repetitive and easy to finish, limiting long-term engagement."

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  • Cooperation

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    "Strong emphasis on online co-op with up to three players, with synergy and teamwork enhancing gameplay."

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    "Strong emphasis on 3-player online co-op with complementary classes and teamwork; co-op enhances gameplay experience significantly."

  • Creativity

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    "Customization of characters, weapons, and loadouts is available, but no strong evidence of creative building or modding."

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  • Domination

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  • Escapism

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    "Post-apocalyptic sci-fi setting and engaging combat provide immersive distraction from real life."

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    "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

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  • Experimenting

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    "Players can experiment with different weapons, upgrade paths, and special ability usage."

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  • Exploration

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    "Levels are distinct but linear with limited exploration; focus is on combat arenas rather than discovery."

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  • Expression

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  • Fantasy

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    "Fictional post-apocalyptic world with robots and speculative future themes."

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    "Futuristic robots with human consciousness in a post-apocalyptic world provide a strong fantasy and sci-fi experience."

  • Fellowship

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    "Community and cooperative play are important; players enjoy shared experiences and multiplayer modes."

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    "Community and cooperative play are important; players enjoy shared experiences and teamwork."

  • Growth

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    "Character leveling and weapon upgrades provide clear learning and development opportunities."

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  • Health

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    "Typical sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires focused attention during gameplay; not designed for idle or background play."

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  • Intimacy

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    "Some social interaction in co-op but limited evidence of close emotional connections."

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  • Leadership

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    "Players mostly participate cooperatively without strong leadership or authoritative roles."

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  • Progression

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  • Relaxation

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    "Fast-paced but enjoyable gameplay provides flow and stress relief."

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  • Sensation

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    "Bright visuals, satisfying explosions, and sound design provide stimulating sensory feedback and excitement."

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  • Status

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    "Limited social recognition; achievements and ranks exist but community is small and casual."

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  • Story

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  • Strategy

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  • Thrill

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  • Value

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    "Generally considered good value especially on sale; some find full price high for content amount."

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Last update: 01/06/2026