EXOME similar games & best alternatives

EXOME

PC (Microsoft Windows) • 2022

Should you play it?

EXOME is a co-op survival shooter with a focus on exploration, weapon progression and horde AI. Discover what grim mysteries are hidden in this deep forest. Explore and fight for survival, alone or with your friends.

What works
  • Engaging co-op gameplay
  • Immersive atmosphere and sound design
  • Good graphics and environment
  • Exploration and discovery elements
  • Smooth performance for a solo dev
Things to keep in mind
  • Limited content and weapon variety
  • Unbalanced and sometimes frustrating combat
  • Small map and repetitive platform fights
  • Lack of deep narrative and survival mechanics
  • Optimization issues and occasional bugs

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • PILGRIM

  • Backrooms Rec.

  • Nuclear Nightmare

  • Subterror

  • Backrooms Society

  • Sketchy's Contract

  • PIT OF GOBLIN

  • Malum

  • Murky Divers

Hidden Gems

Less popular games with surprisingly high similarity

  • MetaPhysical

  • Forsaken Frontiers

  • Battlezone Gold Edition

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Arizona Sunshine®

  • Escapism

    Last Room

  • Fantasy

    Outcast - A New Beginning

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

EXOME: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Continuation, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore semi-open world areas, choose missions, and use various attacks and abilities, showing moderate control over actions."

    Capsule for UFO ROBOT GRENDIZER – The Feast of the Wolves UFO ROBOT GRENDIZER – The Feast of the Wolves

    "Players can explore the open world freely and choose when and where to activate platforms and fight hordes, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skillful combat, strategic use of abilities, and overcoming challenges like bosses and other players."

    Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

    "The game involves overcoming challenging combat waves and platforming sections with some skill required, though combat is sometimes seen as unbalanced."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative and solo play without ranked modes or leaderboards; players set personal goals and progress at their own pace."

    Capsule for Rotwood Rotwood

    "Focus is on cooperative and solo play without ranked modes or leaderboards; players set their own goals and pace."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report habitual play and replaying campaign multiple times, but others find it short and repetitive."

    Capsule for Buccaneers! Buccaneers!

    "Some players report playing multiple sessions and replaying the game, but others find it short and repetitive, limiting long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on co-op play in campaign and multiplayer horde modes, with teamwork and shared objectives."

    Capsule for Arizona Sunshine® Arizona Sunshine®

    "Strong emphasis on co-op play with friends, teamwork in fighting hordes, and shared survival experience."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization through upgrades and weapon choices, but no building or extensive creative modification."

    Capsule for GUN™ GUN™

    "Limited customization and progression mostly through weapon upgrades; some cosmetic options but no deep creative building or modding."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperation and shared goals rather than exerting control or superiority over others."

    Capsule for Core Keeper Core Keeper

    "Interactions emphasize cooperation and shared challenges rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive atmosphere and horror elements provide escape from reality and stress relief."

    Capsule for Last Room Last Room

    "Immersive atmosphere, horror elements, and exploration provide strong escape from real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Warhammer 40,000: Boltgun Warhammer 40,000: Boltgun

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different weapons, tactics, and explore the map, though some find gameplay repetitive."

    Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

    "Players explore the map and try different strategies to overcome waves, though some routines and repeated platform fights limit novelty."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploring maps and discovering items and secrets is core to gameplay, though maps are limited in number."

    Capsule for He is Coming He is Coming

    "Exploration of the forest and discovery of hidden items and lore is a core gameplay element, though map size is limited."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic elements and humorous interactions allow mild self-expression, but mostly standardized presentation."

    Capsule for Calm Down, Stalin Calm Down, Stalin

    "Some character cosmetics and weapon choices allow minor self-expression, but overall presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in an imaginative sci-fi alien world with fictional species and story elements."

    Capsule for Outcast - A New Beginning Outcast - A New Beginning

    "Set in a fictional forest with alien creatures and sci-fi elements, providing an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social play aspects, with players enjoying shared experiences."

    Capsule for Hospital 666 Hospital 666

    "Strong community and social play aspects, with players enjoying shared experiences and developer interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn maps, weapon locations, and tactics to improve gameplay, though overall progression is limited."

    Capsule for Granny Simulator Granny Simulator

    "Players learn combat mechanics, map layout, and weapon usage, though progression is limited and repetitive."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related mechanics."

    Capsule for Age of Advent Age of Advent

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention during combat and exploration; not suited for passive or background play."

    Capsule for Saturday Morning RPG Saturday Morning RPG

    "Requires active attention during combat and exploration; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Co-op play fosters social interaction and bonding, though not deeply emotional or intimate connections."

    Capsule for Bureau of Contacts Bureau of Contacts

    "Co-op play fosters social bonding and shared experiences, though no deep emotional or intimate interactions are described."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may take informal leadership roles in co-op, but no formal leadership or management mechanics are described."

    Capsule for Hellbreach: Vegas Hellbreach: Vegas

    "Some players may take informal leadership roles in co-op, but no formal leadership or management mechanics exist."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, attachments, and upgrades; modded content adds to progression variety."

    Capsule for Contractors Contractors

    "Players accumulate weapons, upgrades, and credits to improve effectiveness, though content is limited."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is tense and immersive; some players find it relaxing but others note frustration and challenge."

    Capsule for Hellpoint Hellpoint

    "Atmosphere can be tense and challenging, but exploration and co-op play provide moments of flow and enjoyment."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound design, and atmospheric effects provide strong sensory stimulation and emotional engagement."

    Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

    "Good graphics, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No social ranking or recognition systems; focus is on personal or cooperative achievement."

    Capsule for Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance

    "No social ranking or recognition systems; focus is on personal and cooperative achievement."

  • Story

    Game with the same Story vibe

    2

    "Some narrative and lore elements exist but story is minimal and secondary to puzzles and exploration."

    Capsule for Zoonomaly Zoonomaly

    "Some narrative elements and lore are present via data tablets, but story is minimal and not deeply integrated."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players plan routes and combat tactics, but combat is mostly simple and repetitive."

    Capsule for Spark the Electric Jester 2 Spark the Electric Jester 2

    "Players plan combat tactics and platform order to manage difficulty, though combat is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    3

    "Horror atmosphere and jump scares create suspense and tension."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Horror atmosphere, jump scares, and challenging waves create suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Players appreciate the game as a good value for price given its early access state and potential."

    Capsule for Tiny Combat Arena Tiny Combat Arena

    "Players feel the game offers reasonable value for price given its early access state and content, though some find it short."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against alien enemies with various weapons and destruction is central to gameplay."

    Capsule for UFO: Aftermath UFO: Aftermath

    "Combat against alien creatures and wildlife is central, with shooting and destruction as core gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players must survive waves of enemies and manage resources."

    Capsule for POSTAL POSTAL

    "Players must survive waves of enemies and manage resources, though survival mechanics are basic and limited."

Last update: 01/06/2026